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NIGHT MAYOR
11-15-2006, 03:50 PM
http://www.videogamesblogger.com/2006/10/27/halo-3-collectors-edition-unveiled-bungie-shows-pictures-of-new-levels-weapons-vehicles-and-talks-multiplayer-and-other-features.htm


&

http://www.1up.com/do/minisite?cId=3154510

i have a feeling this game aint to far away, despite what they are telling us:b

Grongle
11-15-2006, 04:09 PM
Yeh i cant wait for this, its guna be crazy on xbox live!

NIGHT MAYOR
11-16-2006, 02:30 AM
i just read on the bungie site that their releasing new levels for halo2 - shit thing is they are only available with the 360, and they are working out the bugs in halo2 on the 360 so thats good, PLUS halo wars (halowars.com) comes out next year AND!!!! we maybe playing halo3 mutliplayer B4 the actual game comes out, to help the development teams with it. and you lucky americans get to watch a halo 3 trailer on some footy game on the 4th of dec. but its no gameplay more like a cgi short. they say their trying to keep "their baby" hidden - my first post shows they havent done to well in this. LONG LIVE MICROSOFT.

NIGHT MAYOR
11-23-2006, 05:42 AM
http://i20.photobucket.com/albums/b222/fredymech/Image1-1.jpg
http://i20.photobucket.com/albums/b222/fredymech/Image3.jpg
http://i20.photobucket.com/albums/b222/fredymech/Image4.jpg

NIGHT MAYOR
11-23-2006, 05:43 AM
bump bump bump

Longbongcilvaringz
11-27-2006, 11:48 AM
this alone is the reason for anyone to buy an xbox360.

i cant fucking wait.

100pr00f
11-27-2006, 12:31 PM
looks phat...still looking forwards for gears of war 2

Jet Set
11-27-2006, 02:06 PM
I'm anxious to see how this one turns out. Because The Halo singleplayer was over in a sec. PLus it didn't show on what level you accomplished certain levels like in Halo, were swords and a shield would be shown if you had beaten the game on hard.

I hope they include some smaller multiplayer levels. Those Halo 2 ones just sucked in the 4 player category

Wu-Tality
11-27-2006, 03:34 PM
Got a computer to play shooters.

Bloo
11-27-2006, 11:51 PM
Well if it makes you feel any better Halo 2 is comming to PC next year. Only downside to that is it will only work under Windows Vista...

$250 for a copy of Vista and Halo 2, or $70-90 for an Xbox and a copy of Halo 2... This is gonna be a toughie

NIGHT MAYOR
11-28-2006, 05:13 AM
this alone is the reason for anyone to buy an xbox360.

i cant fucking wait.

im with you on that shit for sheezy, i probaly wont get one till it comes out. that way price cheap- alot of other games to buy, example gears of war, has'nt been any other games RAVED about as much as GOW. cant wait.

Wu-Tality
11-28-2006, 09:39 AM
Well if it makes you feel any better Halo 2 is comming to PC next year. Only downside to that is it will only work under Windows Vista...

$250 for a copy of Vista and Halo 2, or $70-90 for an Xbox and a copy of Halo 2... This is gonna be a toughie

If you compare Halo 2 to PC shooters like Half-Life and F.E.A.R. it really can't compare.

Rebel_INS
11-28-2006, 11:43 PM
Hell yea, this game is going to be mad crazy. And I dont think its too far away either.

Bloo
11-29-2006, 12:32 AM
If you compare Halo 2 to PC shooters like Half-Life and F.E.A.R. it really can't compare.

Na, there is no comparison. Not so much F.E.A.R. more of a Half Life fan here.

Episode 2 needs to drop now.

NIGHT MAYOR
12-02-2006, 01:39 AM
halo dominates -

Icurus
12-02-2006, 04:27 AM
Halo 3 is dropping next Nov. unless they sped up the process, but I heard its next Nov. and Sony plans to drop MGS4 around the same time, and Nintendo plans to drop Smash Bros. Brawl also in Nov. These people are fighting for that Number 1 spot. However, these dates are subject to change, but they seriously not done yet with any of these games, Smash Bros. is dropping late cause they working on the online to be better, it suppose to be release in the second quarter of 2007, but smash bros. is their big game for nintendo along with mario galaxy, mario kart, and metroid prime 3 all for '07. Sony also has GTHD, Devil May Cry 4, GTA 4. Microsoft has.... No, seriously, I love all three companies, I have all 3 next-gen systems, but what else does microsoft has.... oh, Ninja Gaiden.

Dont forget Virtual Fighter 5 in March (might be earlier, but no later), and Tekken 6 in the summer for PS3.

There is alot of crazy shit coming out. Oh, and Burnout 5 for 360 and PS3, 360 version might be better. Oh, and Rare is working on something special for 360.

Bloo
12-04-2006, 05:12 AM
They better come through too. Cause Rare's sucked ass since they left Nintendo.

Tangaz
12-04-2006, 07:31 AM
They better come through too. Cause Rare's sucked ass since they left Nintendo.It's sad how true that is.

NIGHT MAYOR
12-10-2006, 03:57 PM
bump bump

NIGHT MAYOR
12-10-2006, 03:58 PM
cgi ad for halo 3
eblLEFdtDLc

NIGHT MAYOR
12-10-2006, 04:00 PM
kick ass.

NIGHT MAYOR
12-15-2006, 01:41 AM
Little convo on the new HALO 2 MULTIPLAYER maps set to hit the 360
:Y :spin: :beer: :9~ *(:) :list: :p :clap: ^O^ :ouch: :) :nerdy: :mmmyah: :hooray: :b }) 8O :thumbup: *D


What are the new Halo 2 maps like? Is Hang ‘Em High one of them?

I can’t really say much about the new maps. Sorry, that’s Bungie policy. We’ve been playtesting them a ton though and they’re damn fun. My team is still learning the tools, but they’re experienced artists and designers and I’m confident that the maps are going to be hugely popular.

Alright, so what does it mean for Halo 3 if you're leaving Bungie?

I charted the course for Halo 3's online and multiplayer features before I made this decision and I trained a team more than capable of following through on them. I've been playing a Microsoft-only alpha test of Halo 3, and I can tell you that it’s true to my designs and a lot of fun. It's incredible to see it actually playable instead of just in the pages of design docs. Now, will my leaving have any impact on Halo 3? We've been managing the transition process for the better part of a year now, with a view to this happening, and I’m confident that the team that’s in place will do a phenomenal job finishing the game.

If you're leaving Bungie, what's going to happen to those Halo 2 maps you've been working on?

My new company, Certain Affinity , is going to be finishing the maps. The fact that I need to operate as a separate company is really a result of wanting to hire the right staff in Austin. The link between me and Bungie will continue to be strong. Actually Zach and I were just discussing having me fly up to Redmond on a regular basis. I told him as long as it’s first class, and I get two seats, and a stuffed bear, I’ll consider.

NIGHT MAYOR
12-18-2006, 02:20 AM
Halo 3 is dropping next Nov. unless they sped up the process, but I heard its next Nov. and Sony plans to drop MGS4 around the same time, and Nintendo plans to drop Smash Bros. Brawl also in Nov. These people are fighting for that Number 1 spot. However, these dates are subject to change, but they seriously not done yet with any of these games, Smash Bros. is dropping late cause they working on the online to be better, it suppose to be release in the second quarter of 2007, but smash bros. is their big game for nintendo along with mario galaxy, mario kart, and metroid prime 3 all for '07. Sony also has GTHD, Devil May Cry 4, GTA 4. Microsoft has.... No, seriously, I love all three companies, I have all 3 next-gen systems, but what else does microsoft has.... oh, Ninja Gaiden.

Dont forget Virtual Fighter 5 in March (might be earlier, but no later), and Tekken 6 in the summer for PS3.

There is alot of crazy shit coming out. Oh, and Burnout 5 for 360 and PS3, 360 version might be better. Oh, and Rare is working on something special for 360.

KEEP YA FUCKIN SONY SHIT OUTA DIS TREAD bump

NIGHT MAYOR
12-18-2006, 02:34 AM
wXrYSEOg3Ro
special features: behind the scenes
wMCVdFcIj3E
low-ri-der
tCkr8eqDwpI&NR

NIGHT MAYOR
12-18-2006, 02:37 AM
this thread wont die

NIGHT MAYOR
12-18-2006, 02:39 AM
ima be on halo 2 later gamertag: fredy mech

Sun Tzu, Tha Soul Controllah
12-21-2006, 04:27 PM
funny shit, i think i had u on my list on my old gamertag thagodzrevenge lol

NIGHT MAYOR
01-08-2007, 02:04 AM
“Crackdown” opens path to participate in upcoming “Halo 3” Multiplayer Beta

Gamers are invited to join the fight when the beta goes live this autumn
Microsoft Game Studios and Bungie Studios are ringing in the year with a proverbial bang, as they announce a new way for gamers to receive an invitation to participate in the “Halo® 3 (http://www.xbox.com/en-AU/halo3/)” multiplayer beta programme coming this autumn through Xbox Live® Marketplace. Specifically, gamers will be able to receive an invitation by purchasing the highly anticipated Xbox 360TM title “Crackdown™ (http://www.xbox.com/en-AU/crackdown/)”.
http://www.xbox.com/NR/rdonlyres/AF5F334F-51FD-45BD-BF0F-23A39B42E655/0/ilmcrackdownv3004.jpg
Take home Crackdown and score a multiplayer beta invite.
When “Crackdown” hits store shelves on February 22 gamers eager to take home a copy of the explosive action title for Xbox 360 will find marked boxes of “Crackdown” that include an invite to participate in the coveted “Halo 3” multiplayer beta programme when it becomes available. When the “Halo 3” multiplayer beta surfaces in autumn 2007, owners of “Crackdown” with access to an Xbox 360 video game and entertainment system, hard drive and a valid Xbox Live Gold subscription simply need to load their copy of “Crackdown” into their Xbox 360 console and use the disc as a key to download the beta from Xbox Live Marketplace and join the battle in “Halo 3” multiplayer.
The “Halo 3” multiplayer public beta, which is a pre-release version of the multiplayer experience of “Halo 3,” is scheduled for availability in autumn 2007 exclusively on Xbox 360™. The beta also represents an opportunity for gamers to participate in the testing and refinement of the multiplayer gameplay of “Halo 3,” set to be the most anticipated game of 2007. Through the resulting feedback, Bungie Studios will be able to further hone the end result of “Halo 3.”
http://www.xbox.com/NR/rdonlyres/502867EC-5AB0-4299-842F-639338D96943/0/ilmCrackdown004.jpg
From Dave Jones, the creative mastermind behind Grand Theft Auto, “Crackdown” is an explosive masterpiece that redefines open-world, free-form gaming in the next generation. Gamers level up their Agent’s strength, agility, firearms, explosives and driving skills while scaling the fully vertical world of “Crackdown”. This MA-rated game incorporates revolutionary co-op gameplay throughout the entire free-form campaign. Players will clean up the streets of a truly interactive world when “Crackdown” hits store shelves on February 22 at a recommended retail price of $99.95.
Start your training early when the free single player and online cooperative demo of “Crackdown” explodes onto Xbox Live® Marketplace on January 18.


http://www.xbox.com/en-AU/community/news/2007/0104-crackdownhalo3.htm

NIGHT MAYOR
01-08-2007, 02:06 AM
thats an aussie press release. im sure the game will be cheaper in us $

NIGHT MAYOR
01-08-2007, 02:17 AM
pRX6YMdRcKg

thanks jetset:thumbup:

shaolinsword
01-08-2007, 03:34 AM
nearly $100!? Fuck that it may have the beta for Halo 3 but that's far too expensive. Anything that's released around the time of Halo 3 aint gonna sell as much :D

NIGHT MAYOR
01-11-2007, 02:36 AM
thats an aussie press release. im sure the game will be cheaper in us $

:eggy:

NIGHT MAYOR
01-11-2007, 02:37 AM
fuck bump this shit

NIGHT MAYOR
01-11-2007, 02:41 AM
http://www.bungie.net/images/Spacer.gif


The Mongoose
Posted by KPaul (http://www.bungie.net/Account/Profile.aspx?uid=130) at 1/10/2007 4:24 PM PST


LEGENDS OF HALO

Machines, Materiel and Munitions from the Human-Covenant Conflict, 2525 - Present

M274 ULTRA-LIGHT ALL-TERRAIN VEHICLE

Excerpt from long-term, in-field interview with the soldiers of E2-BAG/1/7.


http://www.bungie.net/images/news/inlineimages/mgside3sm.jpg


M274 ULATV “Mongoose”

Top speed: 60 mph / 96 kph
Mpg: Between 45 and 65 (depending on load)
Power plant: 1000cc liquid-cooled, longitudinally mounted, four-stroke, hydrogen-injected ICE
Weight: 896 lbs / 406 kg







http://www.bungie.net/images/news/inlineimages/mgfront2sm.jpg


Description:

The M274 Ultra-light All-terrain Vehicle provides an alternate means of transporting messages, documents, and light cargo between units. It may also be used to transport forward observers, reconnaissance personnel and sniper teams. Its proven versatility has made it a vital asset to field commanders when used as an alternate means of communication.


http://www.bungie.net/images/news/inlineimages/mgtop1sm.jpg

Observations:

Overall soldiers are very appreciative and even fond of this asset. They believe the vehicle could benefit from greater power and the ability to tow a trailer. They would also like to be able to mount a crew-served weapon for personal protection.


http://www.bungie.net/images/news/inlineimages/mgback2sm.jpg


Remarks:

“(The M274) is pretty nimble for its size; add to that the fact that it can do ninety plus kilo papa alpha over uneven terrain and you’ve got the ultimate commando hot rod.”

“Speed is the only protection this vehicle provides; it is unarmored, noisy, and prone to roll-over. It demands a level of skill from its operator that is impossible to expect from the rank and file during combat conditions. Those not qualified as expert need not apply.”

“That thing will go from zero to thirty in three seconds on anything short of snow covered ice.”

“The M274 doesn’t have a radio of its own, isn’t equipped with GPS, it doesn’t even have any gauges. The only piece of equipment more primitive is the crate it ships in.”

“The first thing everybody does is yank the front cargo cage – if you were to carry anything on it your forward visibility would be obstructed out to about six meters – that and less weight equals more speed… anyway it’s the first thing everybody does.”

“It’s a super versatile ATV in the tradition of the Sperry FCMMagLEV and Willys Jeep; without the former’s vulnerable drivetrain or the latter’s innards-rupturing suspension.”

“If they’re not gonna give us armor they should at least give us a mounted weapon. And you should be able to tow a trailer with it. And, god forbid, you try to ford bodies of water more than seven feet deep.”

“The M274’s range is excellent, and that’s even before you consider that you can double or triple its range that without severely impacting its max load – just a couple of jerrys of slop¹ and a carbon feeler.”

“Some fellas piss and moan about the M274’s lack of offensive capability, but it’s not meant to be an AFV! Still; with a brave fella riding pillion you should be able to put out enough disencouragement to break contact with all but the most bloodthirsty bravo kilo.”

“The (M274) is definitely the most Buddhist land-based motive system in the UNSC’s arsenal… I’ll just let that sit with you for a while.”

General Strategy:

Despite its size and limited offensive capabilities, the Mongoose is instrumental in many quick-striking strategies. It is decidedly difficult to damage in battle because of its speed and maneuverability delivered by its forgiving suspension and E-brake. Coupled with its speed, the capability to power-slide through turns gives the Mongoose unparalleled maneuverability on the battlefield. Drivers familiar with the M12 LRV Warthog should be able to easily transition into the Mongoose once they become familiar with its speed.
While susceptible to small-arms fire, the Mongoose is generally too quick to be affected by it. The Mongoose’s biggest foe on the battlefield will likely be the Spartan Laser. The Laser’s three second warm-up can make all the difference between a kill and a wasted shot, however. Specifically on big, hilly terrains like those found on Valhalla, the three seconds can give you enough time to over a hill, behind a base or behind cover of some other sort. The emergency brake on the Mongoose also helps you evade the Spartan Laser, if you’re able to time it properly. If they don’t see it coming, a slide in one direction or the other can help to evade the blast. As soon as you see the little red beam following you (and if you’re near enough, you’ll hear the weapon heating up), it’s wise to count off a second and then swerve the hell out of way to make as difficult a target as possible.

The Mongoose’s primary use is as an objective ferry. While you can use it to branch out quickly and gain control of key areas, ultimately the brass believes that the Mongoose’s most appealing trait is its ability to carry the driver and a passenger holding an objective. A driver and passenger can go from base to base or two assailants can grab a Mongoose laying around at the enemy base to transport the flag back to their home base.

Usage Scenario:

Example - Valhalla CTF

Located at each base station on Valhalla are two Mongoose units. In a typical encounter, both might be ignored initially while your team takes off on foot, through the Mancannon or even in a Banshee. Ignoring them is a rookie mistake however, especially in objective-based scenarios. While attempting to capture say, an enemy flag, sending out two Mongoose riders with passengers can be a brilliant tactical move.

Head through the narrow river gully, or up through the rocks (the Mongoose is slim and agile and can fit through gaps that would stop a Hog dead) and head straight at their base. Rear passengers both exit Mongoose simultaneously at the east and west sides of the enemy base and hop up over the wall to grab the flag. By the time one of them makes it back over the wall, one vehicle can have safely looped around the base for a pick up right there, or alternatively, the other ‘Goose can head straight back to the Mancannon landing spot and pick up the flag carrier there.


http://www.bungie.net/images/news/inlineimages/KPisanoobValhalla.jpg


Example- High Ground 1 Flag

Situated behind the command center within the base at High Ground are three Mongoose units. While defending one’s flag, the boldest of squads may actually open their protective gate. All three Mongoose vehicles will come screaming out from behind it to gain control of the map in a surprise assault. Send one Mongoose, with or without passenger, to each area of interest outside the base. Striking with quick and overwhelming force is the key, simply running down targets or snatching and grabbing the items that you want and returning to the base with due haste.

The surprise assault should take the enemy off-guard and with any luck they won’t be prepared to defend against it. The strike is designed to detract from the opposing force’s offensive capability and this will be accomplished even if only two of the three Mongooses achieve their task. By the time the enemy has a chance to regroup and counter, the Mongoose vehicles will be long gone.



http://www.bungie.net/images/news/inlineimages/mongoosemannedsm.jpg


Example- Valhalla Slayer

Again, in each base of Valhalla is a pair of Mongoose vehicles. While other vehicles spawn at the bases (currently Warthogs, Banshees and Wraiths) it is often smartest to take a Mongoose or two out into the field to establish an early foothold in the battlefield. The middle of Valhalla is an important area to control and sending Mongoose vehicles out to control the area by the downed Pelican and/or the turret across the stream from the Pelican can set the tone for the battle.

Once control of the middle of the field is established, you have an opportunity to bring up the support and assault vehicles. Station the Wraith on top of the hill and use the Banshee to cover it and counter their Banshee. A Warthog could charge out around this time and go on the offensive at or around the enemy base. A sniper should also be able to move up to the middle of the map while the vehicles dominate and help to pin down the enemy at their base.


1 Slop is military slang for Nanoreagent Hydrocarbots - a suspension of nanomachines that renders nearly all carbon heavy matter into usable fuel for the UNSC’s ubiquitous internal combustion powerplants.

NIGHT MAYOR
01-12-2007, 02:37 AM
fuck yeah ^

halo2.junk.ws (http://www.halo2.junk.ws)

^ mad site that has more info on your past matchmade games than the bungie info. only for the hardcore fan who needs to know everything even hit % and assasinations etc.. this thread will continue till #3 is released. keep your eye out for a beta version in febuary PEACE

NIGHT MAYOR
01-15-2007, 02:29 AM
behind my gameboy i got game girl it comes easy........... bump, bump bump, bump-bump

NIGHT MAYOR
01-18-2007, 01:37 AM
MA5C Assault Rifle
Posted by KPaul (http://www.bungie.net/Account/Profile.aspx?uid=130) at 1/17/2007 4:57 PM PST


Excerpt from long-term, in-field interview with the soldiers of E2-BAG/1/7.

MA5C Individual Combat Weapon System

Official designation: MA5C
Length (o/a): 88 cm (34.6 in.)
Length (barrel): 60.7 cm (24 in.)
Weight (empty): 3.8 kg (8.378 lbs)
Weight (loaded): 4.1 kg (9.05 lbs)
Cartridge: 7.62mm x 51 FMJ
Max. effective range: 300 meters (984 ft)
Muzzle velocity: 905 m/s (2970 f/s)
Magazine capacity: 32 rounds
Rate of fire: 750 – 900 rnds/min
Unit Replacement cost: 1686.00

Description:
The MA5C 7.62mm rifle is an air-cooled, gas-operated, magazine fed weapon designed for automatic fire. The weapon has an attached electronics suite that provides information on rounds remaining in magazine, compass heading, as well as several other "housekeeping" functions.

Improvements over the MA5B include:
- a heavier barrel with a 1 in 7 twist;
- a redesigned cowling to house the electronics suite that reduces weight and increases pointability of weapon;
- a redesigned handguard which is sturdier and provides a more positive grip.

Observations:
Soldiers are very satisfied with this weapon. It performed well in a variety of environments especially given the perceived delicacy of the attached electronics suite. The general consensus is that every infantryman wants a MA5C.

The most significant negative comment was reference to the MA5C’s lack of a secondary weapon system.
http://www.bungie.net/images/news/inlineimages/H3_e32006_ChiefIntro.jpg


Remarks:
“The (MA5C) is the workhorse for us ground-pounders. Just holding it makes you feel like God’s own anti-son-of-a-blam!-machine.”

“I have slogged through snow and mud and sand with my (MA5C); even got dumped into an open sewer with it and it has never given me a bit of complaint. I trust it like I trust my own arms.”

“The MA5C is built like a brick outhouse with Venetian blinds. You can pound on a mike foxtrot with it like it was a sledgehammer.”

“For every time I’ve felt outgunned by those alien bastards shooting blobs of energy at me I have felt like death himself watching their bodies come apart under a hail of lead from my (MA5C).”

“The romeo echo mike foxtrot’s decision to mechanically reduce the (MA5C)’s magazine capacity by nearly half is pretty frustrating; even if their data was showing that jamming because of loss of spring strength was becoming an issue.”

“The only thing I can think of that would make the (MA5C) any sweeter would be an under-slung shotty or a forty mike mike.”

“Next time I’m dirtside I’ve gotta try and find a red filter for the flashlight; slipspace travel screws with mail-order something fierce.

http://www.bungie.net/images/news/inlineimages/H3_e32006_Custom_ChiefCliff.jpg


Your Standard Point and Click Interface
There is much to be said about the MA5C with regards to tactics and strategies. The weapon’s power can be described as being somewhere between the original MA5B Assault Rifle and the BR55 Battle Rifle. Obviously it shares more with the MA5B, though as we'll demonstrate, aesthetics aren’t everything. It shares more with the BR55 than one might suspect. The clip capacity has been reduced to the 32 rounds that you’re used to seeing in the BR55, but the rifle’s range has been slightly improved over its predecessor to make it more formidable as an Assault Rifle. It also deals greater damage per round than did the original MA5B
At close range, the MA5C can be used to rain hurtin’ bombs upon one’s adversary. Fully shielded Spartans can take two blows from the rifle before dropping. Strategically, however, peppering your target with a healthy amount of rounds (ten, give or take), followed by a crushing blow from the butt of the rifle will score a kill nearly every time.
At medium to close-range, you’ll want to simply unload and put as many rounds into your target as possible. If you’re looking for a quicker kill, or if you have multiple targets, you’ll want to hit them with a 'nade first to drop their shields and then clean them up with a few sustained bursts from the rifle. Often, when engaging multiple hostiles, it will be wise to try put nearly all of your clip into one target and after that one’s been dispatched, you’ll want to put a frag on the ground beside your next opponent and proceed to empty the remainder of your clip, the last seven or so rounds, into your target to finish off the kill.
Many new recruits will succumb to the temptation to lie on the trigger for targets of all ranges. Hopefully, over time they’ll learn from the veterans in their squads to pulse the trigger. Pulsing the trigger gives you a significant advantage with targets at medium range. It can be the difference between needing to reload, versus only needing a single clip to take down your target. The more disciplined soldier will win that battle every time.



http://www.bungie.net/images/news/inlineimages/AnniversaryNwsWeekshots.jpg



Compliments of the Chief

The Assault Rifle is easily one of the most versatile weapons in the UNSC’s arsenal; fittingly so, as it is the standard-issue weapon for infantry forces. Due to this versatility, the AR is complimented by many of the UNSC’s other weapons as either the primary means to a kill or in a secondary role as the fallback weapon.
Battle Rifle and Assault Rifle
This combination might be one of the safest available to you in the field. The Battle Rifle will enable you to manage targets at medium to long-range while the Assault Rifle allows you to handle short to medium-range targets. The combination really just enables you to kill everything in your path. There’s no greater strategy to it, if you’ve got a BR and an AR then you’re likely on the offensive trying to cut a path into the enemy base. This well-balanced combo protects you in the open field from pretty much anything except skilled snipers at great distances and heavy vehicles. Like any mid range weapon, its greatest weakness is its relative ineffectiveness at close quarters against the likes of a Shotgun or sword.

Sniper Rifle and Assault Rifle
If you’re setting up roost with the Sniper Rifle somewhere out of the way and/or in defense of your base, then you will typically grab the Sniper and a BR. However, if you’re going on the offensive with the Sniper Rifle in an attempt to gain control of the middle of an area like Valhalla, then the Assault Rifle may well be a better choice to compliment the sniper. While the BR gives you a chance to clean up targets that you only hit once with the sniper, the AR gives you a chance to defend yourself in a relatively tight space. Valhalla, while being a large, wide-open area, has a large hill in the middle of it. When setting up atop this hill, the AR can be more affective in supporting your sniping because there are multiple angles of approach and it’s very likely that someone will get close enough to bring the fight in to a close range, which people generally prefer to do to a sniper. The AR is easier to handle and deadlier at close ranges than is the BR, which leads us to recommend it in such a scenario. Fast pulsing is also a good way to steal kills from your buddies.



http://www.bungie.net/images/news/inlineimages/ineedaweaponsm.jpg



Shotgun and Assault Rifle
This is an excellent pair of weapons to set up a defensive stand. This combo will be very effective in tight quarters, the likes of which you might find in the bunkers of the High Ground base. When defending such an area, the enemy rarely has a chance to avoid the initial Shotgun blast. However, if they’re smart, they started backpedaling as soon as they saw the business end of the Shotgun and may possibly be out of the its range by the time you’re ready to pump another serving of buckshot into his chest. In this instance, the Assault Rifle picks up the slack. By firing controlled bursts at the already wounded target, the AR will make quick work of the job. In the event of an assault by multiple targets on an objective such as a flag, it will be wise to go with the AR as your primary, put a grenade into the approaching enemies and then tear into them with the AR from a distance.

NIGHT MAYOR
01-26-2007, 05:29 PM
z0D67WGm1Kg

NIGHT MAYOR
01-26-2007, 05:30 PM
halo 3 beta footage leaked !!

"berrratartatatattatat"

NIGHT MAYOR
01-26-2007, 06:01 PM
Spike Grenade
Posted by KPaul (http://www.bungie.net/Account/Profile.aspx?uid=130) at 1/24/2007 5:00 PM PST


Excerpt from long-term, in-field interview with the soldiers of E2-BAG/1/7.
Type-2 Antipersonnel Fragmentation Grenade
Official designation: Type-2 Antipersonnel Fragmentation Grenade
Length (o/a): 91.4 cm (36 in.)
Weight: 1.93 kg (4.25 lbs)
Filler: Unknown
Killing radius: 3 meters (10 ft)
Casualty radius¹: 11 meters (36 ft)
Unit Replacement cost: N/A

Description:
The Type-2 is the standard antipersonnel fragmentation grenade of the Covenant heavy infantry. It resembles the early 20th century Model 24 Stielhandgranate superficially, which has lead to it being called “potato masher”. It has also acquired the monikers “spike grenade”, “table leg”, and “nail bomb”.
Observations:
The directional explosive characteristics of the Type-2 makes it particularly suited to defensive and antivehicle use.
Remarks:
“It’s like a table leg with machetes bolted to it. Who the hell makes a weapon like that? Did those guys actually get up into space on their own?”
“It’s not as heavy as it looks, but it’s still like trying to throw a softball bat.”
“When you decide to throw one of these things make sure to tell everyone around you, ‘cause they are dangerous all the way there.”
“Those things ain’t made to wound anyone – to make you use up time and resources treating casualties. They were designed to make you die screaming.”
“The casing is constructed of an unusual porous metallic compound. Shrapnel from the Type-2 reaches a temperature of approximately 270 to 315ºC and retains that heat for upwards of seven seconds. By design.”
“I’ve heard guys say that there’s nothing as scary as seeing one of these slam into a wall – or a man – you’re standing next to. Well, those guys have never seen a whole squad of baby kongs huckin’ ‘em in their direction at the same time – ‘cause that is some scary ****.”
“It’s like a shotgun that shoots flaming chainsaws at mike foxtrots – except you throw it.”
¹ The explosive force and fragment distribution of the type-2 APFG is channeled into a narrow cone perpendicular to the surface it strikes. The mechanism by which the explosion of the type-2 is directed is similar to that of the M383C Linear Shaped Charge Demolition Kit.




http://www.bungie.net/images/news/inlineimages/ogmspikz.jpg

Not a helicopter.
What, Like a Spider?
In the UNSC’s limited encounters with the spike grenade, we have learned much of its tactical applications both through contact with the Brutes and field tests of our own using discarded equipment. The quills of the spike grenade seem to be able to grip almost any surface upon which it’s been tested. This includes rock, glass and even some Covenant shield systems, unlike the plasma grenades which we have encountered before. The other feature unique to this grenade is its directional blast. Our researchers have discovered that the directional blast of the grenade is not designed to come out of one end or the other, but instead is relative to the surface against which it rests. If thrown against a perfectly flat wall, the grenade’s blast will disperse perpendicular to the wall.
The Brutes have proven the strategic advantage of the grenade time and again in their recent activities on Earth. In the type of street to street urban combat we’ve been forced to participate in, and the close quarters therein, the Brute grenade is a ferocious problem. Its most useful application thus far has been to throw it directly across from an enemy, or rather where an enemy will be. The blast is typically enough to kill a marine or grunt but conversely, it will heavily damage a Brute.
Applying the grenade directly to an enemy will invariably result in death. While the initial wound, akin to being run through by mini-baseball bat with nails sticking out of it, is survivable, the device arms upon impact and invariably detonates before it can be extracted from the body.
Laces Out
The application of the spike grenade will at first come naturally to UNSC forces that have experience with the plasma grenade and its capacity to stick to the enemy. This element of its feature set will not take much getting used to. The main difference between the spike grenade’s sticking ability and the plasma grenade’s is the fact that the spike grenade will still maintain its directional blast as opposed to the plasma grenade’s spherical blast. If you stick an enemy with the spike grenade you will want to get away from the blast as quickly as possible. Spartans have made a habit of sticking the enemy and then jumping straight over them to avoid the blast. Our more tactful marines will stick a brute and immediately find cover. If you have multiple targets, it may be advantageous to stick the rearmost of them and let the blast claim the targets in front of it, meanwhile shielding you from the blast.
There are many scenarios in which the spike grenade can be used more like a claymore mine than the grenade designation we’ve given it. The base at High Ground presents several such opportunities for the defending force. The many flat surfaces and 90 degree agles make it an ideal environment in which to set up a trap for an approaching opponent. One can, for example, use the corridors of the base to trap opponents in the line of the spike grenade’s fire. Two such corridors leading in through the bunker are quite narrow and throwing a spike grenade onto the wall as an enemy passes, can be just as effective as placing a frag grenade right at their feet. It’s better than tossing a frag however, because you don’t need to calculate for the bounce - and better than a plasma because you don’t need to be precise enough to hit a moving target. It is certainly a weapon benefitting the smarter and more patient soldier willing to wait for the right moment to strike.
Another of the spike grenade’s claymore-like features is its ability to cover an individual’s retreat. When falling back to better cover in the battlefield, soldiers can toss the spike grenade at passing walls and objects in order to slow the advance of pursuing foes. This can apply to any area but one specific scenario in which it has been particularly useful has been in the Covenant facility at Snowbound. The shield doors that are riddled throughout the base do not permit active projectiles or armed grenades to pass through them, and therefore the spike grenade sticks to this as it would any other surface. Our soldiers have found this particularly useful in enemy encounters, as they stick a spike grenade to the door, pass through and then turn around to watch the spike grenade take its toll on the following enemy.

Jet Set
01-27-2007, 07:05 AM
I was all for Halo and stuff, but don't you think that just maybe there is nothing of the game left when they launch it. They are so over saturating their product now. I for one don't care anymore about these updates. They almost compare to the likes of the hype for OB4CL II, two years running. Show and tell gives only a colletcion of mixtapes.

Don't know if you read the interview though. Talking about the one from Edge magazine that's on their site [Edge]. Quite interesting how that guy from Bungie says Halo 2 wasn't all that, and neither was the Multiplayer.

Singleplayer could be finished within 5 hours on hard or legendary, some kid did it. And multiplayer wasn't exactly build like the old one to be played at home. Now that sucks.

Oyeah somebody still got a tutorial on how to go online with your XBox over LAN?

NIGHT MAYOR
01-27-2007, 09:44 PM
:stroke:

new maps 4 halo 2 are comming out in like a month..... halo 3 beta about to be released for polishing up of multiplayer... so i dont know how that compares to ob4cl with its dates constantly on wait.

who cares what some dude said about halo 2 multiplayer its the most played game over any console over a live connection - thousands of people play it every hour.

i'd be close to finishing halo 2 on hard in 5 hours easy - not legendary - but lets see anyone who has'nt got a very keen knowlege of the game to even finish a level on legendary

i agree the campaign on #2 was'nt as great as #1 ONLY because of the levels - and the fact that they wernt as open and as free as say.......... all of the open air levels on #1 - i still throw it in the ol' black box now ang again

and no i dont think they are over doing the info on #3. they realy havent said shit except maybe the weapons - but most people already knew what they were expecting..... (AR etc.) Only thing people know about the actual game is that something on earth thats made by the forerunners is opening up in africa and master chief see's it......... and you'll "finish the fight"
*pushes up glasses*
:nerdy:

Jet Set
01-28-2007, 09:55 AM
But you are sure fucked over if you don't have an XBox live account and so can't download any decent maps for Halo 2.

The only reason Halo 2 is so Live, is because 1 isn't. If oen would have had all those features. Maybe it would be fairplay.

NIGHT MAYOR
01-30-2007, 02:36 AM
you can "download" maps for halo 2 without live.... a hole nother disc was released for the 1.1version i still have it (most people pawned it after the update was complete) i can post a pic if you want (i dont want to go and do it now im "capped")

you could play #1 on ya p.c. version......number one was flawed for live. certin things did'nt work to well....

NIGHT MAYOR
01-30-2007, 02:41 AM
halo3.com

Jet Set
01-30-2007, 04:01 PM
I dont want to update a game I want to have the maps from the beginning. But I know what you are talking about. Just felt a little robber like Micro transactions from EA

NIGHT MAYOR
02-02-2007, 01:35 AM
Bungie Hates Halo 2
Of course we don’t. We love it. Was it perfect? Of course not. This week, weirdly, a bunch of websites ran excerpts from a month-old interview with Edge Magazine where some Bungie staff expressed dissatisfaction with various game features in H2. Of course we did. We’re always trying to improve it. Anyhoo, long story short, for some reason, we got quoted out of context as basically hating everything about the dear old game, when in fact we love it, and want to build on it.

The stout fellows at 1Up.com ran a story today with quotes from us explaining ourselves. You can read that HERE (http://www.1up.com/do/newsStory?cId=3156739). And you’ll be all like, “Aaaah, I get where they’re coming from.” Probably.


http://www.bungie.net/News/TopStory.aspx?cid=9474

NIGHT MAYOR
02-02-2007, 01:41 AM
Spartan Laser
Posted by KPaul (http://www.bungie.net/Account/Profile.aspx?uid=130) at 1/31/2007 4:58 PM PST


Excerpt from long-term, in-field interview with the soldiers of E2-BAG/1/7.

Weapon/Anti-Vehicle Model 6 Grindell/Galileian Nonlinear Rifle (W/AV M6 G/GNR)

Official designation: M6 G/GNR
Length (o/a): 98.8 cm (38.9 in.)
Length (barrel):
Weight (empty): 19.07 kg (42 lbs)
Weight (loaded): 20.4 kg (45 lbs)
Cartridge:
Max. effective range:
Muzzle velocity: 299792458 m/s (983 571 056 f/s)
Magazine capacity:
Rate of fire: semi-automatic only
Unit Replacement cost: cR. 218000.00

Description:
The M6 G/GNR is a type laser. It can be used in both anti-vehicle and antipersonnel roles. The weapon has an integrated Wyrd III optics suite (smart-linked).

Observations:
Soldiers appreciate the range, accuracy, and target effect. They view the effect of “our own directed energy weapon” as a combat multiplier due to the psychological impact on combatants that viewed the destruction of the target.

Remarks:
“The M6 is a splendid special application anti-vehicle slash anti-materiel weapon – even if it is a little on the heavy side. The imprudent use of this weapon in the antipersonnel role, which is to say, against non high-value targets – grunts or drones for example -- is strongly discouraged.”

“I engaged an enemy chopper at a range of meters. The target immediately erupted into flames. Both vehicle and rider were eliminated.”

“My spotter positively identified the local bravo kilo sub-chieftain. I engaged the target at meters. The shot burned an approximately diameter hole through the target and severely damaged the mauler he had just dismounted.”

“The M6 is one of those rare systems that simultaneously boosts morale, degrades the fighting spirit of the enemy and actually performs admirably as a weapon.”

“Because of their cost and complexity the (M6 G/GNR) and like systems are not going to find widespread adoption. They will remain specialist weapons, at least for the foreseeable future.

“During action on grid , a pair of Banshees were harassing our left flank. Our anti-air element was suppressed so I opened a request for fire support. A beam struck the trailing Banshee. The canopy separated from the fuselage and the pilot spilled out right before it burst into flames and pin-wheeled in.”

“The shot entered the rear of the Phantom, killing three Brutes and injuring two others.”

“The equipment required (PP-16979/AM-Sh) to recharge the non-removable battery (BA-53635/PLMD) for the M6 G/GNR does not and never has shipped with the weapon – and for some dang reason I’ve never seen them ship at the same time. Do people not realize that they are two different pieces of equipment?”




http://www.bungie.net/images/news/inlineimages/KPisanoobValhalla.jpg




This End Toward Enemy
The Spartan Laser is one of the most powerful weapons available to our UNSC personnel on the ground. Heavy to lift, slow to fire and incredibly powerful, the laser's main purpose is to serve as an anti-vehicle weapon. It is capable of bringing down virtually any vehicle that you can expect to encounter on the battlefield. Along with its effectiveness against vehicles, the Spartan Laser's precision and power also make it a potent anti-personnel weapon, capable of scoring a kill with a single hit anywhere on an enemy.
The laser requires a quick three second charge before it’s able to fire, at which point it lets loose a red beam of light for a split second. Anything in the path of the laser will be destroyed, multiple enemies, vehicles and objects. Because of this you must be particularly careful of friendlies in the area, as they can be wounded or killed by exploding vehicles or the laser itself.
The Spartan Laser can be effectively implemented in the battlefield in numerous roles. It is an excellent defensive weapon, able to destroy reconnaissance, assault and support vehicles from great range, as well as demolish any foot soldiers. Offensively it can be used to compliment an assault of an enemy base, destroying enemy vehicles so that they are unable to mount a serious counter-attack to a Warthog assault as well as taking down critical targets from a distance.



http://www.bungie.net/images/news/inlineimages/KPisanoobVHhlaser.jpg


Seeing Red
Valhalla
The Spartan Laser has seen extensive use in the field at Valhalla, where it is available atop a hill in the middle of the region. As is well-known of Valhalla, by this point, control of this hill is imperative and can decide the battle. A skilled Spartan wielding the laser can effectively suppress an enemy team of four for a short period of time from that position. Whether it be sniping personnel as they shoot off of the mancannon or destroying vehicles attempting to escape, the Spartan Laser is instrumental in the control of the mid-field of Valhalla.
The fear factor of this weapon has also become part of its feature set. There’s nothing quite like a small red beam of light bearing down on your vehicle to dissuade you from leaving a safe area. Because the weapon doesn’t discharge a significant amount of energy until it is actually fired, you can simply “paint” enemies instead of expending a shot on them. It serves all the purposes of suppressing fire without ever needing to fire an actual shot, since you only have a limited number and you'll want to be careful with them.
High Ground
Within the base at High Ground, the Spartan Laser is available atop the camouflage tower overlooking the beach. Because the assaulting Warthogs and Mongi will not likely come until the gate is open, as well as the likelihood that the enemy team’s sniper will be focused on that camo tower to start with, it’s not always worth rushing. Once the attackers have the gate open, however, the laser will be your best hope for taking down an incoming ‘hog before it reaches the base, if you’re in position.
If the attacking team gains control of the Spartan Laser on High Ground, its greatest advantage to an attacking team is the fact that it is in your hands. You can attack the base without worrying about being destroyed before ever getting inside. Because the base is a tight-quarters area, attackers will find the laser most useful to cover their retreat back to the beach with the objective. The defending team may have a Mongoose and/or a Ghost available to them to pursue the attacking team, but the laser will put a quick end to that as well as those charging out from the gate who don’t notice the thin red beam light tracking them.

NIGHT MAYOR
02-02-2007, 01:43 AM
http://www.bungie.net/News/TopStory.aspx?link=charginmalasers

if some of the qoutes etc dont makes sence its because they were blacked out. check it out ^

NIGHT MAYOR
02-05-2007, 02:23 AM
spankrock - bump

Bloo
02-05-2007, 03:01 AM
Damn, this thread is 4 deep now and I've yet to comment on Halo, well here's my two cents :)

I'm not excited about this game whatsoever. Don't get me wrong though, I'm still gonna cop it (once I get a 360) but it's not hyping me like it is the rest of the world. I've never been a real big Halo fan, even though I own both games and have beaten them. It's just not that exciting for me. Nothing about the series itself, it's a great one. And the graphics (especially Halo 2) are always on point. Speaking of which, I've yet to see any impressive screens from Halo 3, they all look like Halo 2 screens in hi-def.

Maybe once I get a chance to play it I'll change my mind. Keep comming with the info Fredy.

NIGHT MAYOR
02-05-2007, 05:16 AM
will do bloo. i had a feeling you did'nt feel halo by your 3 ranking or something on live :D haha and my 30 :D

least you did'nt come in here just bagging it - you gave a reason, and peace for dat! some people just arent excited by a first person shooter did you "love!" doom ? castle wolfenstien n shit like that back in tha day ?

thing that i love about halo is you have some many options on how to pass the level, as for others with there path's n shit.

info will be put up on Bungie.net - then i'll read it, then ill cut it, then ill paste it :D then i'll take credit for it hahahah, PEACE!

Bloo
02-05-2007, 07:57 AM
least you did'nt come in here just bagging it - you gave a reason, and peace for dat! some people just arent excited by a first person shooter did you "love!" doom ? castle wolfenstien n shit like that back in tha day ?

Oh, Don't get me wrong Fred, I LOVE First person shooters. Still play Doom, Half-Life, Quake, Duke Nukem. I'm an FPS junkie, as a matter of fact I'm on my fourth round of Half-Life 2 and I'll probably go through it again once I put together my new computer. Then after that I'll tackle F.E.A.R. :)

Frontal Lobotomy
02-05-2007, 08:07 AM
To be fair, Doom was better than Halo. Halo's a good game, but its never felt like a great FPS, just a very good looking one. It lacks the grit you get when playing the likes of Quake and Half Life, doesn't stop it being decent though.

NIGHT MAYOR
02-06-2007, 02:57 AM
live is where its at realy. halo 2 live cant be fucked with.

NIGHT MAYOR
02-07-2007, 04:05 PM
http://www.junk.ws/halo2/sig/Fredy%20Mech/sig7.jpg (http://halo2.junk.ws)

^nearly a snipe every game, and 420 (will go up since i posted) since i started :spin: ^O^ :fucku: :lmao: :vroar: :Y

NIGHT MAYOR
02-07-2007, 04:08 PM
187 double kills, yeah bitch 187 in you motherfucking mind

NIGHT MAYOR
02-07-2007, 04:09 PM
http://www.junk.ws/halo2/sig/Fredy%20Mech/sig1.jpg (http://halo2.junk.ws)

NIGHT MAYOR
02-09-2007, 10:03 PM
Bungie Weekly Update
Posted by Frankie (http://www.bungie.net/Account/Profile.aspx?uid=6662) at 2/9/2007 4:23 PM PST


What a week. Bungie has been hit by the lurgy, hard style. Flu, Bronchitis, Pneumonia and one case of Mono! Spectacularly however, all of the sick folks continued to work irregardless, with one brave trooper hauling home an entire Desktop rig to work on, and many others using laptops. Nothing can stop the sexy monkey juggernaut that is Bungie, not even viruses, bacteria or crazy stomach parasites. The people on TV continue to claim it’s just a normal flu season, but I am gonna go ahead and say what everyone is thinking. SPACE GERMS.

Oh, Cortana is here. Yup, her soft blue loveliness is recording dialog today in Jay’s booth. Jen Taylor, as she’s known outside the world of UNSC virtual AI projections, is an accomplished actress in her own right, with dozens of game, movie and theater roles under her belt (she’s also the voice of Princess Peach from the Mario series), but we love her best as Master Chief’s right hand girl.

Her reprised role in Halo 3 will probably be a challenging one, since Cortana’s circumstances are considerably darker and more terrifying than in prior appearances. One thing you already know from Halo 2 – she’s not with the Chief now, but rather, in the clutches of the Gravemind on the ruinous High Charity. I got chills listening to some of her dialog, but not when she said, “The damn popper-stopper ruined everything!” Don’t worry, that’s not Cortana dialog.




http://www.bungie.net/images/news/inlineimages/jen1feb9sm.jpg (http://www.bungie.net/images/news/inlineimages/jen1feb9.jpg)

Jen Taylor, actually recording Cortana dialog for Halo 3. Add it to your Wikis now!


Actually, we asked Jen what she thought of the “new” state of Cortana in Halo 3 and she said, “There’s a lot more drama and a lot less technical jargon this time around. I actually just finished a couple of lines that nearly had me in tears. For an actor, more drama is always good.”

Jay Weinland agrees, “We had chills.”


http://www.bungie.net/images/news/inlineimages/jen2feb9sm.jpg (http://www.bungie.net/images/news/inlineimages/jen2feb9.jpg)

Marty, CJ and Jay, absorbing Jen Taylor's chilling performance.


Tom Doyle, 3D artist and Street Fighter cheapster extraordinaire, is finishing up work on a new weapon – a weapon which had previously consisted of a bent green box. That was the placeholder graphic. The new version is no longer a bent green box, and frankly is unlike any other Halo weapon ever, both in aesthetic influence and a couple of other ways I can’t go into yet. However, I have to say, it still looks “correct” to the universe and perhaps more importantly, it looks scary and powerful.

And an old weapon looks significantly more powerful now, thanks to a couple of new animation and graphic effects. The trusty rocket launcher now features a fiery blowback from the exhaust port, and an accompanying Spartan animation that you’ll enjoy watching (or not) in Multiplayer games. It looks cool, as hot exhausts spews out in a cloud of flame, followed by wispy smoke.

A subtle touch, but an important one – much like the inclusion of moving vegetation I just spotted in an early Campaign level – walk through a low-lying leafy plant and have it react physically to your presence. Radness.

Multiplayer UI is coming along beautifully. We’re meeting today about some manual stuff, and honestly one of the big problems with making the manual this time around will be fitting everything in. There are so many options that explaining them all will be a tough thing to compress into a little manual. Luckily the UI itself is incredibly self-explanatory – like the new “A-Hole Button” as Colm Nelson jokingly describes it.

Anyone who’s played MP on Xbox Live knows the following is true: Teenagers, plus anonymity, plus microphone = idiot. Xbox Live already gives you powerful tools to mute, well, tools on a case by case basis. The “A-Hole Button” in Halo 3 lets you exact instant, silent vengeance. These kind of vocal buttmunches, as it turns out, are exactly as fun to play against as normal people, as long as you can’t hear them. So now, you simply press a button (back button, for the moment anyway) and up comes the score list with everyone’s tag on it. The right stick lets you highlight the miscreant and you can then instantly mute them for the rest of the game. These morons continue smacktalking anyway because they can’t help themselves, but if you don’t have to listen to it, you can simply enjoy killing them over and over again, knowing that as their Ritalin wears off and their frustration builds, it’s less and less fun for them. Aaaah. So satisfying.

Any muted player you have selected in your Xbox Live account overrides Halo 3’s new system, but that should actually enhance the choice of maroons you’re editing out of your gameplay. Best of all, it means fewer wasted or frustrating gameplay sessions. We’re doing our best to come up with lots of smart solutions for stuff like this, but honestly, we can’t be parents to some of these poltroons. We’re much more concerned with giving you guys the tools you need to silence them.

Tangaz
02-09-2007, 11:53 PM
live is where its at realy. halo 2 live cant be fucked with.I REALLY didn't like it. That Matchmaking crap shat me to tears!

Also, I reckon Halo (the first one) was a better singleplayer game too. It's like the sequel became twice as linear somehow. There was no sense of adventure across expansive landscapes that made me enjoy the original so much. It was like you were dropped in a glorified multiplayer map over and over again.

Still, like Bloo, I'll get it and play it through. Even though the new features, weapons, graphics and enemies look like they're nothing special.

shaolinsword
02-10-2007, 10:53 AM
I've never played any of the Halo's online. I think I'll go buy Halo 2 and practice before 3 comes out

NIGHT MAYOR
02-12-2007, 05:46 AM
yeah its a whole nother level of playing, live

shaolinsword
02-12-2007, 07:52 AM
I played Doom 3 on live on saturday....What a shitty game. I'll buy Halo 2 when I get paid at the end of the month

NIGHT MAYOR
02-13-2007, 02:51 AM
add me if you want
fredy mech = fredy mech

NIGHT MAYOR
02-18-2007, 03:56 PM
Multiplayer Control Scheme as of 3:43pm Today (subject to change).


Left and right sticks: Movement and look. Just like H2.
Click left and right sticks: Crouch and zoom – just like H2, although there is a “toggle crouch” option, so that you can stay crouched until you click the stick again.
A: Jump
B: Melee attack. Note: B may also be used to activate a subtle, but nifty context-sensitive feature.
Y: Switch to next weapon.
X: Activate mysterious new feature which on the cool scale falls somewhere between “crouch” and “activate Fantanas on speed dial.”
LT: Toss grenade.
RT: Shoot weapon.
LB: Cycle grenade type (you have at least three types of grenade now, so they must be cycled rather than switched).
RB: Pick up weapon/activate stuff/reload/use turrets and so on.
Note: If you hold LB while standing over a dual wieldable weapon, you’ll pick it up in your left hand – a huge improvement over the “Y” button in Halo 2. This doesn’t affect grenade cycling, because you can still tap LB to cycle grenades, but you can’t toss ‘em while dual wielding anyway. So it’s moot. After about ten minutes of play, it feels incredibly natural, with the lone downside that you have trouble adjusting when you go back to Halo 2. But more vitally, LB reloads the weapon in your left hand, individually when you’re dual-wielding.

BACK: Calls up the Multiplayer “player menu” – where you can mute jerks, see gamer data and so on. The back button is useful, but tough to press in really hectic action, since it’s so close to the Guide button.
START: Pause menu (which is translucent so you can adjust controls without losing track of what’s on screen) and one or two other significant goodies we haven’t revealed yet. From here you can also end or quit a game, naturally.

D-PAD: Used for sweet circular fighting game moves. No wait, my bad - it is currently used to activate team chat, but that’s very provisional. This is being given a lot of care and attention and is tied to other matters, such as your default settings and how team chat and proximity voice work. You’d be amazed how much testing and thought goes into this stuff.


And again, we stress. This stuff is not final. It could all change at any time. But that's a pretty good bunch of stuff to expect in the Beta.

eVoL
02-18-2007, 05:48 PM
fuck halo

NIGHT MAYOR
02-20-2007, 04:41 AM
thanks for BUMPing my thread.

great argument too. can absolutely see where your comming from, you may want to dumb down part of it so the rest of the corp can understand your discriptiveness and attention to the smallest flaws in halo - maybe i should re-think my favourite game...... SIKE

Jet Set
02-20-2007, 06:07 AM
What is the easter egg in that teaser poster stating 'Fall 2007'?

NIGHT MAYOR
02-20-2007, 07:21 AM
no idea, did'nt know there was one, its my background atm i cant see SHIT.

NIGHT MAYOR
02-20-2007, 07:23 AM
ClXXIpGy5fE&NR

dude checking out all the weapons in multiplayer halo 3

NIGHT MAYOR
02-20-2007, 07:29 AM
check out the grenade launcher on the bottom of the Battle Riffle, Assult Riffle has dramaticly less bullets, i've seen 2 diffrent human snipers so far, you die from big falls again ? gayeh

shaolinsword
02-20-2007, 07:57 AM
Couldn't watch it all cos I'm at work but the bits I saw was quite interesting, what came out of that handgun before the big fall though? And don't say bullets

NIGHT MAYOR
02-20-2007, 03:58 PM
http://www.mlcsmith.com/games/bungie/halo/assets/early_brute.jpgwell its the brute pistol. i dont think they will release any info on that since all the recent weapon updates i have pasted in here are human weapons and not covenant.

they almost look like sticky's - but its definately the brute pistol,

LikwidSwordz
02-20-2007, 05:06 PM
Yo.....yea i play Halo 2 live all the time....junx is addicting. If you want to play, or if you play and you suck and need some tips, i can help you out. Im not the best or anything, but im above average.

Gamertag - LikwidSwordz

Fredy Mech yo ima add you aiight?

NIGHT MAYOR
02-21-2007, 02:21 AM
yeah no probs bro

whats your nick and whats your high score ? ahhh you'll probaly be on my list when i sign on in a few hours but inform me anyways incase i have a few friend requests. im a level 29 in BTS

NIGHT MAYOR
02-21-2007, 04:15 AM
http://halo.top100arena.com/go_out.asp?id=391

super bounce site - realy helpful.

LikwidSwordz
02-21-2007, 08:39 AM
ya my gamertag is "LikwidSwordz"

NIGHT MAYOR
02-21-2007, 04:02 PM
yeah gotcha homie

LikwidSwordz
02-22-2007, 09:06 AM
What time you usually get on?

WARPATH
02-22-2007, 01:05 PM
I don't see what the big deal is about the Halo series.

I mean i've played Halo 1 and halo 2, and as a FPS, it's decent because of the vehicles but.....

that's it. Overated in my opinion.

There's nothing special about the weapons. There's no customaization of the characters, everybody is like the same thing...

a stupid looking suit.

I wanna chase someone down with a chain saw or a samurai sword. Not some funky lookin light sword.

I want to throw daggers or dynamite. Give some fucking blood, FPS should be blood thirsty.

My favorites.......

Doom, Duke Nukem, Unreal, and red steel is cool.

I'd like to see some these games take on elements of Halo, then' well see a good FPS....

LikwidSwordz
02-22-2007, 01:16 PM
Its all about the online multiplayer man. I agree with you totally though, but online....its the best FPS ever. Campaign mode is aiight.....but i never play it, i jus play online. The graphics are the best though. Halo is not overrated, trust me. Play online and you'll understand.

NIGHT MAYOR
02-22-2007, 03:59 PM
a stupid looking suit.

haahaha^ your intitled to your opinion.

thing about doom (which i loved specialy doom 64) and other FPS james bond etc is - they dont have the vehicals like you said, they dont have the awsome hill-y (thats one thing alot of shooters lack, ground variation)wide open landscapes two teams worth of weapons, they dont have the ability to fit 16 people in one tiny area, the weapons in my opinion are great, just look at the human weapons (halo 2)- sniper is acurate and skillfull tool, rocks now has a great vehical targeting system, batle rifle is awsome with head shots - frags take down a shield in one good hit or even kill - u dont have to use the sword if you got a gangster ass shot gun that totaly fucks up the flood.

live is great too. since playing live for 8 months ? ive found a secret gun in capaign, and found ways to get out of multiplayer maps - behind the invisible walls, never knew about superbounces, double shots you never stop getting better online

NIGHT MAYOR
02-22-2007, 04:02 PM
What time you usually get on?

9pm ish

australian time.
GMT10:00+

LikwidSwordz
02-22-2007, 04:20 PM
Ha ha what? I live in America....im on EST. You live in Australia?

bizzlez
02-22-2007, 07:09 PM
in my opinion...

Halo will suck, unless it matches the multi-player fun of, Nintendo 64 Goldeneye (best game ever in my opinion). Goldeneye Nintendo 64 was and still is the benchmark for every shooter after that game to me. And at the end of the day, Halo's plays like an average shooter to me.

Also, who wants to shoot stupid alien crabs all day too?

LikwidSwordz
02-22-2007, 08:01 PM
Psh, halo is beast. Halo 2 has been the most played game on xbox live for the past year, and is still the best to today, better than Gears of War and Halo 2 been out for like 2 years. What!!?? Nah im playin, but that was fact, i jus said it violently. I didnt even like Halo at first and i thought the same thing as you. Halo 2 is beast, trust me. Campaign mode isnt the best and i agree with you there. But Online play is much, much different and much much better, so dont judge until you play matchmaking, its a BEAST

Lil' Ruger
02-22-2007, 08:28 PM
halo 2 online is G i was playin it today wit homeboy across the street BR headshots and all. SWAT is good....specially wit BR's or BTB's in lock out

bizzlez
02-22-2007, 08:58 PM
halo 2 online is G i was playin it today wit homeboy across the street BR headshots and all. SWAT is good....specially wit BR's or BTB's in lock out

what's BR, & BTB?

LikwidSwordz
02-22-2007, 09:20 PM
BR is Battle Rifle.....BTB's is a matchmaking playlist that stands for "Big Team Battle" where you can get like 8 of ur friends to go up against 8 other people online, pretty fun. And Lockout is one of the maps that you play on.

bizzlez
02-22-2007, 09:26 PM
about my Halo statement

I don't think its a bad game, but...

compared to Nintendo 64 Goldeneye, and the fun I had with that game, everything else seems, well, average. maybe its because I'm older now, and my mental state changed

LikwidSwordz
02-22-2007, 09:41 PM
Goldeneye was the shit, i loved that game too. Have you played Halo 2 online?

bizzlez
02-22-2007, 09:51 PM
I have a PS2, but I always get a error when trying to play Madden 07 online. Like, error -612, or something like that.

LikwidSwordz
02-22-2007, 09:57 PM
ah weird, i dont know much about the PS2 online thing. But if you ever get an xbox and u want to play live, hit me up.....i really think if you enjoyed goldeneye, you'll love halo online. Nothing compares to Halo 2....not even goldeneye, trust me.

NIGHT MAYOR
02-23-2007, 01:08 AM
playstation live is shit, that console is going down hill quick,

NIGHT MAYOR
02-23-2007, 01:12 AM
Ha ha what? I live in America....im on EST. You live in Australia?

< yeah bro *points to his wu symbol avatar* :cheerlie:

halo 2 online is G i was playin it today wit homeboy across the street BR headshots and all. SWAT is good....specially wit BR's or BTB's in lock out

add me to his friends list if you want

gamertag : fredy mech

Lil' Ruger
02-24-2007, 11:52 PM
what lvl r u?

NIGHT MAYOR
02-26-2007, 01:16 AM
29 :)

Bloo
02-26-2007, 01:21 AM
Yeah, all ya'll have the ability to beat my ass...

But I'd kill ya'll in Soul Calibur so it's all good :)

WARPATH
02-26-2007, 01:49 PM
Its all about the online multiplayer man. I agree with you totally though, but online....its the best FPS ever. Campaign mode is aiight.....but i never play it, i jus play online. The graphics are the best though. Halo is not overrated, trust me. Play online and you'll understand.

Played it online, still don't understand it. There's no strategy, just a bunch of pansy asses at home in their boxer's beating their Joysticks.

*Flexes nintendo Wii arm*
*pops Ps2 thumbs*

LikwidSwordz
02-26-2007, 02:23 PM
No strategy? Lol then you never played online man, stop lyin. Go to bungie.net or mlgpro.com and say theres no strategy involved in playing Halo 2. Halo 2 is ALL about strategy.

WARPATH
02-26-2007, 06:23 PM
No strategy? Lol then you never played online man, stop lyin. Go to bungie.net or mlgpro.com and say theres no strategy involved in playing Halo 2. Halo 2 is ALL about strategy.

Ok, let me reprase that....


There isn't as much strategy as found in other online games i've played online.

Better Halo boy?

LikwidSwordz
02-26-2007, 08:00 PM
Lol, a little. But its jus strange that halo sucks that bad and has very little strategy, but its the most played game online for like the past two years. Actions speak louder than words.

NIGHT MAYOR
02-27-2007, 04:14 AM
Ok, let me reprase that....


There isn't as much strategy as found in other online games i've played online.

Better Halo boy?


thats an opinion. and why the hell are you in here if you dont like halo ?

oh yeah likwidswordz - soz bout sat/fri - was hung over after my mates birthday - playing like shit and not talking much, you would'a hated me after that... i'll catchya next time for shizzle. PEACE

LikwidSwordz
02-27-2007, 08:55 AM
Lol yea i figured that so i jus left ya alone. Let me know when you'll be on next homie, P.E.A.C.E.

Ghost Lee
02-27-2007, 09:38 AM
can't wait

Lil' Ruger
02-27-2007, 08:56 PM
you fred mech when i get the chance i'm gonna get ya online. halos addictive but WOW is like crack.

NIGHT MAYOR
02-28-2007, 04:50 AM
dope anytime im on msg me fella's, unless i was drinking the previous night and am on just to swear and sweat out the grog (anyone else sweat when they have a hard game ?(hahaha no homo))

yeah i dont want to touch w.o.w. i know i will be addicted i was a massive fan of the original warcrafts, never did finish them tho.... but this new one is kinda like herion..... you know its dope but you know once you start your in for the long hall. plus i dont play games on my p.c. - i have a console for dat shit.

NIGHT MAYOR
03-01-2007, 02:20 AM
Couldn't watch it all cos I'm at work but the bits I saw was quite interesting, what came out of that handgun before the big fall though? And don't say bullets


to answer your question.................................

NIGHT MAYOR
03-01-2007, 02:22 AM
The Spiker
Posted by Frankie (http://www.bungie.net/Account/Profile.aspx?uid=6662) at 2/28/2007 4:19 PM PST


Spiker

Excerpt from long-term, in-field interview with the soldiers of E2-BAG/1/7.

Type-25 Carbine (Spiker)

Length (o/a): 81.7 cm (32.17 in.)
Length (barrel): 25.4 cm (10 in.)
Weight (empty): 6.4 kg (14.2 lbs)
Weight (loaded): 7 kg (15.5 lbs)
Cartridge: Unknown
Effective range: 40 meters (131 ft)
Muzzle velocity: 76.2 m/s (250 f/s)
Magazine capacity: 40 rounds
Rate of fire: 480 rnds/min
Unit Replacement Cost: NA

Description:
The type-25 carbine is a magazine fed weapon designed for automatic fire. The weapon has two tungsten-alloy bayonet-type attachments.




http://www.bungie.net/images/news/inlineimages/spikeriflefeaturebig.jpg


Observations:
This weapon resembles our technology more closely than it does the other weapons in the Covenant’s arsenal. It performs admirably in a variety of environments; it is a widely held belief that the weapon could sit unattended for several weeks in an active latrine and still operate as issued with no maintenance performed on it. Unfortunately this is not far from the truth.

Though it was first observed over a quarter century ago this weapon has not been seen in the hands of front line troops until just recently. Over the years it has garnered the nicknames “Spike Rifle”, “Spiker”, and “hatchet gun”.








Remarks:
“Even though them spike rifles are really heavy I still wish there was some way to retrofit a full stock onto ‘em.”

“Recoil isn’t as bad as you might expect, but not because of any sophisticated dampening system – it’s because the damn things weigh so much.”

“I saw the baby kong go dry so I moved in with my shotty, well that’s the last time I’ll be doing that, huh? Damn cleaver-bayonet-thing went right through the shotty and cut my arm off just above the elbow. Only reason I’m still here is because of, well you know, because of him.”

“Every action requires exaggerated movement; cycling the bolt, seating a magazine, charging the chamber. Even squeezing the trigger takes quite a bit of effort. And it isn’t all that surprising considering the disparity in size of our two species.”

“Bravo kilos sure have a thing for sticking blades on their equipment, don’t they? I bet their mess kits’ve got three knives.”

“The projectiles fired from this weapon seem to be made out of the same material as the spike grenade’s casing. Wounds caused by this weapon are horrifying.”

“Spike rifles always have a weird sorta burnt hair smell about them. And you know you’re heading towards a firefight where they’re bein’ used if it smells like a barbeque gone wrong.”





http://www.bungie.net/images/news/inlineimages/spikerchief.gif




Using the Spiker in the Field

Off-planet fighting brings with it some of the disadvantages of interstellar flight. Notably, the expense and difficulty of transporting large amounts of weaponry and ammunition. Unlike our ancestors in the preceding centuries, we cannot afford the luxury of ignoring or destroying enemy materiel or equipment. We field train even the most basic infantry in the “art” of utilizing found materials and weapons. A dead foe can be a treasure trove of equipment for a properly trained Spartan.

Only recently have we encountered the so-called Spikers (Type-25 Carbine per the field manual), however, as the Brutes, in the wake of the Elite insurgence, assert their power and implement Brute strategies and weaponry on the field of combat.

Brute Spikers are, and the pun is unavoidable, brutally effective. In field, they have similar penetration and lethal range to SMG pistols, but there are a few vital differences.

Unlike SMGs, there’s little recoil, and therefore almost zero “rise” when using them in their default, full-automatic setting. This actually makes them a little more efficient and accurate than the SMG in dual-wielding situations, since you don’t have to adjust aim to stay centered.

Like SMGs, pulsing the trigger rather than squeezing it into fully automatic mode, will result in more accurate shooting over distance. The spikes have a very large spread when sprayed in fully automatic mode. Larger even than the SMG.

More vitally, the spikes don’t deform on impact if shot at close surfaces at an angle. Shoot head on, and they crumple, but angle that shot and you can deflect, with predictable accuracy, deadly, shredding rounds that basically lose none of their efficacy.

As you can imagine, in very tight confines, the effect can be used deliberately to injure or weaken a player who thinks they’re in safe cover. They might also relax their guard, believing that your aim is catastrophically off, or that you’re targeting another opponent.

In tests at High Ground, we’ve found that the Spikers can be used effectively at a medium distance to pick off enemies who’re often confused (and panicked) first by the sound, but then have difficulty recognizing what weapon is being used against them.

The SMG comparison becomes especially relevant in close-quarters fighting however. The Spiker ammunition does terrible things to human flesh, and will penetrate shields and armor with ease. Files are being updated constantly on this and other brute strategies. More and more we are discovering that Brutes are as great, if not a greater threat in combat than our previous problem, the Elites.



((fredy) i havent read all this yet but i have a feeling this is forerunner technoligy. heavy clumbersum stuff *shrugs*)

NIGHT MAYOR
03-01-2007, 02:35 AM
this needs to be a sticky.


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NIGHT MAYOR
03-05-2007, 01:55 AM
Bungie Weekly Update
Posted by Frankie (http://www.bungie.net/Account/Profile.aspx?uid=6662) at 3/2/2007 5:20 PM PST


Our chums over at Ensemble Studios are busy working on Halo Wars, the RTS game set in the Halo universe and one of the 360 games I’m most looking forward to personally. They had some Microsoft bigwigs down to visit them in Dallas recently (including Shane Kim – and boy, you should hear the man trash talk during Halo games…), and the lucky blighters got to play with the ever-more polished Halo Wars. You can read about that here at their (merely) monthly update: http://forums.halowars.com/1/42345/ShowThread.aspx (http://forums.halowars.com/1/42345/ShowThread.aspx)

And one other interesting thing to note, is some kind of scrambled transmission seems to be decoding itself slowly in Thunder’s sig (http://forums.halowars.com/1/42345/ShowThread.aspx)… coincidence? Maybe.
Chetz N Hax

I’ve been playing a lot of Campaign now, partly because it’s much more playable these days, and partly to go watch the layers of graphics appear magically before my eyes.
When I play through Campaign mode, I have a number of cheats at my disposal to allow me to proceed, unimpeded through what could theoretically be an arduous journey of hours, all to get to a single object or event. Sure, you can fly straight to some of these places, or simply “teleport” straight to that mission, or sub-mission, but often you need to trigger events to make other events happen. Nothing more anti-climactic than zipping to what’s supposed to be an epic battle against a giant foe, only to realize you skipped rescuing somebody important, and so the foe never appears.
So we cheat. With a simple button press (that obviously isn’t in the retail game, so don’t bother mashing your controller in the Fall) I can drop any weapon or vehicle. I can make the Chief invincible, or give him unlimited ammo. My two favorite cheats, because they’re immensely satisfying, are “Omnipotence” and “bottomless clip.” The former, means a one hit kill for any creature, using any weapon, from any distance. You still have to actually hit your target, but they always drop. The latter, is an endless supply of ammo, with no reloading ever. And that also goes for grenades.
I have played through an early level with unlimited grenades several times now, and it never gets old. There’s several places in the very first part of the level, where you’re not even supposed to have grenades. So while cheating makes those parts a little too easy, there’s nothing like hurling a single plasma into an unsuspecting group of Grunts, fresh off a Phantom dropship, and seeing them scatter, literally like screaming bowling pins. My favorite spot to do this is a verdant, sunny cliff edge that ensures any Brutes with them, take a fatal plunge into the lake below. The only glitch in this plan is that sometimes a Grunt gets stuck, and comes racing out of the group, thus saving most of them. The reverse can happen too – stick a Grunt and watch him panic and charge straight back at his (former) buddies.
Brutes are less easily panicked right now. Stick one, and it sends him into a rage. And guess where he’s headed next? If he doesn’t see where he was stuck from, you’re a little safer, but in really packed firefights, you have to carefully consider if sticking the big guys is the right thing to do. Plasma grenades have a way of coming back to haunt you. And there’s another plasma surprise that relates to Grunt behavior. We’re saving that one, but let’s just say it’s one of the funniest, yet scariest AI behaviors I’ve ever seen.
I usually don’t turn on Invincibility, because I want to keep things somewhat fun when I’m cheating my way through a level, but I have been known to turn on “Medusa” which basically kills every bad guy you look directly at. Now that isn’t fair at all. But it’s handy for getting through obscenely large battles, while still triggering checkpoints and events. Your Marine buddies seem a little miffed to have missed all the action, but it usually means you get from one side of a big encounter to the other, with a LOT more friends in tow than you might ordinarily. They’re so ungrateful.
The really fun thing about “Omnipotence” over “medusa” is the ability to take out vehicles, including Phantoms (and more) with a single pistol shot. Now THAT’S superbadass.
It also means ridiculous amounts of vehicle wreckage gets strewn around. And yes, I do play through “honestly” too. I’ve been tinkering around with new ways to approach encounters. Although I am a mediocre Halo 2 player, that does imbue you with enough skill to take on Halo 2 campaign with relative ease. So tuning difficulty levels for advanced players as well as newbies, is one of the primary challenges for designers.
All I can tell you is that Legendary is going to be a ferocious nightmare, but smoother and less “unfair” than last time around. But seriously, bring your skills.





Weekly Water Update

The programmers and artists are playing around with the properties of our water as it applies to objects in the game. So here’s an example I watched this morning, which may or may not make it into the final game, but it’s there right now. If it does something stupid, we’ll yank it – but here goes. If you die, in deep-ish river water in Valhalla, you’ll float briefly downstream until your Mjolnir armor becomes waterlogged and you sink to the bottom. You’ll tumble down the small-ish slopes with the flow of water, and make for some amazing death animations.
Now, the same thing happens to dropped weapons, depending on their weight and properties, so it can have an effect on gameplay. In High Ground, which has some ocean frontage (and it may not be the only map with that feature) a dropped weapon can roll up and onto the beach with the tide. There’s a lot of tuning to be done to make the visual effect not be stupid, but combined with the ripples and flow around vehicles and people, the water’s behavior is becoming more and more fantastic, which fans of this update will know is a big deal to me.
A week or two ago, I mentioned that Marcus was talking about muddy rivers. Well I found it. Actually, it had been there all along. But now part of it is muddy. Logically muddy – where it’s churned up by fast flowing river and then flows into murky pools. Follow that flow for a while and the “sediment” lessens and is diluted by the flow, and becomes clear enough to drink. And no, the X button is not the drink button.
That said, it looks like a lot of the X Button stuff is sorta done, and with any luck, you’ll be pressing X every now and then when you play the public beta.


Now grass ain’t water, but it’s worth mentioning. There’s a new type of grass in the house. And by house, I mean beach. Because it’s most definitely some kind of reedy beach grass. It looks amazing. It still looks like Halo stuff – I mean, it adheres to our art style, but it’s so freaking detailed. Best of all, after a period of senseless jumping around, I noticed that the grass was being properly shadowed, with the shadow dipping in and out of the individual blades. It’s really hard to describe, but it’s exactly the kind of crap I get fascinated by. It was even bent in the correct direction for wind and weather on that level, although it does move slightly in the breeze too.


Chris Carney was talking about where it should be placed and oriented to more accurately reflect the conditions of that terrain. Looked fine to me. Actually, a lot more than fine.



And speaking of wind and weather – one of the new, as yet unrevealed MP levels has blowing ice and clouds billowing through it. And it looks really cold. In fact, it makes Lockout look like Hawaii.


I also noticed a considerable change – I would call it a massive improvement – to the Brute Shot. Apart from looking a lot sweeter (both in its 3D model and the effects of its blast) there are some gameplay changes that should make it a real go-to gun in Halo 3. More on that in a future update.


Folks keep asking about the Halo 2 maps we have planned, and they’re an enigma wrapped in old newspapers, but inside a box of mystery, padlocked with an obfuscatory lock. But Sketch was excited enough about them to submit this:

New Maps and Monkeys FTW!

So as you’ve probably heard, there are some new Halo 2 multiplayer maps being developed by ex-Bungie multiplayer guy Max Hoberman and his new company, Certain Affinity. We haven’t had much to say about them thus far, and regrettably I still can’t spill the beans, but I can tease and taunt you with my own impressions after two separate internal play tests the past week.
In a word – FUN! The maps I saw were really shaping up and played great and are looking great as well. I admit it was a little tough at first to go back to Halo 2 after playing so much Halo 3 but it eventually came back to me (enough so that I dispatched producer Matt Priestly my first game back), like riding a bike I guess. However I didn’t fare so well in a game of rockets on my next match on a different map. As geeky as it is, my favorite part of the maps overall was the ambient sound – in particular, one map features some awesome monkey noises. I don’t know how I ever played Halo without monkeys. There was something else… something that feltstrangely familiar… but I can’t put my finger on it quite yet.
Stay tuned for more info – we’ll be able to provide some concrete details relatively soon, promise!




Animation is coming on in leaps and bounds (lol, literally amirite?) and I just dropped a line of Spartans into multiplayer to watch their idle and breathing animations. The cool thing is that there’s enough natural variety in those animations that even a row of otherwise identical Spartans look like individuals thanks to simple differences in timing for the animation. Get close up and you see that the soft surfaces flex and change under the armor plates. It’s leaps and bounds better than in Halo 2 and there are more points of articulation anyway.
Nathan (Bentllama) was explaining some of the changes and enhancements to me (one of which is top secret because it’s so obvious and cool that someone really might steal it) and walked me through a sweet animation for a Jackal kill. We shot the unsuspecting Jackal through his dome, and watched him first fall (in a nicely hand-animated motion) and then, as his body reached about three quarters of that sequence, it was actually above a rocket blasted hole in the roof – so ragdoll takes over at that point, and the Jackal tumbles over the edge, cracking its bones on every object it hits on the way down, all in a horribly realistic fashion.
Next to Nathan was the new Elite model. And it is quite lovely – something that, were it in multiplayer, for example, you might want to play as. Tyson promises that the Elite model will be more fairly apportioned this time around. The current Halo 2 Elite models have some idiosyncrasies that make folks choose Spartans way more than they might ordinarily. It’s not a true balance issue, per se, but it’s being tuned as we speak for H3. And rightly so. Elites look superbadass. Real word. Look it up. If you can’t find it, maybe your dictionary is too liberal.

Marty’s in LA, still recording (and even editing) dialog. He’s been absolutely swamped with work and is sending sweet stuff back at a blistering rate, via the magic of FTP. However, he took time to pose with a couple of folks vital to the Halo 3 audio soundscape. One of these non-Marty’s is a famous actor with an impending voice role, who's never been in Halo before, the other a Bungie luminary. Can you guess who they are? No prize for the winner, but will be interesting to see the speculation. And the face under the middle Marty is normally quite lovely. Not that Marty’s face isn’t lovely.

NIGHT MAYOR
03-05-2007, 01:56 AM
www.xbconnect.com (http://www.xbconnect.com)

a new site you can hook up halo/halo 2 just like a lan but over the net

NIGHT MAYOR
03-07-2007, 02:57 AM
any predictions on a month for release ?

NIGHT MAYOR
03-08-2007, 03:13 AM
come on guys dont forget about my thread

eNtBGB7Pg9E

brown_dogg
03-08-2007, 04:59 PM
I think it'll probably come out in November. On the posters it says "Fall 2007", so most likely november.

And the Brute Spiker isn't forunner, it's Brute technology i think. Can't wait for this damn game though.

NIGHT MAYOR
03-09-2007, 07:21 PM
And the Brute Spiker isn't forunner, it's Brute technology i think.

covenant you mean ? i dunno i have a feeling some big shit will pop off in #3 - it even says is the report about that it performs more like a human weapon than covenant. and its heavy and slugish *shrugs* find out soon.

NIGHT MAYOR
04-23-2007, 02:47 AM
DfrDqNoDoc8

NIGHT MAYOR
04-23-2007, 02:49 AM
*puts the boot into the thread*

"there you go back where you belong"

brown_dogg
04-23-2007, 07:50 PM
That new Vidoc was amazing. So much new shit in there. I read up on a few frame-by-frame analysis by some of the fans, and some of the shit they noticed is amazing. I'm still not convinced enough to do the Beta testing though.

oDoUoSoKo
04-23-2007, 09:29 PM
Halo 24 is hot.....best song is the great destroyer

NIGHT MAYOR
04-24-2007, 02:27 AM
That new Vidoc was amazing. So much new shit in there. I read up on a few frame-by-frame analysis by some of the fans, and some of the shit they noticed is amazing. I'm still not convinced enough to do the Beta testing though.


aussies turn for beta has not even come around yet

shaolinsword
04-24-2007, 01:46 PM
I don't think the Halo 3 multiplayer beta has come out in the UK either

brown_dogg
04-24-2007, 06:01 PM
^^ You guys should check out copies of the game "Crackdown" at EB and shit like that. If it has a sticker on the cover saying something about the Halo 3 beta, then that's your ticket in i'm pretty sure.

Sexy Jasper
04-24-2007, 06:28 PM
No Halo.

NIGHT MAYOR
04-24-2007, 09:56 PM
^^ You guys should check out copies of the game "Crackdown" at EB and shit like that. If it has a sticker on the cover saying something about the Halo 3 beta, then that's your ticket in i'm pretty sure.

hahaha yeah i know this......... just herd last night our chance starts on the 16th of may. thanks for keeping up to date jasp

shaolinsword
04-25-2007, 03:03 AM
^^ You guys should check out copies of the game "Crackdown" at EB and shit like that. If it has a sticker on the cover saying something about the Halo 3 beta, then that's your ticket in i'm pretty sure.

Yeah I've already got that one but still no Halo 3 :(

I checked the bungie website and they said it would be released May 16th

brown_dogg
04-25-2007, 05:40 PM
Yea the beta starts on May 16th in North America too. I don't know if you guys got a chance to see the leaked Zanzibar footage. Shit was amazing.

Actually i'll post it.

K6ibKwxpYbc

It's pretty cool to see how the shield bubble works, but I still think it's pretty gay. Also the portable gravity lift and tripmine are gay. To me it just feels like the game might not have a "halo" feel to it, but we'll see what happens when it comes out.

The sniper rifle looks sickk!

NIGHT MAYOR
04-26-2007, 02:21 AM
The sniper rifle looks sickk!

its the original sniper from halo 1

brown_dogg
04-26-2007, 11:01 PM
Yepp, that's why it's sick!



Portable grav lift is the dumbest shit ever. When the hell would you use that?

NIGHT MAYOR
04-27-2007, 01:40 AM
are you serious ? example: say your playing assault or capture the flag and your attacking, the other team has their base locked down apart from unsuspecting windows, ledges or roof tops, then you sneak ya portable grav lift up under that bitch then POW you got three of your team mates and you into the unprotected area 4 strong and they might not even know your in the base yet. i reckon they are just adding things that the game lacked, thanks for the vid of zanzibar shit looks mad. peace.

NIGHT MAYOR
05-01-2007, 02:17 AM
bumpa to bumpa

shaolinsword
05-01-2007, 03:02 AM
At least I know where you're gonna be attacking if we ever have a match

nice sig by the way

NIGHT MAYOR
05-01-2007, 04:37 AM
thats the thing, you think you know, but you never will *evil laugh*

NIGHT MAYOR
05-01-2007, 04:38 AM
oh yeah she's a fox huh *rubs groin*


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NIGHT MAYOR
05-01-2007, 04:40 AM
http://i20.photobucket.com/albums/b222/fredymech/anew.jpg

NIGHT MAYOR
05-04-2007, 01:32 AM
halo 3 co-op online ? makes you wonder huh.

NIGHT MAYOR
05-08-2007, 03:09 AM
Design a Halo 3 Emblem!

Posted by Frankie (http://www.bungie.net/Account/Profile.aspx?uid=6662) at 5/2/2007 11:06 AM PDT

David Candland, our UI artiste extraordinaire, asked, “Wouldn’t it be fun to have a Bnet reader design an emblem and include it in the shipping game?” Well wouldn’t it? Of course it would. So we’re going to give one lucky Bnet reader the chance to design an emblem to be emblazoned forever in Halo 3. Below is a template of a typical emblem. The rules are simple:

Your emblem must consist of only two colors.
Your emblem must be able be identified if the secondary portion is toggled off. See below for examples.
Your emblem must look good when it’s tiny.
Your emblem must be original art. Do NOT copy anything. All entries that look remotely like other logos or corporate images will be ejected. Same goes for National flags.
Nothing offensive. Nothing rude, racist, -secks-ual!- or otherwise stupid in nature.

http://www.bungie.net/images/News/InlineImages2007/emblems2.jpg
Remember, we’re looking for something cool and original. Maybe your Halo clan has a cool original logo, but this will be used by folks outside of your clan too, so don’t send us something you don’t want others to use. And obvious as this sounds – don’t send us one you made in Halo 2 please. We have those already…
The winner will have their emblem design featured in Halo 3, and we will pick the winner based on purely aesthetic considerations. We will pick the one we deem best suited to appear in the game and if we don’t get one we like, we won’t use one.
Make sure that your examples are 128x128 pixels and in either gif or Jpeg format. Don’t worry if you’re not an artist – we will redraw the winning image anyway, so if it’s not pixel-perfect don’t sweat it.
Send jpegs or gifs, with file sizes NOT to exceed 128k to:
7themes@bungie.com
And if you’re not au fait with Photoshop, Paint or whatever, then simply draw your entry on a piece of paper and send it to:
Emblem Assembly
Bungie Studios
One Microsoft Way
Redmond
WA
98052
Unfortunately, this contest is not open to everyone (US and Canada only, for starters). Make sure to read the full list of official rules and regulations HERE (http://www.bungie.net/News/content.aspx?link=emblemrules).

NIGHT MAYOR
05-10-2007, 02:24 AM
Halo 2 Playlist Update and Stat Reset

Posted by Achronos (http://www.bungie.net/Account/Profile.aspx?uid=Achronos) at 5/9/2007 5:18 PM PDT

SketchFactor (http://www.bungie.net/Account/Profile.aspx?uid=1195) writes: It took a little longer than we would have liked but we're happy to announce that later tonight the new maps will finally be integrated into the Halo 2 Xbox Live matchmaking playlists. As you know by now, the original map release didn't go as smooth as we had hoped due to some billing and download issues and then afew wrinkles with the maps themselves. Over the past two weeks those problems were all addressed - everyone should be able to download the maps just fine and the geometry issues that were discovered in Tombstone have been addressed.

As a result of this map "repair", everyone who purchased the maps prior to Monday 5/7will need to download them again. This is required if you want to play the maps online - only the new versions will work in Matchmaking and they are not compatible with the older versions for custom games or offilne play. You will not, I repeat, you will NOT be billed a second time if you already purchased the maps. However, do keep in mind that each purchase is tied to a single Xbox console. If you downloaded it on your Xbox 1 the first time and try to download it again on your Xbox 360, you will be charged again. Or, if you were one of the few who found the billing loop-hole the first time and weren't charged, you will be charged this time.

Tonight's update means that both new maps will be REQUIRED in order to participate in some of our matchmaking playlists. However, we are keeping several playlists in their oldschool state so if you don't have the new maps you will still have some options. Here's the breakdown of what will be available after this update:

Rumble Pit - Unranked - New Maps Required
Double Team - Ranked
Team Slayer - Ranked - New Maps Required
Team Skirmish - Ranked - New Maps Required
Team Training - Unranked
Team Snipers - Ranked - New Maps Required
Team Hardcore - Ranked
Team SWAT - Unranked - New Maps Required
Big Team Battle - Unranked

Of course you can continue to play custom games with or without the new maps as much as you'd like.

We've been bracing you for this for a little while now but we're also resetting all Halo 2 online rankings tonight as part of this update. In light of the new maps, changes we've made to some banhammer functionality and a desire to regroup the population to better facilitate game matches, we are wiping the slate clean. Naturally this will cause joy for some and outrage for others. Hey, it's "just a number", right? And the people who were legitimate high level players should have no problem quickly ascending the ranks once again.

Lastly, we are finally happy to confirm that Tombstone and Desolation will be available for free download in early July. We don't have the exact date locked but it will be around the first week. Stay tuned to Bungie.net for the final details.

Thank you to everyone for your continued support of Halo 2 and your patience as we've been working through some of these issues.

shaolinsword
05-10-2007, 03:20 AM
I feel sorry for the high ranking elite on this game having to do it all again

NIGHT MAYOR
05-10-2007, 04:41 AM
fuck em, like it says they should not have any troubles getting back where they were. i just jumped on - shit is hectic, motherfuckers ranked one are owning the shit all over the place, i might give it a day or two too cool down.

Dough Snatcher
05-11-2007, 09:29 AM
How long does this whole beta thing last. Because as you can see my 360 is pretty fucked up at the moment(http://www.wutang-corp.com/forum/showthread.php?t=36572). I shipped it out to be fixed in MCALLEN, TX, US (I reside in Durham, NC) Just by looking at UPS's tracking info the way my console is being transported i don't think it will get back to me in time enough for me to play it.

brown_dogg
05-11-2007, 04:09 PM
The Beta starts on the 16th, and it's three weeks long. Buy Crackdown if you wanna play the Beta.


But

I'm downloading that shit TONITE! Bungie had this "Family and Friends" thing where they give random ppl on their forum an early Beta invite. I got one of em!! I don't think I've ever this childishly happy since I got Charizard in a booster pack.

Haha, I'll give you guys my impressions.

shaolinsword
05-11-2007, 05:49 PM
I'll be checkin youtube for vids soon then

brown_dogg
05-11-2007, 06:20 PM
Yea man definitely. Especially because they have this new "saved films" feature. It records the game and lets you watch replays and save some clips. People should be uploading stuff already.

Dough Snatcher
05-11-2007, 08:13 PM
I'll be checkin youtube for vids soon then
Check this one out...
http://www.joystiq.com/2007/05/11/todays-most-betalicious-video-halo-3-beta-footage/

brown_dogg
05-13-2007, 09:56 PM
This is what I wrote up for the ppl at the Bungie.net forums after playing the Beta.

==========================


Ok, so I think I've played enough Halo 3 to have a good idea of what I like and what I don't like. I've had a chance to play on each map enough times, and try out all the weapons. Yes, this is a daunting read, but you can do it!

I'll organize this into:
1. Graphics and sound
1.1 Graphics
1.2 Sound
2. Matchmaking system
2.1 Veto
2.2 Party Up feature
2.3 Post-game carnage report
3. Weapons
3.1 Assault Rifle
3.2 Brute Shot
3.3 Needler
3.4 Spartan Lazer
3.5 Plasma Pistol
3.6 Brute Spiker
3.7 Carbine and Battle Rifle
3.8 Rocket Launcher
3.9 Turrets
3.10 Missle Pod
3.11 Grenades
3.12 Sniper Rifle and Beam Rifle
3.13 Shotgun
4. Equipment
4.1 Bubble Shield
4.2 Portable Gravity Lift
4.3 Energy Drainer
4.4 Tripmine
5. Vehicles
5.1 Warthog
5.2 Ghost
5.3 Mongoose
6. Maps
6.1 Valhalla
6.2 High Ground
6.3 Snow Bound
7. Saved Films feature
8. Other things I noticed
8.1 Custom settings
8.2 New medals
8.3 Tags
9. Closing remarks

1. Graphics and other technical stuff
1.1 I'm not really one to care about graphics. I mean, I still play N64 sometimes because it's fun. Graphics usually don't factor into my decision to play a game. Now what I'll say might be a little controversial, but it's my opinion: the graphics didn't "WOW" me. This is completely understandable though because the game isn't even polished yet. Gears of War was a game where I was amazed by the graphics; Halo 3 just didn't do it for me. The graphics are definitely better than Halo 2 though. However, the textures are really nice. When I took the time to slow down and just look around, I noticed that the textures were really well done. When care is being taken to make sure the minutest graphical details are excellent, you know the developpers will add even more polish. I expect the graphics of the final game to be ground-breaking.

1.2 I remember in one of the updates, Frankie said that the sound of distant fighting was amazing. This is very, very true. You'll notice this right away in Valhalla, especially if you're playing a Shotty/Snipers match (one of the gametypes in the Beta). The sound of distant sniper shots is atmospheric. It really creates a nice ambiance. The sounds even echo somewhat in the canyon. You'll be convinced. The Assault Rifle sounds just as good too. It's definitely something that you'll notice right away.

2. Matchmaking system
The matchmaking system is essentially the same as it was before. There's a bit of more detail when you're searching for a game. For example it shows what rank range the system is searching for. There are some new conveniences though:
2.1 The new veto feature lets you vote out a gametype and map if you don't like them. If the majority of the players feel the same way, a new map and gametype are choosen. The system just keeps getting better. Had this been in Halo 2, I don't think I'd ever play a Warlock match again.

2.2 The Party Up feature is also very, very convenient. When a match ends you don't need to return to the lobby and start it up again. Instead you can just wait in the post-game screen until it searches for the next game in the playlist. However, if you wanna party up with someone, instead of making a party and inviting him or her, you both can just press X to "Party Up". This is marked by a checkmark beside both of your names. It's the equivalent of making a party without having to go through the hassle of returning to the lobby, sending invites, and waiting. This feature is only there for team-based playlists. Rumble Pit playlists no longer have a party feature at all. Essentially the system is made faster.

2.3 The post-game carnage report is a lot more detailed now. For team games, it shows the game MVP. It also shows the three highest earned medals and the players who earned them. Going into more detail, if you select a players name it shows his or her weapon of choice ("tool of destruction"). It also shows their medals and the basic stats found in Halo 2. There's also stats to show how many grenade and melee kills they had.

3. Weapons
3.1 I'll start with the assault rifle. I really like this gun. I never enjoyed using the SMG in Halo 2 because it had very limited range. The AR has some good range though. Good enough to be useful on big maps like Valhalla (the SMG failed so miserably on Coagulation). To balance it out, they obviously shortened the clip to 32 rounds. The short clip emphasizes that EVERY SHOT COUNTS. I've been in a few AR battles where both of us unload our clips, and then we just dance around each other while reloading. Whoever reloads the fastest gets to shoot off a few more bullets to finish the other person off. If you don't want that happening to you, make sure you hit every shot and you reload often.

3.2 The Brute Shot's been upgraded to a six grenade clip from a four grenade clip. I was never able to use the Brute Shot (I'll call it the BS from now on) in Halo 2. For some reason I was just so garbage with it in Halo 2. But in Halo 3, it's now one of my go-to weapons if I see it lying around. It's powerful now; not overly powerful, but good enough to get a kill with one full clip.

3.3 The needler was one of my favourite guns from Halo 1. I just liked the idea of spikes that enter your body and then explode. My imagination raced on how painful that would be and how mangled the body would be afterwards. But the weapon had some serious issues that limited it to AIs that stood still in campaign. This is changed now. The needler is very powerful. The needles seem to travel faster and it seems easy to use. The trade-off obviously is that the clip is shortened and it's only single-wieldable.

3.4 The Spartan Lazer is an excellent weapon. It's a bit hard to get used to because of the 3-second charge, but it's devastating. What I like is how if you start charging the shot, you're not commited to it. So if the person or vehicle you're aiming at manages to hide, you can let go of the trigger to cancel the shot and conserve your ammo.

3.5 The Plasma Pistol (PP) has some interesting "fixes" to it. I noticed that its homing ability is decreased. It'll be a bit harder to hit people, but it's still do-able. What's nice though is how if you shoot a moving vehicle with a fully charged shot, the vehicle will immediately de-power for a few critical seconds. It's a nifty feature that doesn't make the gun useless. I also noticed that the battery depletes while you're holding a charged shot. I guess it emphasizes that you must conserve your ammo with that gun.

3.6 The Brute Spiker is cool. I think of it as the equivalent to the human SMG. You need to have pretty good aim though, because otherwise the opponent could just dodge the shots. It's also good to dual-wield this weapon with an SMG or Plasma Rifle. I think the Brute Spiker was one of the guns that took me a few tries to understand its range and ability.

3.7 The Carbine and Battle Rifle (BR) seem to be unchanged. There's a few visual improvements to the guns themselves, but they play the same. The carbine's bullet "trail" looks a lot cooler now!

3.8 The Rocket Launcher (RL) seems to be unchanged, except it can't lock onto vehicles now. I think it does more damage though.

3.9 Turrets are now very fun to use. Of course you could use them like how you would in Halo 2 (not moving), or you can detach them and walk around. When you do, you go into a third-person view. You can't melee, you're slower, you can't switch weapons without dropping it, and I think you can't jump as high. When detached it has a limited clip. It's devastating in short ranges, but it has some pretty limited accuracy.

3.10 The Missle Pod is this massive turret-like gun that shoots out homing grenades. I think the clip is 10 grenades, but I can't remember. It easily locks on the vehicles. I've seen some people use it really well on other people, but I haven't been able to master it yet.

3.11 The grenades are extremely important now. Because of the short clip of the AR, you'll want to rely on your frag grenades to get kills. You'll find other grenades littered all over the map, so you should never be out. The spike grenades are probably one of the most difficult things to master in the game. You have to use them a lot of understand how they explode (they explode forward, not in a circular blast radius like the other grenadeS), but they'll kill an opponent usually with one grenade. Also, I noticed that if the spike grenade blows up in a tight area (inside a building in High Ground for example), the spikes will riccochet for a bit, inflicting damage. With practice, these grenades could become very useful, and there's tons of them on the maps. Plasma grenades seem to be the same. Their explosion is beautiful though.

3.12 The Sniper Rifle (SR) and Beam Rifle seem to be unchanged. They have the usual visual upgrades. The SR's scope (when you're walking around un-zoomed) seems to be similar to night-vision and heat-vision. It's good for spotting enemies in the dark.

3.13 The Shotgun also has some nice visual upgrades, but the clip was shortened. I think it's also more powerful now.

4. Equipment
In the Beta we are given four pieces of equipment. I expect Bungie will include more in the final version of the game.
4.1 Everyone knows about the Bubble Shield already. It actually has a pretty long life once it's deployed. It'll save you from rockets and the spartan lazer usually. There's also some interesting dynamics when someone decides to enter: you can run out and leave a grenade behind for example.

4.2 The Portable Gravity Lift is the most useful equipment, especially in High Ground. It allows you to raise up to a pretty good height to overcome walls and such. When I heard about this lift I originally laughed at the idea, but it works really well. You'll be using this a lot.

4.3 The Energy Drainer is also very useful because it rolls. If you see a group of enemies, just roll it towards them and it'll zap away all their shields. You can throw a grenade right away and get many kills. Be careful of it though, it explodes after a few seconds, which can also do damage to you. When it's deployed it gives off a distinct blue bubble that affects anyone who's in the bubble. Just steer clear of it and you'll be alright.

4.4 I find the Tripmine to be the least used equipment. It's only useful if it's done the way Bungie showed it: a vehicle's coming towards you and at the last second you deploy it to blow them up. Other than that, it's easily avoidable because it glows bright orange and it gives off a distinct beeping sound that gets louder as you approach it. You'll have enough time to jump over this thing if someone deploys it right in front of you. Not very useful.

5. Vehicles
The Beta only gives us three vehicles: the chain gun Warthog, the Ghost, and the Mongoose.
5.1 The warthog is the same as ever. It's easy to dominate Valhalla with it.

5.2 Except for the visual upgrades, I think the Ghost is the same.

5.3 The Mongoose is one of the most fun things you'll do in the Beta. It's incredibly light, so this means you get a lot of air when you go off the hills in Valhalla. It's sheer speed also makes it fun to just cruise around. A flag match can be won by putting the flag carrier on the back of one. It's very unprotected though. An assault rifle could easily mow it down. And because the Mongoose has a high chance of tipping, grenades work well to send it crashing.

6. Maps
5.1 Valhalla is essentially the Coagulation remake. It's more hilly, so it's difficult to see the other base from your base. There is also a lot more cover for people on foot. The bubble sheild and tripmine are on this map, as well as the missle pod, spartan lazer, and sniper rifle. There is one turret as well. Most people rush the spartan lazer right away. Also, the AR works well on this map. A team of coordinated players can easily dominate this map.

5.2 High Ground is a fun map. The Portable Grav Lift spawns outside the gate, so this allows you to use it to get over the wall to where the spartan lazer spawns. There is active camo also available for the people who spawn at the beach. There is a turret facing the beach, but there is a rocket launcher to counter this. Mongooses are also available on this map, and so are Brute Shots.

5.3 Snow Bound has a Ghost. The shield doors add some interesting gameplay dynamics. The border turrets seem out of place however. They shoot you if you stray too far out of bounds. It just seems random to me; walls could've been placed to keep players in.

7. Saved Films feature
According to Bungie, the Beta only offers a very limited version of this feature. Right now it can save an entire match, but only from a first-person view. I think you can save upto 6 six films if I can remember correctly. It's also very easy to share these films with other players. Very convenient.

8. Other things I noticed
Here's a collection of random things that I found while playing:
8.1 Unlimited ammo is a setting used in the Shotty/Snipers gametype. I think other fun gameplay features will be made available in the final version. I guessing we'll see more "fun" features like the re-introduction of unlimited grenades.

8.2 There's a few new medals that I noticed: "Kill from the Grave", "Kill Joy", "Lazer Kill", and "Sniper Spree". A sniper spree is when you get five kills in a row without dying with the sniper rifle. A Kill from the Grave is when you die, but your last ditch effort grenade blows up and kills someone. A lazer kill is when you kill someone using the spartan lazer. You get a Kill Joy medal when you end someone's killing spree.

8.3 The new tags are extremely useful. So many times in Halo 2 I wasn't able to address someone because I couldn't tell what their little logo was. But with these new 3-digit tags, it's easy to identify someone. For example my tag is R11, so people can usually say "R11, get in the hog" or something around those lines. It's easy for them and me. Much easier than trying to identify someone's logo.

9. Closing remarks
I hope this was an interesting read for you guys. Hopefully you'll have a better idea of what to expect in the Beta. I guess the main thing to remember is that the game is still in its testing phase, and it's not even close to being polished yet. Hope you enjoyed reading, and maybe I'll see you online on the 16th. PEACE!

brown_dogg
05-13-2007, 10:02 PM
Hahaha, just found this out now. There's a new medal called "Cheneymania". You get it when you kill 10 ppl in a row with the shotgun.

shaolinsword
05-14-2007, 04:32 AM
Seems like a cool game, I don't like the human cannon thing though. Seeing as I never had XBL when I had Halo 1+2 would it be better to start on one of those before playing number 3?

Rebel_INS
05-14-2007, 02:01 PM
This is what I wrote up for the ppl at the Bungie.net forums after playing the Beta.

==========================


Ok, so I think I've played enough Halo 3 to have a good idea of what I like and what I don't like. I've had a chance to play on each map enough times, and try out all the weapons. Yes, this is a daunting read, but you can do it!

I'll organize this into:
1. Graphics and sound
1.1 Graphics
1.2 Sound
2. Matchmaking system
2.1 Veto
2.2 Party Up feature
2.3 Post-game carnage report
3. Weapons
3.1 Assault Rifle
3.2 Brute Shot
3.3 Needler
3.4 Spartan Lazer
3.5 Plasma Pistol
3.6 Brute Spiker
3.7 Carbine and Battle Rifle
3.8 Rocket Launcher
3.9 Turrets
3.10 Missle Pod
3.11 Grenades
3.12 Sniper Rifle and Beam Rifle
3.13 Shotgun
4. Equipment
4.1 Bubble Shield
4.2 Portable Gravity Lift
4.3 Energy Drainer
4.4 Tripmine
5. Vehicles
5.1 Warthog
5.2 Ghost
5.3 Mongoose
6. Maps
6.1 Valhalla
6.2 High Ground
6.3 Snow Bound
7. Saved Films feature
8. Other things I noticed
8.1 Custom settings
8.2 New medals
8.3 Tags
9. Closing remarks

1. Graphics and other technical stuff
1.1 I'm not really one to care about graphics. I mean, I still play N64 sometimes because it's fun. Graphics usually don't factor into my decision to play a game. Now what I'll say might be a little controversial, but it's my opinion: the graphics didn't "WOW" me. This is completely understandable though because the game isn't even polished yet. Gears of War was a game where I was amazed by the graphics; Halo 3 just didn't do it for me. The graphics are definitely better than Halo 2 though. However, the textures are really nice. When I took the time to slow down and just look around, I noticed that the textures were really well done. When care is being taken to make sure the minutest graphical details are excellent, you know the developpers will add even more polish. I expect the graphics of the final game to be ground-breaking.

1.2 I remember in one of the updates, Frankie said that the sound of distant fighting was amazing. This is very, very true. You'll notice this right away in Valhalla, especially if you're playing a Shotty/Snipers match (one of the gametypes in the Beta). The sound of distant sniper shots is atmospheric. It really creates a nice ambiance. The sounds even echo somewhat in the canyon. You'll be convinced. The Assault Rifle sounds just as good too. It's definitely something that you'll notice right away.

2. Matchmaking system
The matchmaking system is essentially the same as it was before. There's a bit of more detail when you're searching for a game. For example it shows what rank range the system is searching for. There are some new conveniences though:
2.1 The new veto feature lets you vote out a gametype and map if you don't like them. If the majority of the players feel the same way, a new map and gametype are choosen. The system just keeps getting better. Had this been in Halo 2, I don't think I'd ever play a Warlock match again.

2.2 The Party Up feature is also very, very convenient. When a match ends you don't need to return to the lobby and start it up again. Instead you can just wait in the post-game screen until it searches for the next game in the playlist. However, if you wanna party up with someone, instead of making a party and inviting him or her, you both can just press X to "Party Up". This is marked by a checkmark beside both of your names. It's the equivalent of making a party without having to go through the hassle of returning to the lobby, sending invites, and waiting. This feature is only there for team-based playlists. Rumble Pit playlists no longer have a party feature at all. Essentially the system is made faster.

2.3 The post-game carnage report is a lot more detailed now. For team games, it shows the game MVP. It also shows the three highest earned medals and the players who earned them. Going into more detail, if you select a players name it shows his or her weapon of choice ("tool of destruction"). It also shows their medals and the basic stats found in Halo 2. There's also stats to show how many grenade and melee kills they had.

3. Weapons
3.1 I'll start with the assault rifle. I really like this gun. I never enjoyed using the SMG in Halo 2 because it had very limited range. The AR has some good range though. Good enough to be useful on big maps like Valhalla (the SMG failed so miserably on Coagulation). To balance it out, they obviously shortened the clip to 32 rounds. The short clip emphasizes that EVERY SHOT COUNTS. I've been in a few AR battles where both of us unload our clips, and then we just dance around each other while reloading. Whoever reloads the fastest gets to shoot off a few more bullets to finish the other person off. If you don't want that happening to you, make sure you hit every shot and you reload often.

3.2 The Brute Shot's been upgraded to a six grenade clip from a four grenade clip. I was never able to use the Brute Shot (I'll call it the BS from now on) in Halo 2. For some reason I was just so garbage with it in Halo 2. But in Halo 3, it's now one of my go-to weapons if I see it lying around. It's powerful now; not overly powerful, but good enough to get a kill with one full clip.

3.3 The needler was one of my favourite guns from Halo 1. I just liked the idea of spikes that enter your body and then explode. My imagination raced on how painful that would be and how mangled the body would be afterwards. But the weapon had some serious issues that limited it to AIs that stood still in campaign. This is changed now. The needler is very powerful. The needles seem to travel faster and it seems easy to use. The trade-off obviously is that the clip is shortened and it's only single-wieldable.

3.4 The Spartan Lazer is an excellent weapon. It's a bit hard to get used to because of the 3-second charge, but it's devastating. What I like is how if you start charging the shot, you're not commited to it. So if the person or vehicle you're aiming at manages to hide, you can let go of the trigger to cancel the shot and conserve your ammo.

3.5 The Plasma Pistol (PP) has some interesting "fixes" to it. I noticed that its homing ability is decreased. It'll be a bit harder to hit people, but it's still do-able. What's nice though is how if you shoot a moving vehicle with a fully charged shot, the vehicle will immediately de-power for a few critical seconds. It's a nifty feature that doesn't make the gun useless. I also noticed that the battery depletes while you're holding a charged shot. I guess it emphasizes that you must conserve your ammo with that gun.

3.6 The Brute Spiker is cool. I think of it as the equivalent to the human SMG. You need to have pretty good aim though, because otherwise the opponent could just dodge the shots. It's also good to dual-wield this weapon with an SMG or Plasma Rifle. I think the Brute Spiker was one of the guns that took me a few tries to understand its range and ability.

3.7 The Carbine and Battle Rifle (BR) seem to be unchanged. There's a few visual improvements to the guns themselves, but they play the same. The carbine's bullet "trail" looks a lot cooler now!

3.8 The Rocket Launcher (RL) seems to be unchanged, except it can't lock onto vehicles now. I think it does more damage though.

3.9 Turrets are now very fun to use. Of course you could use them like how you would in Halo 2 (not moving), or you can detach them and walk around. When you do, you go into a third-person view. You can't melee, you're slower, you can't switch weapons without dropping it, and I think you can't jump as high. When detached it has a limited clip. It's devastating in short ranges, but it has some pretty limited accuracy.

3.10 The Missle Pod is this massive turret-like gun that shoots out homing grenades. I think the clip is 10 grenades, but I can't remember. It easily locks on the vehicles. I've seen some people use it really well on other people, but I haven't been able to master it yet.

3.11 The grenades are extremely important now. Because of the short clip of the AR, you'll want to rely on your frag grenades to get kills. You'll find other grenades littered all over the map, so you should never be out. The spike grenades are probably one of the most difficult things to master in the game. You have to use them a lot of understand how they explode (they explode forward, not in a circular blast radius like the other grenadeS), but they'll kill an opponent usually with one grenade. Also, I noticed that if the spike grenade blows up in a tight area (inside a building in High Ground for example), the spikes will riccochet for a bit, inflicting damage. With practice, these grenades could become very useful, and there's tons of them on the maps. Plasma grenades seem to be the same. Their explosion is beautiful though.

3.12 The Sniper Rifle (SR) and Beam Rifle seem to be unchanged. They have the usual visual upgrades. The SR's scope (when you're walking around un-zoomed) seems to be similar to night-vision and heat-vision. It's good for spotting enemies in the dark.

3.13 The Shotgun also has some nice visual upgrades, but the clip was shortened. I think it's also more powerful now.

4. Equipment
In the Beta we are given four pieces of equipment. I expect Bungie will include more in the final version of the game.
4.1 Everyone knows about the Bubble Shield already. It actually has a pretty long life once it's deployed. It'll save you from rockets and the spartan lazer usually. There's also some interesting dynamics when someone decides to enter: you can run out and leave a grenade behind for example.

4.2 The Portable Gravity Lift is the most useful equipment, especially in High Ground. It allows you to raise up to a pretty good height to overcome walls and such. When I heard about this lift I originally laughed at the idea, but it works really well. You'll be using this a lot.

4.3 The Energy Drainer is also very useful because it rolls. If you see a group of enemies, just roll it towards them and it'll zap away all their shields. You can throw a grenade right away and get many kills. Be careful of it though, it explodes after a few seconds, which can also do damage to you. When it's deployed it gives off a distinct blue bubble that affects anyone who's in the bubble. Just steer clear of it and you'll be alright.

4.4 I find the Tripmine to be the least used equipment. It's only useful if it's done the way Bungie showed it: a vehicle's coming towards you and at the last second you deploy it to blow them up. Other than that, it's easily avoidable because it glows bright orange and it gives off a distinct beeping sound that gets louder as you approach it. You'll have enough time to jump over this thing if someone deploys it right in front of you. Not very useful.

5. Vehicles
The Beta only gives us three vehicles: the chain gun Warthog, the Ghost, and the Mongoose.
5.1 The warthog is the same as ever. It's easy to dominate Valhalla with it.

5.2 Except for the visual upgrades, I think the Ghost is the same.

5.3 The Mongoose is one of the most fun things you'll do in the Beta. It's incredibly light, so this means you get a lot of air when you go off the hills in Valhalla. It's sheer speed also makes it fun to just cruise around. A flag match can be won by putting the flag carrier on the back of one. It's very unprotected though. An assault rifle could easily mow it down. And because the Mongoose has a high chance of tipping, grenades work well to send it crashing.

6. Maps
5.1 Valhalla is essentially the Coagulation remake. It's more hilly, so it's difficult to see the other base from your base. There is also a lot more cover for people on foot. The bubble sheild and tripmine are on this map, as well as the missle pod, spartan lazer, and sniper rifle. There is one turret as well. Most people rush the spartan lazer right away. Also, the AR works well on this map. A team of coordinated players can easily dominate this map.

5.2 High Ground is a fun map. The Portable Grav Lift spawns outside the gate, so this allows you to use it to get over the wall to where the spartan lazer spawns. There is active camo also available for the people who spawn at the beach. There is a turret facing the beach, but there is a rocket launcher to counter this. Mongooses are also available on this map, and so are Brute Shots.

5.3 Snow Bound has a Ghost. The shield doors add some interesting gameplay dynamics. The border turrets seem out of place however. They shoot you if you stray too far out of bounds. It just seems random to me; walls could've been placed to keep players in.

7. Saved Films feature
According to Bungie, the Beta only offers a very limited version of this feature. Right now it can save an entire match, but only from a first-person view. I think you can save upto 6 six films if I can remember correctly. It's also very easy to share these films with other players. Very convenient.

8. Other things I noticed
Here's a collection of random things that I found while playing:
8.1 Unlimited ammo is a setting used in the Shotty/Snipers gametype. I think other fun gameplay features will be made available in the final version. I guessing we'll see more "fun" features like the re-introduction of unlimited grenades.

8.2 There's a few new medals that I noticed: "Kill from the Grave", "Kill Joy", "Lazer Kill", and "Sniper Spree". A sniper spree is when you get five kills in a row without dying with the sniper rifle. A Kill from the Grave is when you die, but your last ditch effort grenade blows up and kills someone. A lazer kill is when you kill someone using the spartan lazer. You get a Kill Joy medal when you end someone's killing spree.

8.3 The new tags are extremely useful. So many times in Halo 2 I wasn't able to address someone because I couldn't tell what their little logo was. But with these new 3-digit tags, it's easy to identify someone. For example my tag is R11, so people can usually say "R11, get in the hog" or something around those lines. It's easy for them and me. Much easier than trying to identify someone's logo.

9. Closing remarks
I hope this was an interesting read for you guys. Hopefully you'll have a better idea of what to expect in the Beta. I guess the main thing to remember is that the game is still in its testing phase, and it's not even close to being polished yet. Hope you enjoyed reading, and maybe I'll see you online on the 16th. PEACE!

Good read man. Imma gonna dominate once again :thumbup: hahahaha.

brown_dogg
05-14-2007, 08:57 PM
Yea right.. I've already got the upper hand! Been playing this since friday!!

NIGHT MAYOR
05-15-2007, 04:35 AM
yeah i just logged into bungie and recieved a invite to the beta. how shit i dont even own a 360 hahah!

NIGHT MAYOR
05-15-2007, 04:57 PM
http://i20.photobucket.com/albums/b222/fredymech/invite.jpg

im gunna go buy a 360 this arvy :|

brown_dogg
05-15-2007, 08:36 PM
hahah nice one. you're missing out!

shaolinsword
05-16-2007, 09:57 AM
This sucks, the beta has been delayed

NIGHT MAYOR
05-16-2007, 04:29 PM
fuck realy ?

NIGHT MAYOR
05-16-2007, 04:33 PM
halo 3 release:

SEPT. 25TH

Finish the Fight on September 25, 2007

Posted by lukems (http://www.bungie.net/Account/Profile.aspx?uid=2285405) at 5/15/2007 9:01 PM PDT

We said Fall 2007, but did you expect Halo 3’s release date to be just two days into the Fall? On September 25, 2007 (just two days after the Autumnal Equinox), players will be able to finish the fight they started in Halo: Combat Evolved and continued in Halo 2. Halo 3 will release in Europe on September 26, 2007. Worldwide dates may vary slightly depending on local rules and conditions.

What does a release date mean to the team, aside from a concrete date when folks can go home to their wives and children? I chatted with Executive Producer Jonty Barnes, to see how announcing a release date affects Bungie.
Q: Jonty, describe what your day to day job at Bungie entails:
As Executive Producer on Halo 3, pretty much every day is different. Essentially at this point in the project all the hard-planned scheduling time is behind us and we’re no longer reevaluating or unblocking dependencies we’re moving into polish the game.
What this means is when I’m looking at the game now it’s a representative experience and working with the team to make targeted and iterative improvements.
Today’s world is more about design polish and using feedback from the Public Beta to make improvements. Plus fixing enough bugs and keeping the team sane.
Q: September 25 is the big day, does announcing the release date actually change anything internally for Bungie?
A: Nope not much for Bungie, that’s been the plan for months and months. The only thing it does however is make the end seem very, very real to people.
To be honest, the critics in the studio are those who drive and stress the team the most. External dates and announcements just bring home the excitement and expectation the public has for the game, and this makes the hard work feel worth it.
Q: Previously, making games at Bungie has been described as “trying to assemble a cathedral in a hurricane,” does this metaphor apply to Halo 3’s process? Give us your own, appropriately British and erudite metaphor to describe Halo 3’s development cycle this time?
A: Hmm… it’s more like a swarm of ants devouring a food mountain at a picnic with rain clouds heading towards us.
This time around the team is bigger and more coordinated, the goals are known but the scope is greater than we’re used to, and irrespective of being far more organized it’s not without chaotic elements looming… not least September 25th.
Q: In terms of snack foods, how crunchy is a Bungie Crunch?
A: Like a meteor hitting a sea of Doritos.
The concluding third of the Halo trilogy takes place on September 25, but other major events dot history's horizon. Here's a few, courtesy of the Internet.
1513 Vasco Nunez de Balboa is 1st European to see Pacific Ocean
1639 1st printing press in America
1926 Henry Ford announces 8 hour, 5-day work week
1956 The first trans-Atlantic telephone cable is put into service from Oban, Scotland to Clarenville, Newfoundland.
1970 Ringo releases his "Beaucoups of Blues" album
1992 "Barry Manilow's Showstoppers" opens at Paramount New York City

NIGHT MAYOR
05-16-2007, 04:51 PM
beta's gunna go off this weekend, if everyone gets to download it b4 then........ but still im having a fuckin awsome time on there. new feel to the whole game, walking is a bit faster weapons sound diffrent specialy at a distance, the grav lifts trip mines energy drainers - im not gunna be on the corp much for a few weeks. PEACE!

shaolinsword
05-17-2007, 07:47 AM
Yeah, it was delayed a few hours but only for people d/l the beta from Crackdown, I'm amazed at how many fanboys there were on the bungie forum saying they're gonna kill themselves and giving bungie shit. People even skipped school and work for the beta

brown_dogg
05-17-2007, 03:50 PM
Yeaaa A LOT of the ppl on the bungie forums are crazy. Shit man the beta was a lot better before all the Crackdown players got on. It's gonna turn out just like Halo 2.. with all the screaming and stuff.

shaolinsword
05-18-2007, 03:27 AM
Only started playing last night and I don't like the snowbound map I want to try the High Ground map but I can't find the right game type to play on it, all they normally put me on is valhalla. I played my first VIP match ever last night, that's a cool game

crust
05-18-2007, 12:41 PM
yo i played the beta last night at one of my homies house and i gotta say that i'm pretty stoked about this shit. and yeah a lot of people that i was playing with said they hate that snow level but i'm kinda diggin it. granted the fact that i only played 3 games of team slayer. i dunno maybe it isn't a good map for other game plays? anyway yeah the over all look of it is awesome. i haven't got a 360 yet but i think its a good idea for me to get one now. haha. peace.

shaolinsword
05-18-2007, 02:29 PM
I must admit, Snowbound is a good map for the rumble pit match

brown_dogg
05-18-2007, 07:28 PM
I'm liking Snow Bound and High Ground. Valhalla is a good map, but it feels too big for 4 on 4. I have a hard time finding ppl on that much.

I still haven't played a VIP match yet.. What are your highest ranks? Right now I'm 15 in rumble pit.

shaolinsword
05-19-2007, 10:35 AM
I think it's the following;

Rumble pit - 6
Team Slayer - 5
Team Skirmish - 4

wufan10304
05-19-2007, 03:04 PM
the beta is pretty fun. the controls feel smoother too..im diggin the snowboard 2..

Dokuro
05-19-2007, 05:21 PM
how cares x box sucks risistace is much better and what other system could you take a cuple shots at redman

NIGHT MAYOR
05-20-2007, 04:51 PM
x-box ? 'gun em down' is/was his gamertag ?

NIGHT MAYOR
05-24-2007, 03:45 AM
http://i20.photobucket.com/albums/b222/fredymech/betsss.jpg

laser rules donkeys

i wonder if you can transfer your vids saved from beta to ya pc.......... *ponders*

anyone tried ? i havent even sync'd it yet. maybe this weekend

brown_dogg
05-25-2007, 02:00 AM
^^ I'm the same thing, but Grade 2.

you can't transfer the saved vids without a capture card to record it. apparently the saved films are actually just data, so when you go to watch it, the game reads the data and basically plays the game again. so you need a capture card.


and yea i love the laser too.

NIGHT MAYOR
05-25-2007, 09:36 PM
spartan headjob
H1Dg_NI6Cfo
outside of valhala
JZE2SnoIpVw
quicksand
XRtd_u2OFMw
turret-less PUMA!
Il7MykM6yCg
hanging spartan
ZHgwfXUsoiQ
ive seen this a few times^

Skillz
05-25-2007, 10:03 PM
games good rite

Dokuro
05-27-2007, 02:15 AM
x-box ? 'gun em down' is/was his gamertag ?
its GillaRockYou on resistance i take him down in sniperz all the time me and my homie sk8ter are fukin unstopible snipers

NIGHT MAYOR
05-28-2007, 01:58 AM
take ya playstation shite outa here.

Dokuro
05-28-2007, 08:34 PM
nope dont make me go home and loggin here from my ps3(the consel mad by god) as owner i can leave when ever the fuck i want to

NIGHT MAYOR
06-02-2007, 09:09 PM
got into a custom game last night, you can mess with the speed that you move (turn it up to %300) and take away the gravity (%50) and you can basicly jump from the gate on highground to the waters edge at the bottom

here is some vids i found
okOKakhgTQc

q3z39wP_2U4

if any of you get a chance try to get in there because you can make some awsome game trypes with no grav and high speeds, give everyone lasers on valhalla or rockets flyin round like dragon ball z with swords....... was awesome fun

NIGHT MAYOR
06-02-2007, 11:39 PM
http://i20.photobucket.com/albums/b222/fredymech/lut.jpg

NIGHT MAYOR
06-03-2007, 04:52 PM
did this last night (not my vid)

ZN2u1nCtvz4

BRONZBODY
06-04-2007, 11:14 AM
not the biggest halo fan(tho i work for ms) but gotta admit halo 3 is pretty good. i might have to buy a breakbox 360 elite for the shit man...commin from a sony nigga i am impressed!!!

Dokuro
06-04-2007, 09:45 PM
ehj! im still not maby id by one if it came with home owners insurence

brown_dogg
06-05-2007, 12:48 AM
http://i53.photobucket.com/albums/g68/fadeyou/h3.jpg

I've also played some of the custom games. The sword runs outta "ammo" in multiplayer now. And the pistol looks like the Halo 1 pistol, but it doesn't have a scope and it shoots much slower. Shots are almost one second apart. The wraith is also cool now cuz it's got a turret where someone else can jump on and fire these little plasma bullets, kinda like how the tank has the machine gun turret.

NIGHT MAYOR
06-07-2007, 02:00 AM
Gamepro's Halo 3 Cover Coming Soon

Posted by lukems (http://www.bungie.net/Account/Profile.aspx?uid=2285405) at 6/5/2007 9:32 AM PDT

Over at Gamepro (http://www.gamepro.com/news.cfm?article_id=114788), they are teasing their 16-page cover story on Halo 3. Their coverage is multiplayer-focused and reveals some new weapons, new vehicles and some maps that weren't in the Halo 3 Public beta. Additionally, Gamepro reveals something brand new to the Halo universe: Armor permutations and customization. Armor permutations and customization are a series of cosmetic changes to your Spartan that gives players another way to distinguish themselves from the pack in Halo 3's multiplayer.

Gamepro is unveiling the cover of the issue online, check it out (http://www.gamepro.com/news.cfm?article_id=114788).

NIGHT MAYOR
06-07-2007, 02:02 AM
http://i20.photobucket.com/albums/b222/fredymech/newhalo.jpg
new symbol for halo 3 looks like jasper

brown_dogg
06-07-2007, 05:10 PM
^^ here's the scans for that gamepro article. most of it is bullshit, but there's some good info about the pistol, the sword, three maps (epitaph, shrine, last resort), and a new vehicle called the chopper.

http://www.arrogantics.com/2007/05/30/high-resolution-scans-of-gamepros-halo-3-article/


Click the pics to see the big versions so you can read the text.

But to summarize:
- The pistol looks like the halo 1 pistol, but it's not as strong, fires slower, and has no scope. It's stronger than the halo 2 pistol though.
- the brute chopper is kinda like a motorcycle, except it's really good at ramming into other vehicles to destroy them.
- the radar jammer messes up the HUD and makes the radar go nuts
- shrine is really big, you need vehicles to cross it
- last resort is a bigger version of zanzibar
- epitaph is a smaller map, mostly indoors
- the sword now runs outta ammo in multiplayer too
- you can customize your spartan with the armour from the different books and stuff. there's a lot of options here.

NIGHT MAYOR
06-08-2007, 05:34 AM
peace.

Dough Snatcher
06-08-2007, 10:51 AM
Soooo no flame thrower huh?

brown_dogg
06-08-2007, 06:04 PM
there's hints of a flamethrower. Some modders checked the code of the beta, i dunno what they did, it's modding shit. but they checked, they saw codes for "enter chopper" and they got that right. they also saw codes for "claymore mine" and "flamethrower". so i think we'll definitely see it in this game.

brown_dogg
06-08-2007, 06:05 PM
actually here's the shit the modders found:

new gametype called "Infection", they found a description:
"Destroy the Flood or become infected. Score points for killing flood or big points for infecting a human. The player with the most points wins"

here's an equipment list they found:
tripmine_picked_up
powerdrain_picked_up
bubbleshield_picked_up
gravlift_picked_up
invincibility_picked_up
invisibility_picked_up
jammer_picked_up
instacover_picked_up (MAGICS?!?)
smoke_picked_up

also a new vehicle called the "chopper":
chopper_enter
chopper_flip
chopper_board
Hold ... to drive Brute Chopper.
Press ... to flip Brute Chopper.

vehicle commands:
Hold ... to ride in Pelican.
Hold ... to operate Pelican turret.
Hold ... to ride in Phantom.
Hold ... to drive Shadow.
Hold ... to ride in Shadow.
Hold ... to operate Shadow turret.
Press ... to flip Shadow.

some random shit:
how_to_quit_for_dummies
hey_retards_use_start_to_quit

some other commands:
Picked up a Flamethrower
Picked up a Claymore Grenade
Hold ... to ride in Phantom
Hold ... to drive Shadow (shadow was those big purple things that were on the new mombasa highway in campaign)
Hold ... to use Covenant gun tower

map editor:
campaigncoopsolocustom_gamemapeditor

NIGHT MAYOR
06-12-2007, 04:56 PM
we'll its all over now - i made it to a captin but that was worthless cause now the ranks are all gone, had fun whilst it lasted

Tangaz
06-14-2007, 07:52 AM
instacover_picked_up (MAGICS?!?)


Sounds like that forcefield thing that Master Chief used in that teaser video, no?

WuTangKillaBee
06-15-2007, 04:48 PM
hha its funny that a halo 3 topic gets to be a sticky thread.. jus shows how damn popular this franchise is.

Dokuro
06-15-2007, 09:18 PM
it dosent make eny sense to me why dose it get a stiky the game realy sucks

NIGHT MAYOR
06-16-2007, 12:26 AM
thats your opinion and its obvious that it dont mean squat in this situation.

Dokuro
06-16-2007, 12:47 AM
i know but im bord and i fill like pissing of xbox nerds
can you sysem tost bread i thoght so

NIGHT MAYOR
06-18-2007, 05:51 AM
i know but im bord and i fill like pissing of xbox nerds
can you sysem tost bread i thoght so


can you spell ? thought not :list:

NIGHT MAYOR
06-26-2007, 02:35 AM
McFarlane and Bungie Team Up for Halo 3 Figures

Posted by lukems (http://www.bungie.net/Account/Profile.aspx?uid=2285405) at 6/18/2007 11:45 AM PDT

McFarlane Toys (http://www.spawn.com/news/news2.aspx?id=13143) and Bungie have formed a superfriends-quality team up to make a line of toys based on characters, events and general mayhem being caused by Halo 3. The figure lineup, due out in Spring 2008 is described by the folks over at McFarlane thusly:

http://www.bungie.net/images/News/InlineImages2007/halo3McFarlane.jpg

"The proposed action figure lineup is as follows:
MASTER CHIEF -- The protagonist of the Halo series stands at 5 inches tall, and has more than 18 points of articulation. Equipped with his trademark assault rifle, Master Chief's mission is to protect Earth against the Covenant, an alien empire threatening the world in the 26th century. Biological and cybernetic enhancements and rigorous military training have resulted in Master Chief's unquestioned status as the finest soldier mankind has ever produced.
BRUTE CHIEFTAIN -- The highest rank in the Brute hierarchy is the Chieftain, whose articulated figure is the tallest of the series at 6 inches. Belonging to the Covenant, the Brute Chieftain carries the gravity hammer, a close-range weapon with the ability to alter gravity at a local level and crush his enemies and surroundings.
CORTANA -- Developed by the United Nations Space Command (UNSC), Cortana is a smart A.I. with the ability to project herself as a holographic image and be transferred between computer systems, including the cybernetic armor of Master Chief. This figure's base features an LED light that illuminates her 4.5 inch-tall figure.
JACKAL SNIPER -- To the benefit of the Covenant, Jackal Snipers have incredibly sharp reflexes and deadly aim. Standing at 5 inches, the Jackal Sniper is equipped with its signature beam rifle, which has the ability for long range shooting and a high degree of damage.
GRUNT 2-Pack -- At 3.5 inches tall, the Grunt is a menace to the human race, and represents the vast majority of the Covenant infantry. The Grunts are the lowest tier of the Covenant hierarchy, and move in packs. They are expected to unquestioningly obey the commands of their Brute commanders. Outfitted with weapons including the Plasma Pistol and Needler, the Grunts may not seem much more than cannon fodder, but in groups, they can be deadly.


There will also be a three-vehicle line-up that includes:

WARTHOG -- As the most widely recognized vehicle of the UNSC, the Warthog is a ground vehicle capable of carrying up to three soldiers. Known as the best all-around vehicle for its power, adaptability and toughness, the Warthog measures 3 inches in length and is built of die-cast metal and plastic.
GHOST -- The Ghost is a single-seat vehicle used by the Covenant. Mounted with twin plasma cannons, the Ghost is a rapid-attack vehicle designed for speed and maneuverability. The Ghost is 3 inches long and made with die-cast metal and plastic.
BRUTE CHOPPER -- The Brute Chopper makes its debut in Halo 3. A single-wheeled vehicle, the Brute Chopper will prove invaluable to the Covenant's campaign against humanity. With a length of 3 inches, the Brute Chopper will be made of die-cast metal and plastic."

Dokuro
06-28-2007, 10:39 PM
way better game
http://blogs.dasmirnov.net/media/halo%20holy%20combat.jpg

NIGHT MAYOR
06-29-2007, 09:21 PM
kYvZnTFpip0

Dokuro
06-29-2007, 10:58 PM
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ ^^^^^^^^^^^^
so you addmet Xbox = nazi

come on it just looks beater
http://ps3media.ign.com/ps3/image/article/731/731032/scea-on-ps3-shortage-20060927020610296.jpg
http://www.gearcritech.com/images/update051205_xbox360.jpg


Buy an Xbox if you’re for racial intolerance


way to back up your point there body you just lost

PS3 buy it if you hate nazi, love it if you love God

you seriosly just made my job eazer

brown_dogg
06-30-2007, 10:12 PM
Sounds like that forcefield thing that Master Chief used in that teaser video, no?

nah man that forcefield thing is

bubbleshield_picked_up

NIGHT MAYOR
07-02-2007, 04:49 PM
i dont "addmet" nothing

uneducated clown +)

NIGHT MAYOR
07-04-2007, 04:39 PM
5
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4
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3
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2
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1
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NIGHT MAYOR
07-04-2007, 04:42 PM
file:///C:/DOCUME%7E1/Ryan/LOCALS%7E1/Temp/moz-screenshot-3.jpgfile:///C:/DOCUME%7E1/Ryan/LOCALS%7E1/Temp/moz-screenshot-4.jpgWay Beyond the Beta: Screenshots Galore

Posted by lukems (http://www.bungie.net/Account/Profile.aspx?uid=2285405) at 7/3/2007 5:35 PM PDT

Our Screenshots (http://www.bungie.net/projects/halo3/asset_thumb_viewer.aspx?cc=21&at=59&page=0)and just re-launched Renders (http://www.bungie.net/projects/halo3/asset_thumb_viewer.aspx?at=53&cc=21)Galleries have been invaded with some of the latest Halo 3 media to surface out of the Interwebz tubes.

In Screenshots, we unveil a pair of maps that have previously only surfaced via leaks and Interweb-related treachery. The first map, Last Resort, is a spirited remake of Halo 2's Zanzibar map. While the map looks and plays a bit more wide open, the size differences are largely the result of an expanded walkway near Camp Froman and a significantly larger interior with some new entry points.

http://www.bungie.net/images/News/InlineImages2007/BetaBeyond/Halo3_Last-Resort_Environment-04.jpg


The second new map we're taking the lid off and letting into the wild is Epitaph. An extremely elevated Forerunner structure, Epitaph is a series of external hallways leading into a multi-level interior with a central theater at the center on the lowest level. Like most maps in the Halo 3 portfolio, Epitaph has seen considerable revisions in the few months since media were invited to check out the structure. Weapon placements, and a few structural changes have changed the way the map plays considerably. Epitaph, like Last Resort, appeared during the Halo 3 internal beta and then recently in the pages of U.S. consumer magazine, Gamepro.

http://www.bungie.net/images/News/InlineImages2007/BetaBeyond/Halo3_Epitaph_Environment-03.jpg

The latest batch of images also lift the veil on a pair of Armor Permutations in Halo 3. These multiplayer-only, cosmetic changes to your armor are a way to add diversity, spice and flavor to Halo 3's multiplayer shenanigans. The C.Q.B. (Close Quarters Battle) and E.V.A. (Extra Vehicular Activity) variants of Spartans are two of the numerous permutations players will be able to unlock in Halo 3.

http://www.bungie.net/images/News/InlineImages2007/BetaBeyond/Halo3_High-Ground_3rd-person-08.jpg


Finally, a new vehicle has been added to the stable of horses Spartans can ride around on in Halo 3's multiplayer -- the Brute Chopper. With four linked, firing auto cannons and a top speed of 75 mph, the Brute Chopper is a formidable opponent for Spartans on foot or in vehicle alike.

http://www.bungie.net/images/News/InlineImages2007/BetaBeyond/Renders/Halo3_Chopper-01.jpg

NIGHT MAYOR
07-04-2007, 05:02 PM
here is some new pictures they did not put in this update
http://i20.photobucket.com/albums/b222/fredymech/Halo3_High-Ground_3rd-person-10.jpg
http://i20.photobucket.com/albums/b222/fredymech/Halo3_Epitaph_3rd-person-02.jpg
http://i20.photobucket.com/albums/b222/fredymech/Halo3_Snowbound_3rd-person-04.jpg
http://i20.photobucket.com/albums/b222/fredymech/Halo3_Last-Resort_Environment-08.jpg

last one of zanzibar makes a nice background

NIGHT MAYOR
07-04-2007, 05:04 PM
yeah BOI!

NIGHT MAYOR
07-05-2007, 02:17 AM
glad this shit comes out befor GTA - halo will be shorter im guessing with GTA's history of endless things to do. cant wait.

bump bump

NIGHT MAYOR
07-06-2007, 06:47 AM
file:///C:/DOCUME%7E1/Ryan/LOCALS%7E1/Temp/moz-screenshot-5.jpgfile:///C:/DOCUME%7E1/Ryan/LOCALS%7E1/Temp/moz-screenshot-6.jpgHalo 3 Campaign Screenshot Inside

Posted by lukems (http://www.bungie.net/Account/Profile.aspx?uid=2285405) at 7/5/2007 11:10 AM PDT

http://www.bungie.net/images/News/InlineImages2007/H3_WSJ_CHIEFNEWS.jpg


Well, well well, what's going on here? We're saying nothing about what's going on in the above image other than it is a screenshot taken in-game from Halo 3. You may now commence rabid speculation, inevitably followed by wishing that you were friends with a super genius doctor who was willing to drive you to Sept. 25 in his '80s sports car. Want a meatier version? Peep the screenshots gallery (http://www.bungie.net/projects/halo3/asset_thumb_viewer.aspx?at=59&cc=21).

NIGHT MAYOR
07-09-2007, 08:12 AM
Bungie Weekly Update: 07/06/07

Posted by Frankie (http://www.bungie.net/Account/Profile.aspx?uid=6662) at 7/6/2007 4:46 PM PDT

Bungie Day is Coming
7/7/07 is a particularly auspicious Bungie Day. To celebrate, we’re throwing a little treat onto Marketplace tomorrow for free. Nothing stupendous, but a nifty theme and Gamerpics. It will only be available on Bungie Day, so if you care at all, then make sure to log on tomorrow (Saturday the 7th). And we insist that you check out Bungie.net too, for a few extras for hardcore fans.

We also, not coincidentally, arranged another surprise that by early tomorrow morning, will have worked its way through the interweb and its cavernous tubes – the Blastacular Map Pack, free for everyone, and then subsequently, the new maps that comprise it will be rolled fully into matchmaking (not for a few weeks). So even the folks who already bought ‘em get to enjoy an aspect of the freebie.

Now don’t wig out. We always give those maps away for free eventually (although that may not be the case for Halo 3 maps, so don’t get used to it). Anyway, we’re also hoping that making ‘em free will also help fix the nagging problems folks are still having with the downloads. The initial issues were caused by an incompatibility between the olde Xbox Live billing system and the new-fangled 360 version. With any luck, eliminating billing period, will clear up the last remaining problems.

We released a shot from the Campaign yesterday. It’s the second actually, and both shots are ostensibly very similar. Simple poses of the Chief in environments from the single player game. They were both designed with the same purpose in mind – just a taste of Campaign and a wallpaper-worthy portrait of a Spartan with an Assault Rifle. As before, it came under a lot of scrutiny.

The shot was taken by our very own Sketch. He detached the camera on an early level, flew out a little, made sure nothing too revealing was in the background, and took a shot. There you have it. It’s not only the game engine, it’s the game. Accusations of “bullshot” were especially amusing given the utter lack of stuff in the shot. A dude, some clouds, a mountain. Not only was it not fake, it would have been the most pointless fake in the history of gaming.

However,the scrutineers went wild. What was that explosion reflecting in his visor (hint: it’s not an explosion, it’s something quite ordinary) and was the mountain in the background geometry (yes) and those clouds volumetric (no, although we do have volumetric stuff elsewhere in the game) and could you go all the way to that mountain (yes, but not without some unforeseen High Impact Halo antics)? Was the mountain Kilimanjaro (who’s to say)? And that grass in the lower left looks fake (it’s actually a treeline, in the very far distance).

Then there was the complaint that it was different than the model shown at E3. Well it was, but only in that we replaced the “concrete” hammered finish texture with a flatter metal version that the artists here preferred, and was more akin to the previous iterations of the Spartan MJOLNIR metal. Otherwise the model is identical. It’s literally the same geometry.

The reason we aren’t revealing any more about that screenshot isn’t paranoia or even typical Bungie secrets, it’s simply to do with the planned pace of our marketing and PR efforts. That shot doesn’t reveal much, but if we’d panned the camera down a little, we’d have interfered with our slow-burn unveiling of Campaign. Is it a tease? Of course, but we will try to make it worthwhile. Speaking of waiting for worthwhile stuff, Todd McFarlane’s new Halo action figures are coming along not just nicely, but beautifully. Right now we’re pleased to preview the Brute Chieftain, Warthog and Jackal figures – both based very accurately on their Halo 3 incarnations – with McFarlane working directly with our 3D assets to bring you these detailed, amazingly-well articulated figures. These are very early prototypes, subject to change, totally uncolored and so on, but they were just too cool not to share. We think these are going to be huge, even though they’re only gonna be about 6” high….

http://www.bungie.net/images/News/WeeklyUpdate/h3_brutechieftain_01.jpg
Yes, yes, a thousand times yes!


http://www.bungie.net/images/News/WeeklyUpdate/h3_jackalsniper_01.jpg
Six inches of furious rage.


http://www.bungie.net/images/News/WeeklyUpdate/h3_warthog_01.jpg
Beep beep, who got the keys to this jeep?

We're losing a key part of the Bungie team this week with the departure of the Bungie Princess, Alta Hartmann. Being that he enjoys bad news, bringing it to people and kicking small creatures, I figured we'd let Luke chat with Alta before she goes.



Q: Alta, you’ve been The Bungie Princess in the past, but you recently said you’d relinquished the crown. Now you’re leaving us behind, all we can do is pull a Nancy Kerrigan and ask why, why WHY?

Alta Hartmann: The smell just became too unbearable. Throw 200 hundred dudes in a 23000 square foot open space, feed them take out and supply beer 24/7…you do the math. Aside from the smell, at some point even a Princess must grow up, not that I haven’t enjoyed being thrown over my boss’ shoulder and run around the studio, just so he can blow off a bit of steam, tackled by Chucky and thrown into one bean bag chair after another, subjected to so-called “creative” white boards, singing the Stinky & Smelly song with Paul Russel and just generally behaving like, well, like we are still in middle school. What am talking about?!? It has been freakin’ awesome. I have loved every minute of it, but it is time for me to brave the adult world of Corporate America and don a white collared button down shirt, black wool trousers and *cringe* heels.


Q: For those who didn’t follow the role of the Princess with feverish obsession, could you tell us what it is you USED to do here at Bungie?
AH: Generally, I am mean to the Bungie Boys. Ask any of them it’s true. I am a temperamental, hormonal pain in the ass and take it out on the poor innocent souls here at Bungie who are just trying to keep the man from beatin’ them down. Hey, no one said anything about the woman beatin’ them down, so the way I see it, I have free reign. Bungie Princess my ass, should have been Princess of All that is Evil. Okay seriously, I make sure everything outside of the development of the projects is running smoothly. I make sure the guys have the beers and the foods and the snackies. I plans the parties, with the beers and the foods and the snackies. I balance the giant Bungie checkbook, which can be a bit unruly since it is the size of my 4Runner, it’s hard to keep it open when I write in the check register cuz the cover is that cheap vinyl stuff. I help with contracts between our partners, make sure they read the fine print about Bungie owning their souls for eternity and if they ever are in breach of their contract we reserve the right to put them in the giant sling shot and send them skyrocketing into the sun, along with our other evil enemies. Oh yeah, I keep the giant sling shot well-oiled and in good working condition.

Q: Considering your constant interaction with the team, tell us a few stories about some of your favorite moments from Bungie and some of its staff. Most of the guys won’t read this anyway, so feel free to be 100% honest.
AH: Team Photo for Halo 2…Dunn and I are sitting together…you might notice that Dave is trying to do a little reach around…dirty, dirty Dave.
First Holiday Party…calling Bertone out for stealing the trophy…this is about 4 martinis in…actually I think the whole team has a few memories of me from this party.
Third Holiday Party…Scooter, Ketel One After Party in our suite, CJ playing bumper cars, Jaime telling stories in the bar after I demanded they open it for us.
Halo 2 Ship Party…Harold getting schnockered and screaming like an injured Grunt every time I got on the bus during the Midnight Madness Tour
Halo 2 MP Ladder Tourney…Stefan inviting me to play H2 Ladder Tourney my first month at Bungie and by some ridiculous stroke of luck getting the winning kill in the final game
Lego pr0n…Touring unnamed MS VP and his 12 year old son around Bungie and almost walking in on Environment Pod Lego pr0n Video Taping Session…awesome
Q: Will you have to wear khaki’s and pinstripe pants like a real adult at your new job? How does your wardrobe feel about the changes?
AH: My sweats be very sads. My flip flops even sadders. I think I have to wear like pants and shoes with toe coverings and stuff like that. I may even have to wear…ugh…the panty hose. I don’t even own adult clothes, this is gonna suxorz. I will take pictures and send them so you guys can mock me. Please do so I can remember what it is like to be an adolescent.
Q: You’re getting set to run in a marathon, soon? What’s harder, training for your marathon or dealing with Bungie dudes?
AH: Physically? Dealing with the Bungie dudes. Mentally? Dealing with the Bungie dudes. Emotionally? Dealing with the Bungie dudes. Wow, you guys are a lot of work, running 26.2 is easier than working with you freaks. Maybe you guys should work on being less HI-MAI. Luke lead the way buddy, it only takes one man with a dream.
Q: Is there a successor to your throne?
AH: Little D! Better known as Davina Chan, Davina Devine. She kicks ass! She has been working with me for about 6 months now and totally pwns. Love her and all the guys love her. She scares the -blam!- out of people which is perfect, I think she will wear the crown well, fill the throne appropriately, although her ass is a bit smaller than mine. She is freakin’ hilarious too. Just be sure to guard your cheese puffs, get your dinner orders in on time and always check out her totally adorable outfits, they will be way cuter than mine as she will not be expected to dress like an adult.
On a side note I just want to say that this has been the most incredible four and half years of my life. It has been an amazing ride, watching these guys make kick ass games and grow up. It has been an honor that they have invited me into their lives, allowed me to take part in some of the most important events they have experienced; falling in love, getting engaged and married and having children. I have had the privilege of watching all of these guys grow up. It is such an absolute bitter sweet that I am moving on, but I know that I will never stray too far from Bungie, because they truly are a part of my family. I cannot wait to celebrate the success of Halo 3 with these guys and our fans. Thank you to all of the fans who have shown me just how important gaming is, the impact is has and how fun it can be. The fans are the reason the team is so passionate and the reason I have kept coming to work every day is because everyone here is so insanely passionate about what they do. It has been a great few years!
xoxo
http://www.bungie.net/images/News/WeeklyUpdate/h3_princessan.JPG


When they called each other this morning to coordinate their outfits, the only thing they said they were both wearing that matched was the "neckerchief," the rest of it was all coincidence. So long and best of luck, Alta (right), welcome aboard Davina (left)! Note: Our art director did NOT appvove this shot. He came over and griped about the basket of reality in the frame. What's with the marker, anyway? And note these two things or risk death: It is a neckerchief, not a scarf. And Davina loves Cheesy Puffs more than anything else.

Clean your ears

It's lone appearance was called "Emmy-Award Winning" by one of the co-hosts Frank O'Connor. It was promised that it would be regular, but alas, there's but a single episode of the Bungie Podcast that has seen the light of day. Brian Jarrard maintains that more work was done on shows, heck, when I was up here with EGM they recorded audiogasms of journalists playing Halo 3 for use on that very podcast. Yet, it never surfaced.

If this were a movie trailer, instead of this text you'd be reading "UNTIL NOW" where the "UNTIL NOW" text is a hyperlink and that hyperlink is a download to an mp3 that contains vibrations that will burst your eardrums and pants alike, the brute force of the Brown Note -- the natural resonant frequency for Frank's dulcet tones. Unfortunately, this is real life the best laid plans are often caramel-coated and dipped in fail.

However, last week, things began to change. Jay Weinland delivered a huge box of audio stuff which Sketch, Frankie and I messed around with. Did we record anything? No. Are we recording something as you read this right now? Yes. Will you hear it tomorrow? No. Will you hear it next week? Unless there is a fail of apocalyptic proportions (which is entirely possible in the black hole of arbeiten that is Bungie Studios), yes.

The Podcast is coming. And right soon.

NIGHT MAYOR
07-09-2007, 08:16 AM
The Brute Chopper





Posted by lukems (http://www.bungie.net/Account/Profile.aspx?uid=2285405) at 7/6/2007 11:43 PM PDT

TYPE-25 Rapid Assault Vehicle "Chopper"

http://www.bungie.net/images/News/WeeklyUpdate/chopper1thumbnail.jpg (http://download.microsoft.com/download/0/9/4/0945a721-ff3c-4b5f-ac15-ec7065e3e090/chopper1.mov)

Right-click to save-as 3D QuickTime movie (15MB) (http://download.microsoft.com/download/0/9/4/0945a721-ff3c-4b5f-ac15-ec7065e3e090/chopper1.mov)


Description

The Type-25 RAV has become more common with the reappearance of the Brutes as frontline troops. Although it has not totally replaced the “ghost” as the primary rapid assault vehicle of the Covenant ground forces, it is usually piloted by higher ranking individuals. The vehicle is capable of momentary bursts of speed up to 120 kph (75 mph). The vehicle is armed with four (4) linked forward-firing light autocannons¹.
Weapon Statistics Weight: 1 tonnes (1.1 tons) Length: 6.4 meters (21 feet.) Height: 2.9 meters (9.77 feet) Width: 2.8 meters (9.33 feet) Power plant: unknown
Range: 272 kilometers (169 miles) Top Speed: 74 kph
(46 mph)
Main armament: 4 x 35 mm autocannons
(linked) Unit Replacement Cost
N/A

Observations

Although this vehicle is significantly slower than many of those available to UNSC ground forces it is capable of nearly doubling its top speed momentarily through some unknown mechanism. The Type-25 RAV, while stoutly built, is very lightly armored and the driver is completely exposed except from the front where the vehicle’s prodigious engine provides more than adequate protection.
Remarks

“D’ya think they’re compensating for something? I mean, look at the size of the damn thing—it’s bigger than my first apartment.”

“It doesn’t have the room to accommodate a single passenger—and what do they do with their gear? Lash it on to the fenders?”

“They don’t have a lot in the way of places you can stow your gear—it’s basically a huge engine with a little bucket tied to it for you to stick your ass in. And big golf delta blades bolted to it, can’t forget about the blades.”

“All the markings are hand -painted. Well, at least they were on all the ones I’ve seen close up. I think [the Type-25] is more of a status symbol for the Brutes—or maybe a mount—than it is a just another piece of equipment.”

“Yeah, [WO SWG-FoR/SO N’thro] ‘Sraom basically confirmed that—said the riders held specific ranks outside the Covenant military hierarchy structure—that they’re more of a traditional unit like Cossacks or something.”


“They’re not very fast, but they’re like zombies—every time you turn around there they are breathing down your neck! Don’t help that they’re built like tanks, either.”

“With that big damn motor you’d think they’d really fly, wouldn’t you? I wonder if the Covenant romeo echo mike foxtrots slapped a governor on ‘em like our do with the warthog?”

“I never thought I’d see somethin’ that could tear up a warthog so completely short of an eight-oh-eight just by runnin’ into it—are choppers put together out of old battleships or something?”


¹ The use of the term autocannon here is not entirely accurate even though the weapon is self-loading and fires a large caliber (35mm) projectile.

http://www.bungie.net/images/News/WeeklyUpdate/chopper2thumbnail.jpg
Right-click to save-as 3D QuickTime movie (15MB) (http://download.microsoft.com/download/0/9/4/0945a721-ff3c-4b5f-ac15-ec7065e3e090/chopper2.mov)

NIGHT MAYOR
07-09-2007, 08:18 AM
Spartan Variant: C.Q.B.





Posted by lukems (http://www.bungie.net/Account/Profile.aspx?uid=2285405) at 7/6/2007 11:42 PM PDT

http://www.bungie.net/images/News/WeeklyUpdate/qcbthumbnail.jpg (http://download.microsoft.com/download/0/9/4/0945a721-ff3c-4b5f-ac15-ec7065e3e090/cqb.mov)

Right click and Save Target As to download the 3-D movie (http://download.microsoft.com/download/0/9/4/0945a721-ff3c-4b5f-ac15-ec7065e3e090/cqb.mov)(left and right arrows rotate image)

C.Q.B.: Close Quarters Battle

The Mjolnir/C variant was developed and tested at UNSC facilities in Essen, Deutschland and Songnam, Hanguk, respectively; integrating feedback gathered from the Jericho VII Theater.
Developed at Beweglichrüstungsysteme of Essen and tested at the Special Warfare Center in Songnam, the Mjolnir/C variant focuses on improving combat survivability and mobility.
The intent with the Mark VI Mjolnir Powered Assault Armor/C variant was to improve survivability in close combat; specifically by looking at alternate methods of K dispersal and improving joint mobility.

NIGHT MAYOR
07-09-2007, 08:26 AM
Spartan Variant: E.V.A.





Posted by lukems (http://www.bungie.net/Account/Profile.aspx?uid=2285405) at 7/6/2007 11:43 PM PDT

http://www.bungie.net/images/News/WeeklyUpdate/evathumbnail.jpg (http://download.microsoft.com/download/0/9/4/0945a721-ff3c-4b5f-ac15-ec7065e3e090/eva5.mov)

Right click and Save Target As to download 3-D Movie (left and right arrows rotate image) (http://download.microsoft.com/download/0/9/4/0945a721-ff3c-4b5f-ac15-ec7065e3e090/eva5.mov)

E.V.A.: Extra Vehicular Activity

The MJOLNIR/V variant was developed and tested at the UNSC facilities in Lister, Aigburth, Ganymede; integrating feedback gathered from the Summa Deep Space Incident.
Developed at the UNSC Low/Zero Gravity Testing Facility on Ganymede, the MJOLNIR/V variant focuses on increasing exoatmospheric endurance and improving mobility in zero gravity.
In developing the Mark VI MJOLNIR Powered Assault Armor/V variant emphasis was placed on increasing exoatmospheric endurance and improving mobility in zero gravity without the use or thrusters.

NIGHT MAYOR
07-11-2007, 03:58 AM
Halo 3 Campaign Media: Bam

Posted by lukems (http://www.bungie.net/Account/Profile.aspx?uid=2285405) at 7/10/2007 9:47 PM PDT

What's going to be shown at E3? What's going on down in Santa Monica? Consider this page, Halo fans, your home for this evening. Throughout the next hour, we'll be adding campaign-related media to the site, a four-stage rocket-style assault on your senses and our Internet connection.
Video Armageddon

While September is still off in the distance, tonight, a small part of the wait is over. The Halo 3 E3 Trailer, a visual and aural presentation destined to eradicate your senses and whip you into a frenzy is available for download below. Additionally, the trailer will appear on Xbox Live Marketplace.

Halo 3 E3 Trailer HD WMV (http://www.bungie.net/age_gate.aspx?fw=/wEFfmh0dHA6Ly9kb3dubG9hZC5taWNyb3NvZnQuY29tL2Rvd25 sb2FkL2EvNi8xL2E2MWYzMWE5LWU0ZWUtNDRkMi1hYzk1LTg2M jc5ODE3ZmMzMy9IYWxvM19FM19UUkFJTEVSXzIwMDdfNzIwcDM wX1NUXzYzMDBLYnBzLndtdg==&gs=/wEFBkhhbG8gMw==)

Halo 3 E3 Trailer Medium WMV (http://www.bungie.net/age_gate.aspx?fw=/wEFe2h0dHA6Ly9kb3dubG9hZC5taWNyb3NvZnQuY29tL2Rvd25 sb2FkL2EvNi8xL2E2MWYzMWE5LWU0ZWUtNDRkMi1hYzk1LTg2M jc5ODE3ZmMzMy9IYWxvM19FM19UUkFJTEVSXzIwMDdfMzYwcDM wX1NUXzJNYnBzLndtdg==&gs=/wEFBkhhbG8gMw==)

Halo 3 E3 Trailer Small WMV (http://www.bungie.net/age_gate.aspx?fw=/wEFfWh0dHA6Ly9kb3dubG9hZC5taWNyb3NvZnQuY29tL2Rvd25 sb2FkL2EvNi8xL2E2MWYzMWE5LWU0ZWUtNDRkMi1hYzk1LTg2M jc5ODE3ZmMzMy9IYWxvM19FM19UUkFJTEVSXzIwMDdfMTgwcDM wX1NUXzYwMEticHMud212&gs=/wEFBkhhbG8gMw==)

If you want to see the E3 Trailer in Quicktime head over to HBO (http://halo.bungie.org/), they've made it available for download here (http://nikon.bungie.org/misc/h3_e3_2007/).

Hold RB to...

Sketchfactor and Frankie are down in Santa Monica at (E3), inevitably sharing bits and pieces of Halo 3 with various fortunate members of the worldwide media. It's entirely possible that you, dear reader, have been watching Microsoft's media briefing over at Xbox.com (http://www.xbox.com/en-US/community/events/e32007/default.htm), salivating for juicy, new tidbits about Halo 3. Chances are you saw the Halo 3-themed Xbox 360 be announced (we'll have much more on that tomorrow), and here's the HDMI-equipped Xbox below.


http://www.bungie.net/images/News/InlineImages2007/H3_360goose.jpg

The special edition Halo 3 Xbox 360






http://www.bungie.net/images/News/InlineImages2007/H3_forest02.jpg


In case the Halo 3 E3 Trailer wasn’t enough for you, we’ve just updated the screenshots gallery (http://www.bungie.net/projects/halo3/asset_thumb_viewer.aspx?at=59&cc=21)with a handful of new screenshots from Halo 3’s campaign, including the Bungie.net exclusive image featured above.


Halo: Arms race

WMV HD Large (http://www.bungie.net/age_gate.aspx?fw=/wEFdGh0dHA6Ly9kb3dubG9hZC5taWNyb3NvZnQuY29tL2Rvd25 sb2FkL2EvNi8xL2E2MWYzMWE5LWU0ZWUtNDRkMi1hYzk1LTg2M jc5ODE3ZmMzMy9IYWxvM19TaG9ydF83MjBwMzBfU1RfNjMwMGt icHMud212&gs=/wEFBkhhbG8gMw==)

WMV Medium (http://www.bungie.net/age_gate.aspx?fw=/wEFcWh0dHA6Ly9kb3dubG9hZC5taWNyb3NvZnQuY29tL2Rvd25 sb2FkL2EvNi8xL2E2MWYzMWE5LWU0ZWUtNDRkMi1hYzk1LTg2M jc5ODE3ZmMzMy9IYWxvM19TaG9ydF8zNjBwMzBfU1RfMk1icHM ud212&gs=/wEFBkhhbG8gMw==)

WMV Small (http://www.bungie.net/age_gate.aspx?fw=/wEFc2h0dHA6Ly9kb3dubG9hZC5taWNyb3NvZnQuY29tL2Rvd25 sb2FkL2EvNi8xL2E2MWYzMWE5LWU0ZWUtNDRkMi1hYzk1LTg2M jc5ODE3ZmMzMy9IYWxvM19TaG9ydF8xODBwMzBfU1RfNjAwa2J wcy53bXY=&gs=/wEFBkhhbG8gMw==)

A collaboration between Bungie Studios, director Neill Blomkamp, WETA Workshop and Origami Digital LLC, brings the first digital short depicting humanity's struggle to save Earth.

About the director, Neill Blomkamp

Neill Blomkamp’s (http://www.spyentertainment.com/director_03.html) portfolio (http://imdb.com/name/nm0088955/), a combination of both visual effects work and directed short films, demonstrates his unique ability to combine elements from science-fiction and technology, blend them with everyday reality and create a visual experience that is incredibly realistic and beautifully subtle.
His 2005 short film, “Alive in Joburg (http://ia300227.us.archive.org/3/items/ALIVE_IN_JOBURG/Alive_in_Joburg_compr480.mov),” exemplifies Blomkamp’s hybridization of the fictitious and the realistic. “Alive in Joburg” examines an alternate version of Africa where aliens live among people, but the aliens live in exile and withstand subhuman treatment. Vast, kilometer-long, dilapidated space cruisers hover overhead, hanging ominously, helplessly surveying daily life.
“Tetra Vaal (http://analogik.com/multimedia/video/tetra__vaal.mov),” another of Blomkamp’s shorts, asks “What if” a future used highly trained, agile and mobile robots served as law enforcement agents. Set against the backdrop of a faltering, third world country, a these robots police the streets, trade gunfire with criminals, and suffer repairs all under Blomkamp’s watchful eye, an eye that a creates completely authentic alternate reality. Described as a (http://www.unitednathanproductions.com/blog/2006/01/tetra-vaal-better-policing-through.html) “spec spot for a fictitious robotics company,” Tetra Vaal showcases Blomkamp synergizing science with the ordinary.
For more shorts, visual pieces and commercial work from Neill Blomkamp, visit the following:
“Yellow (http://www.r254g245b006.net/)”
SpyFilms Entertainment
(http://www.spyfilms.com/whatsNew.html)RSA (http://www.rsafilms.com/rsa_site.html)
(http://www.spyfilms.com/whatsNew.html)

shaolinsword
07-11-2007, 08:24 AM
Sounds good, new xbox looks good too

NIGHT MAYOR
07-16-2007, 06:44 AM
*halo music hum*

NIGHT MAYOR
07-26-2007, 02:47 AM
decent interview for once.


Q: What’s the role of production on Halo 3? Is it true that Producers are the harbringers of doom, gloom and cut features?
CC: In general, I usually sum up what a producer does as “makes -blam!- happen.” When it comes to making a great game, all the credit must go to the people who put their creativity and brainpower behind the ideas and systems that go into that game. But it isn’t a great game unless you finish it, and to do that, you’ve got to organize, plan, and execute. That’s where producers come in.
Part of what producers do is to provide a reality check. That can come from doing simple things like getting time estimates for all of the work that needs to be done, throwing it into a schedule, then pointing out that it doesn’t all add up. If the life boat only holds 8 people, and number 9 is trying to climb in... well... someone’s going overboard before we all go down. Or we’ve got to build a bigger boat, like right now!

Q: How does the end of Halo 3’s production compare with the end of Halo 2’s production cycle?
CC: After Halo 2, we really wanted to do a better job of being organized so that we could allow ourselves more time at the end to polish the game. Halo 2 came right down to the wire, and in the last days we were spending too much of our time making things work, rather than making things work well.
For Halo 3, we’ve done a better job organizing ourselves. One of the cool things we were able to accomplish this time around was to get the entire campaign playable, start to finish, much earlier than before. Several months ago we had our first completely playable build. This was really huge because we’ve been able to get a ton of playtesting feedback on the entire game with enough time to digest and react to it.
We’re still coming plenty hot, but it feels like a more controlled hot.
Q: What is the change the result of?
CC: I think a big part of it is experience. With every game we make, we analyze what went well and what didn’t to learn how to do it better next time. Bungie is always trying to get smarter about how we make games. One of the things we wanted to do after Halo 2 was to build the producer team into a core competency that was well understood by the team like engineering or testing is. For Halo 2, we had 2 producers, and our Studio Head, Pete Parsons, who was doing double duty running the studio and acting as Executive Producer. We were spread pretty thin. For Halo 3, we built up the producer staff. Each department now has a producer, and last year, we brought on Jonty Barnes from Lionhead who brought a lot of experience and has been doing a great job as Executive Producer.
Q: Aside from tip-toeing around the egos of manbabies, what’s the toughest part of being a Producer?
CC: Probably the toughest part for me is the constant battle to turn chaos into order. At Bungie, we have this great mix of Ph.D.s, artistic savants, mad scientists, and normal people. All with awesome ideas about how a game should work, how it should look, how it should play, what features it should have, etc. The challenge is to focus all of those chaotic energies into a single game, not have it fly apart at the seams, and have everyone involved be happy with the outcome. In the end, Bungie likes to make games that Bungie likes to play. That’s a tall order.
Q: People around here say you’re quite the Campaign player, how many times would you say you’ve played through Halo 3’s campaign? Is it still fresh?
CC: I love the campaign, it’s really fun to play. I’ve probably played through 50-60 times. It doesn’t get old because it’s changing all the time. The design of the mission changes, the environment gets tweaked, new sandbox elements get added, AI behaviors come online, the story comes alive, dialog and music get added. It’s really cool to see the evolution of a mission as it goes from basic mass out with simple encounters to fully polished. I think it’s the best campaign we’ve ever made. I’m going to play it again tomorrow.
Q: Without ruining anything surprising or too secretive, describe one of your favorite moments from Halo 3’s Campaign:
CC: My favorite moment has to be playing through one of the missions with what we call a “death blossom”. One of the cool things you can do in Halo is switch weapons with your marine allies. So, we’ve got this new version of the Warthog, the troop carrier, that can carry you and 4 other marines. As I’m playing through, I’m picking up every Fuel Rod Cannon I can, and I’m giving it to my marine buddies. Then I’m driving this warthog with 4 Fuel Rod Cannon marines on board (the “death blossom”), and we go rolling into an encounter against a bunch of Brute Choppers and Wraiths. Explosions and hilarity ensued! The capper was that mission designer Chris Opdahl had just made it so that a couple of Brute Choppers would join the fight by launching themselves off the side of a bridge and into the encounter. I didn’t know that he’d done that, and I go driving under the bridge just as one is coming down. It landed on my head blew the crap out of me and my marines. I laughed so hard, snot came out of my nose.
Oh, and the ending. OMG. I cried a little. Seriously. In a good way, not in a Halo 2 way.

http://www.bungie.net/News/content.aspx?type=topnews&cid=12675

NIGHT MAYOR
07-31-2007, 04:59 PM
The Tru7h About Co-Op in Halo 3

Posted by lukems (http://www.bungie.net/Account/Profile.aspx?uid=2285405) at 7/31/2007 1:49 PM PDT

It’s time for us to sack up and tell you what’s what regarding online co-op.
So you were probably wondering why we didn’t want to commit to two player co-op online over Xbox Live. We certainly got plenty of mail asking, no, demanding that we make it happen. Of course we were working on it, but we were also working on something better. Not two player co-op. Not three-player co-op, but up to four player co-op. Online. On Xbox Live, or sure, System Link if you prefer.
That is correct – up to four player co-op in Campaign mode on Xbox Live or System Link.
We’ve been playing it for quite some time, and bluntly, having some of our greatest ever Halo experiences. We wanted to make sure all our “t”s were crossed and our “i”s dotted before unveiling this important new part of Halo 3’s Campaign mode.
Apart from the horrifying network challenges this new mode presented us, were the various gameplay balance issues it adds to the fray. So we got it all together, polished it, and that’s why we’re revealing it now. As a result, you’re going to want to play co-op as hard as you can stomach it. We’d certainly recommend Legendary, but we’ll be revealing some more ways to make the game more interesting and challenging for multiple players in the very near future.
Acting as a team is a fantastic new twist to the Campaign gameplay – something that works as well on foot, in close confines as it does on the battlefield, with large scale vehicle mayhem. Scared of Jackal snipers? Send out a scout to see what dangers lie ahead. Terrified of an open field? Flank your enemies and swipe their rides. The combinations and scenarios are endless – and you’ll be able to enjoy them time and time again in Saved Films of your co-op exploits.
We mentioned that we’ve been having a blast. We have a lot of stories. Many of them would require that we explain some of the reasons replay will be a big factor, but not quite yet. Soon, we promise.
Like every other aspect of Halo 3, this mode is chosen from a Lobby. Simply select Campaign, choose your network (Xbox Live or System Link) and invite your friends to join you, or they can simply join your session once it’s set up and in a lobby (but they cannot join a game once it’s in-progress). They will pop into your lobby instantly, and when you have all the players you need (anywhere from one to four) you can begin the game from the beginning – or from any of your saved checkpoints.
Split-screen co-op is as ever, limited to two players per screen – but they can if they wish join two other friends online or via System Link.
For fictional reasons, we decided to avoid Halo’s slightly surreal compromise of two identical Master Chiefs and rather, use this opportunity to expand the Halo universe just a little bit. Player one will control the Master Chief, player two will control the Arbiter and players three and four will get the chance to control two brand new Elite characters.
http://www.bungie.net/images/News/InlineImages2007/4pFTW.jpg (http://www.bungie.net/images/News/InlineImages2007/4pFTWBIG.jpg)



Allow us to introduce them:
PLAYER 3 (Sangheili)
Name: N’tho ‘Sraom
Affiliation: Fleet of Retribution/Special Warfare Group/Special Operations
History: N’tho ‘Sraom is the youngest member of his Special Operations unit and is one of a growing number of human sympathizers amongst the Sangheili youth. He is a fairly typical young male adult Sangheili—he began compulsory military service at the end of adolescence, and remains unmarried with no close, non-familial relationships outside of his martial order. N’tho Sraom refused to stand idly by while the Prophets replaced Sangheili units with Jiralhanae packs, and now bears deep resentment toward those Sangheili politicians who landed his kind in their current predicament.
Although N’tho ‘Sraom’s romanticized nationalism is emblematic of all Sangheili, he has developed a healthy respect for humanity—not for their physical abilities or martial prowess, but for their audacity and resolve.

PLAYER 4 (Sangheili)
Name: Usze ‘Taham
Affiliation: Fleet of Retribution/Special Warfare Group/Fleet Security
History: Although Usze ‘Taham was born into a respected merchant family he was fathered by Toha ‘Sumai—one of the preeminent swordfighters of this age. Usze graduated with honors from the top War College in the Iruiru region of Yermo, Sanghelios (a distinction he shares with Rtas 'Vadum). Shortly after receiving his first post within the Covenant Navy he was offered a place on the Prophets’ Honor Guard but he declined citing “lack of practical experience”. In truth, he had no desire to be part of a largely ceremonial unit, and at the end of his third combat tour, Usze ‘Taham again refused the post—even though his superiors warned him such behavior could be misinterpreted as apostasy.
Since that time Usze has evaded countless punitive actions, at least two assassination attempts, and served with distinction for two additional tours before the Schism. Following the dissolution of the Covenant, he was approached by the Ascetics to become one of their liaisons within the Navy.

Every player will have identical abilities – only their appearance and weapon starts are different (Elites will start with Carbines versus Battle Rifles for example, depending on the mission). So there you have it. Mystery solved. Internet dramas ended. Four player online co-op it is. And a special thanks to the test, engineering, production and design teams who worked incredibly hard to make this feature happen.
Bam!

NIGHT MAYOR
07-31-2007, 05:00 PM
oh yeah baby

shaolinsword
08-01-2007, 01:04 AM
That interview wasn't bad but the person dodged near enough every question.

4 player co-op sounds good too, but it seems strange that you co-op with some of the guys from the Prophets side

NIGHT MAYOR
08-01-2007, 02:58 AM
elites are now on the humans side after the brutes took their place in the covenant (covenant means diffrent things comming together for one common cause) elites were fighting the covenant at the end of #2 and the arbiter was helping the chief already. no other spartan is as good as master chief so it makes sense the stronger bigger elites are the ones you can control man i love this game.

shaolinsword
08-01-2007, 01:08 PM
I'm not a big fan of the halo series but this game does look promising

NIGHT MAYOR
08-10-2007, 08:18 PM
Bungie Weekly Update: 08/10/07

Posted by Frankie (http://www.bungie.net/Account/Profile.aspx?uid=6662) at 8/10/2007 5:00 PM PDT

In case you missed it on the front page, the latest edition of the Bungie Podcast is now available for download. Grab it from iTunes so we can continue our assault on the iTunes Podcast charts. Subscribe via iTunes here (http://ax.phobos.apple.com.edgesuite.net/WebObjects/MZStore.woa/wa).

For your enjoyment, we've acquired some panels from the upcoming Halo: Uprising series being put together by Marvel. Larger versions of these seven panels are available when you click on them.

http://www.bungie.net/images/News/WeeklyUpdate/sm1Uprisingp1.jpg (http://www.bungie.net/images/News/WeeklyUpdate/1Uprisingp1.jpg)

http://www.bungie.net/images/News/WeeklyUpdate/sm1Uprisingp2.jpg (http://www.bungie.net/images/News/WeeklyUpdate/1Uprisingp2.jpg)http://www.bungie.net/images/News/WeeklyUpdate/sm1Uprisingp3.jpg (http://www.bungie.net/images/News/WeeklyUpdate/1Uprisingp3.jpg)

http://www.bungie.net/images/News/WeeklyUpdate/sm1Uprisingp4.jpg (http://www.bungie.net/images/News/WeeklyUpdate/1Uprisingp4.jpg)

http://www.bungie.net/images/News/WeeklyUpdate/sm1Uprisingp8.jpg (http://www.bungie.net/images/News/WeeklyUpdate/1Uprisingp8.jpg)
http://www.bungie.net/images/News/WeeklyUpdate/sm1Uprisingp12.jpg (http://www.bungie.net/images/News/WeeklyUpdate/1Uprisingp12.jpg)http://www.bungie.net/images/News/WeeklyUpdate/sm1Uprisingp13.jpg (http://www.bungie.net/images/News/WeeklyUpdate/1Uprisingp13.jpg)



Sometimes we take a break from the normal update format to answer pressing questions that you, the people, need answers to. Today is just such a day:


Ajenteks asks,
1) How many multiplayer maps will there be at launch?
2) What is your favorite multiplayer map so far? Ske7ch's? Luke's?
3) Did the female multiplayer Spartan voice make it into the final cut?
4) Can we see Mister Chief sporting the kitten in a cowboy hat with a bow tie emblem?

1) About the same as Halo 2, more or less. We haven’t revealed them all yet, obviously.
2) Mine is one that’s briefly glimpsed in the Vidoc, Et Tu Brute. It’s a ong, narrow map with some interesting vertical stuff and is possibly the ultimate shotty snipers match, as Luke lamented in the Humpday.
3) Yes. You may select gender for voice, the default is male.
4) We’ll see about that.

Bsig asks,
Can you promise that we get the see the various movies that you are always referring to aka the impossible warthog stick and the elite head bob bug? not anytime soon i know, but eventually?



Possibly not. With each new build of the game that’s made, the older saved films become incompatible. We’ve already filled and refilled our debug HDDs time and time again. However, we will be sharing movies with you guys in the future – and of course, Humpday challenges will soon be publicly viewable by anyone with a 360 and a copy of Halo 3. We’ll occasionally recommend some cool movies too.

Sylntsniper asks,
1) There was an interesting discussion earlier on the forum about shields and health in Halo 2 vs. Halo 1. I was wondering if shields and the invisible health after that function like Halo 2? If not, how is it different?
2) This might be too close to a "plot-related" question, but since there seems to be indication that the various armor permutations will be unlocked, I was wondering if their use and/or existence had any relation to the storyline? As in, will the EVA, for example, be somehow important in the campaign?

1) The shield and health mechanism will be almost precisely identical to that seen in the Public Beta, which as most folks know, is identical in most regards to that found in Halo 2.
2) They have fictional backgrounds, with real purposes, but they are for aesthetic appeal only in Halo 3. That’s not to say that you won’t see those perms in other corners of the Halo universe.


Avateur asks, How's that water coming along, Frankie? Has it gotten even better than it already is? I can't wait to see it. :)

Actually, yes. Some slight improvements to the physics and animation, including improved watery grenade explosions and some antics with objects and water that you will only see in Campaign.

SeannyD asks,
1) Is there anything I can do to get myself a free Halo special edition? I'd be willing to do just about anything. And I mean ANYTHING. Just say the word.
2) What is the genesis of the "Believe." tagline?
1) We don’t have any, so not from us.
2) The “Believe” tagline will make itself clearer, soon.
Klind asks, Seriously: With saved films can you only record from the predesignated angles (First person, Overhead, etc.) or can you record a player controller sweeping camera. Like if I wanted to make a video mimicking the beta menu. Do you just select angles for parts of the film or do you hold down a button to record...
Does that make sense?
A film can be viewed from any angle. When you make a clip of that film, the angles and camera movements you record are retained. So when somebody views one of your clips, they see the same camera work, yes. But they may, at any time, detach and control the camera themselves.


Ibeechu asks, 1) Are we going to get a new ViDoc before launch?
2) What is the REAL release date of Halo: Uprising?
3) Does the Legendary Edition come with some form of a Bestiarum?
4) Are there weapons and/or vehicles that have NOT been shown to the public yet?
5) Are you aware that the actual meme is "Is it can be...?"
6) Confirm or Deny: Halo 3 will be the equivalent of a deep-fried pancake wrapped in another pancake and covered with WINsauce.
7) What is there left to do in Halo 3's production schedule?
1) Possibly.
2) Soon-ish.
3) An expanded digital version with more art.
4) Yes, lots.
5) What are you, a cat lawyer?
6) It is a cathedral erected of winbricks and lovemortar.
7) Polish and vacation and manufacture.

Vlad3163 asks,
Can you give us an idea of how the meta-game might be scored? I.E. How many points is a Grunt kill with a headshot?
Points and scoring techniques will be discussed in detail before the game ships. So you can figure out your combos and whatnot.

Peptuck asks,
Will Jackal Snipers be the unrelenting horror that they were in Halo 2 Legendary?
They are not so much easier, as they are more fair. And in co-op, you can always send out a chump, erm, volunteer, to spot them….

Dojorkan asks, 1) The Elephant, so far we know you can spawn players in there, but will it do the same for vehicles? Just like any other Light Vehicle spawn?
2) Will Forge allow us to spawn vehicles on maps that wouldn't otherwise have them? An Elephant on the smallest map in the game?
3) Do our Armor colors effect how the Forge's monitor looks like?

1) There is already a Mongoose in there by default, so yes.
2) Yes, but not all vehicles on all maps. Elephant is ONLY on Sandtrap, but others are more flexible.
3) No.

Dan Chosich asks,
1) Is there a kind of server list (browser) for custom games?
2) Is the Halo Xbox 360 using the 65 nm chip?
3) Does the game support 1080p?
4) Can I make my Spartan / Elite black?
5) Is the armor from Halo 1 unlockable or available Halo 3?
6) In speaking to the press, has Bungie revealed all the available multiplayer weapons, vehicles and equipment currently available in Halo 3? Or could there more surprises?
7) Can you change the weather or time of day in multiplayer?
1) No, we use an improved version of Halo 3 Public Beta’s matchmaking with far more options.
2) No idea.
3) Yes, if your system does – through component or HDMI (depending on your TV and 360) and it is (wonderfully) scaled.
4) Not quite. But darker colors are available.
5) We have many unrevealed armor perms, all of which are secret right now.
6) There are surprises left.
7) Nope.
GhaleonEB asks,
1. How complete is the music implementation in the game so far? You had mentioned it was being added as recently as a few weeks ago, and I'm curious how it's progressed.
2. Will we see any game footage from Bungie before the game launches?
3. Does Luke really whore the long rifle as much as it sounds?
1. Very. Finishing touches were made last night. 99%, I’d call it.
2. Possibly.
3. More than you know.

DarkSim asks, 1. What's with Bungie's "professional" news writers filling their articles with super lame internet memes and trends?
2. And exactly how much space is there in the Elephant?

1. We are trying and failing to be as edgy and mature as “DarkSim”
2. Enough to fit all members of both teams, two Mongooses and a Scorpion. Seriously.

Jordan 117 asks, There are at least two full-page ads floating around that deal with the same spoilerish content. You've said before that these ad designers have no access to the end of the game and that it's all just "flavor". It's still disconcerting, though, that both imply the same ending, and have the same "tone". And Marty's ominous warning sure didn't help. In any case, are the ad folks really basing their marketing efforts on what they're guessing is the ending? Please tell me their just blowing smoke.
Assuage me, Frankie. Assuage me good.
PS: When will we (or will we?) hear more about Bungie's multi-city antics? "Mysterious criteria", indeed...
A. There are no spoilers of any kind in the marketing. You have my guarantee, and Marty literally freaks out every time he reads any story content, such as when I mentioned that Spartan 117’s real name was “John.” Seriously.
Konrad asks,
Are the co-op characters going to be AI's when you're not playing co-op? And if so, will they be stupidly invulnerable? Only the Arbiter is there for some of the time when you play solo, and he’s not invulnerable.

Kanbo asks, Can we have an exact or close number on the armor variants that will be available to us?
Nope. It’s plenty, and there are thousands of possible combos.
Plsh asks,
The live action shorts. How many will there be and when-ish?
A couple more, and ohmygod I just saw a still from one that made me pee. When, soon-ish.

[B]Baratos asks,
1. How do grunts reproduce?
2. What’s the weirdest glitch you came across while testing Halo 3? 1. Frantically.
2. I would call the recent tumbling Elephant glitch the weirdest.

Scarab asks,

Will there be any invulnerable allies in Halo 3? Not really, no.

Geary asks,

What is the meaning of life? Consume and reproduce. Await further instructions.

Masterskill asks,
Can we get a screenshot with the Forge UI, just to get a little taste of the features and stuff? I realize everything’s not final at the moment, but I think we'd all like to see what’s up.
Not from us, or at least not yet. Try EGM or Edge for a taste.

Elchupanebre asks,
1) In Co-op, do any of the Characters you play as ever need to stray from the pack and go do a separate task (ala Gears of War)? Or does everyone just stay together, and go do the single task at hand the entire game? I was wondering if me playing as the Arbiter in Co-op for my first play through will restult as a different experience than if I had played as the Chief.
2) When you are watching a saved film and are in the free-camera mode, does the camera collide with the level? Does it collide with the Objects within the level? And is it affected by the level border barrier?
3) Will the saved films playback feature a depth of field tool? So you can focus the camera on objects (mainly for machinama)?
4) And Will you be able to piggy-back the camera on to objects to get an attatched camera? Such as the mongoose drive by shot on the ViDoc?
1.Generally you need to stay together (with plenty of room to spread out) and if you get way too far away, you’ll warp together.
2.Camera smoothly slides onto invisible soft surfaces, so you can’t pass through the floor, for example.
3. No DOF for you.
4. Only players, and by association, the vehicles they are driving.

brown_dogg
08-10-2007, 09:46 PM
Flamethrower
Bungie originally planned to include the flamethrower in Halo 2, but decided its removal was necessary. "It wasn't just balance in Halo 2, it was also performance," Bungie lead writer Frank O'Connor told IGN. "Obviously the 360 makes things like that significantly easier. In Halo 3, we can control where it goes a lot better. [The flamethrower] obviously features a lot in campaign. But in multiplayer it doesn't have to be in every multiplayer playlist and map." And if Bungie finds that the flamethrower is overpowering a map or gametype, it can easily be removed.

The flamethrower does things that just weren't possible in Halo 2. This is, more or less, a living flame. "If you shoot a pillar, the liquid in the flamethrower will adhere to it and burn there," O'Connor explained. "Likewise with the floor and with bad guys. It will cause continual damage to a vehicle. When the flames start to cool down and evaporate, it stops causing damage. If you're lucky enough to keep it on a Warthog, then you will in fact take it down with a flamethrower."

http://xbox360media.ign.com/xbox360/image/article/812/812177/halo-3-20070810044503823-000.jpg (http://media.xbox360.ign.com/media/734/734817/img_4782190.html)
For those who have grown fond of the bubble shield, O'Connor confirmed that the gadget will provide safe haven from fire. "It will wash over the shield. It will actually burn on the surface of the shield."

In the words of Crank's Jason Statham, "How f***ing awesome was that?"

The flamethrower does come at a bit of a cost. The bursts last just three seconds and you'll need to pump the trigger once a burst dries out. This is a turret weapon, like the missile pod. That means you'll be controlling it in a third-person view and will move slowly.

Right click to save 360° view of flamethrower (http://xbox360movies.ign.com/xbox360/video/article/812/812177/halo3_ign_flamethrower.mov)

http://xbox360media.ign.com/xbox360/image/article/812/812177/halo-3-20070810021014301-001.jpg (http://media.xbox360.ign.com/media/734/734817/img_4781494.html)
M7057 / Defoliant Projector
Official Designation: M7057/DP
Length (o/a): 116.8 cm (46 in.)
Weight (empty): 45.8 kg (101 lbs)
Weight (loaded): 55.5 kg (122.5 lbs)
Cartridge: Pyrosene-V
Max. effective range: 13.4 meters (44 ft)
Magazine capacity: 9 x three-second bursts

Unit Replacement Cost: cR. 1,520.00

Description:
The M7057/DP is a standard chemical flamethrower, which projects and ignites a stream of a volatile, semi-liquid fuel. Flamethrowers are cumbersome and relatively difficult to use (psychologically as well as mechanically).

Observations:
Referring to the M7057/DP as a weapon1 is a bit of a misnomer as the dee pea in its nomenclature indicate that it is a defoliant projector—to be used to rapidly clear away heavy foliage for in-theater construction projects and to destroy new or persistent growth from emplaced and/or hardened military assets. That having been said; despite being all but obsolete militarily its effectiveness as a psychological weapon is undeniable—unfortunately the psychological effect is a double-edged sword.

Remarks:
"makes short work of weeds and thickets—but I wouldn't carry one into combat. Not on your life."
"I can see where it would be real effective in ousting dug in troops, but you aren't gonna be making any friends using it that way."

"I don't see where carrying around a big can of super-flammable stuff right next to my **** is such a good idea."

"You know those things ship with a cart, right? You aren't expected to carry them anywhere… they are not a weapon that you use on people… not even on alien people."

"I hate me some baby kongs, and I will kill every man Jack of 'em that I see, but I don't think I could burn 'em—best to draw the line somewhere and that seems like it."

"Foxtrots die pretty quick once you put the fire to 'em. We ought 'a burn 'em all. Low-life bastards. Burn all those low-life alien foxtrots."

"Gotta get too close for it to be any use offensively—if you're gonna use it as a weapon best to use it in a defensive role—fill up passages and weak-points in your perimeter with fire."

"It takes a certain kind'a lunatic to use a flamethrower… all I'm sayin'."

1 That the M7057/DP has been frequently pressed into service as a primitive energy weapon of sorts is a distressing but irrefutable fact. It is one in a very small number of items available to UNSC personnel that remotely earmarks the user for a full battery of psychological tests.

brown_dogg
08-10-2007, 09:47 PM
Firebomb
The firebomb shares many of the properties of the flamethrower. It's an explosive that will set things on fire. Of course, this is a more portable solution than the cumbersome flamethrower. "Obviously, we've had that extra grenade spot in the UI for a while," O'Connor said. "It works like any other grenade. So you can have spike, plasma, frag, and flame now. If you think about it, that gives you the same amount of grenades as Halo 2 did -- it's just all different flavors."

"It has a very similar level of damage as [the flamethrower]. It works pretty much the same way. It's very dangerous to get hit by one directly. It will explode and splash over you when it hits." So, you thought the spike grenade was cool, huh?

Just as gamers found interesting uses for the new grenades and gadgets introduced in the beta, the firebomb is good for more than just blowing up the opposition. The firebomb will be a useful tool in multiplayer games like CTF to cut off a flag-runner. "You can [create walls of flames]," O'Connor said. "You can block an exit by throwing down a couple of fire bombs. It will create a small wall of flames that it's not smart for someone to walk through."

http://xbox360media.ign.com/xbox360/image/article/812/812177/halo-3-20070810021015395-001.jpg (http://media.xbox360.ign.com/media/734/734817/img_4781496.html)
Type-3 Antipersonnel / Antimateriel Incendiary Grenade
Official Designation: Type-3 AP/AM
Length (o/a): 30.5 cm (12 in.)
Weight : 3.6 kg (8 lbs)
Filler: Unknown
Killing radius: 3.4 meters (8 ft)

Unit Replacement Cost: cR. NA

Description:
The type-3 incendiary grenade is used to destroy materiel. The filler of the type-3 AP/AM grenade burns for 4.5 seconds and can damage, immobilize, or destroy vehicles, weapon systems, or munitions. It can also be used to temporarily block enemy movement through restrictive areas. It has acquired the monikers "Molotov" and "firebomb".

Observations:
The type-3 incendiary grenade can be thrown 10 meters by the average soldier. The casing of the device is converted to a molten state, which burns at approximately 2200° C. It must be noted that looking directly at the incendiary grenade as it burns; the intensity of the light is potentially hazardous to the retina.

Remarks:
"The filler seems to be a liquid or a gel or something; it dissipates pretty rapidly under water—I don't know how it would behave in hard vacuum."

"It doesn't burn under water--unless it's already on something and burning. A thermite grenade will burn under water and that crap has been around forever. Hey, is it just me or does Brute tech seem to be all over the map? Either there's no info sharing on Brutonia or something bad happened."

"It sure don't seem like it was meant for burnin' materiel, seems more like it was meant for burnin' personnel."

"Baby Kongs use 'em exclusively as eh pea grenades. Actually Kongs tend to capture or abandon materiel more often than they deny it. "

"None of the other alien foxtrots use 'em. Either the bravo kilos don't trust 'em with 'em or the rest of 'em ain't as keen on burnin' folk as kilos are."






sourcE: http://xbox360.ign.com/articles/812/812177p1.html

NIGHT MAYOR
08-13-2007, 01:42 AM
thanks i have those articles ready to be pasted :)

NIGHT MAYOR
08-13-2007, 01:55 AM
beta glitch where you can see a spartan face.

TXygNGjdh2c

NIGHT MAYOR
08-14-2007, 02:19 AM
file:///C:/DOCUME%7E1/Ryan/LOCALS%7E1/Temp/moz-screenshot-10.jpgThe Flamethrower





Posted by lukems (http://www.bungie.net/Account/Profile.aspx?uid=2285405) at 8/13/2007 11:41 AM PDT

http://www.bungie.net/images/News/InlineImages2007/flamethrower2.jpg (http://download.microsoft.com/download/1/3/b/13ba0977-9968-4232-a19c-7fd285e8a97f/flame3rd2.mov)
Right click and Save Target As (http://download.microsoft.com/download/1/3/b/13ba0977-9968-4232-a19c-7fd285e8a97f/flame3rd2.mov)

M7057 / Defoliant Projector
Official Designation: M7057/DP
Length (o/a): 116.8 cm (46 in.)
Weight (empty): 45.8 kg (101 lbs)
Weight (loaded): 55.5 kg (122.5 lbs)
Cartridge: Pyrosene-V
Max. effective range: 13.4 meters (44 ft)
Magazine capacity: 9 x three-second bursts

Unit Replacement Cost: cR. 1,520.00
Description:
The M7057/DP is a standard chemical flamethrower, which projects and ignites a stream of a volatile, semi-liquid fuel. Flamethrowers are cumbersome and relatively difficult to use (psychologically as well as mechanically).
Observations:
Referring to the M7057/DP as a weapon[1] is a bit of a misnomer as the dee pea in its nomenclature indicate that it is a defoliant projector—to be used to rapidly clear away heavy foliage for in-theater construction projects and to destroy new or persistent growth from emplaced and/or hardened military assets. That having been said; despite being all but obsolete militarily its effectiveness as a psychological weapon is undeniable—unfortunately the psychological effect is a double-edged sword.
Remarks:
“makes short work of weeds and thickets—but I wouldn’t carry one into combat. Not on your life.”
“I can see where it would be real effective in ousting dug in troops, but you aren’t gonna be making any friends using it that way.”
“I don’t see where carrying around a big can of super-flammable stuff right next to my xxxx is such a good idea.”
“You know those things ship with a cart, right? You aren’t expected to carry them anywhere… they are not a weapon that you use on people… not even on alien people.”
“I hate me some baby kongs, and I will kill every man Jack of ‘em that I see, but I don’t think I could burn ‘em—best to draw the line somewhere and that seems like it.”
“Foxtrots die pretty quick once you put the fire to ‘em. We ought ‘a burn ‘em all. Low-life bastards. Burn all those low-life alien foxtrots.”
“Gotta get too close for it to be any use offensively—if you’re gonna use it as a weapon best to use it in a defensive role—fill up passages and weak-points in your perimeter with fire.”
“It takes a certain kind’a lunatic to use a flamethrower… all I’m sayin’.”

[1] That the M7057/DP has been frequently pressed into service as a primitive energy weapon of sorts is a distressing but irrefutable fact. It is one in a very small number of items available to UNSC personnel that remotely earmarks the user for a full battery of psychological tests.


http://www.bungie.net/images/News/InlineImages2007/flamethrower.jpg

NIGHT MAYOR
08-14-2007, 02:21 AM
Incendiary Grenade





Posted by lukems (http://www.bungie.net/Account/Profile.aspx?uid=2285405) at 8/13/2007 11:40 AM PDT

http://www.bungie.net/images/News/InlineImages2007/firebomb.jpg


Type-3 Antipersonnel / Antimateriel Incendiary Grenade
Official Designation: Type-3 AP/AM
Length (o/a): 30.5 cm (12 in.)
Weight : 3.6 kg (8 lbs)
Filler: Unknown
Killing radius: 3.4 meters (8 ft)

Unit Replacement Cost: cR. NA
Description:
The type-3 incendiary grenade is used to destroy materiel. The filler of the type-3 AP/AM grenade burns for 4.5 seconds and can damage, immobilize, or destroy vehicles, weapon systems, or munitions. It can also be used to temporarily block enemy movement through restrictive areas. It has acquired the monikers “Molotov” and “firebomb”.
Observations:
The type-3 incendiary grenade can be thrown 10 meters by the average soldier. The casing of the device is converted to a molten state, which burns at approximately 2200 °C. It must be noted that looking directly at the incendiary grenade as it burns; the intensity of the light is potentially hazardous to the retina.
Remarks:
“The filler seems to be a liquid or a gel or something; it dissipates pretty rapidly under water—I don’t know how it would behave in hard vacuum.”
“It doesn’t burn under water—unless it’s already on something and burning. A thermite grenade will burn under water and that crap has been around forever. Hey, is it just me or does Brute tech seem to be all over the map? Either there’s no info sharing on Brutonia or something bad happened.”
“It sure don’t seem like it was meant for burnin’ materiel, seems more like it was meant for burnin’ personnel.”
“Baby Kongs use ‘em exclusively as eh pea grenades. Actually Kongs tend to capture or abandon material more often than they deny it. ”
“None of the other alien foxtrots use ‘em. Either the bravo kilos don’t trust ‘em with ‘em or the rest of ‘em ain’t as keen on burnin’ folk as kilos are.”

shaolinsword
08-14-2007, 03:50 AM
Reading through the Q&A and I'm wondering seeing as they had the chance to ask near enough any question about Halo, why would you ask about the fuckin water?

Nice weapon designs. I'm liking the idea of the flamethrower, can't wait to use it on....well anything that burns (preferrably people though) I seem to be going off Halo more and more the closer it gets for some reason, I'm still gonna buy it though

NIGHT MAYOR
08-14-2007, 04:45 PM
hahaha obviously you did'nt play the beta - shits awsome now - splashtacular

shaolinsword
08-15-2007, 01:16 AM
Nah, I played it. Ended up stealing my time, but people ruined it for me and shotty sniper was wasted on it, there wasn't really a decent sniper lvl

11th Chamber
08-15-2007, 01:39 AM
bought my copy today. Just gotta wait til Sept. 25th to pick it up

NIGHT MAYOR
08-15-2007, 03:53 AM
sweet, i pre-ordered mine at EB but did'nt order the helmet - the one below that but figured out and ordered it else where cause it was sold out australia wide thru EB. so - basicly i got two copys waiting for me - should cancle that other one :mmmyah::t:thumbup:

NIGHT MAYOR
08-15-2007, 03:55 AM
hey i just thort - since australia is ahead of america etc. we'll be playin it b4 you guys, austalia and so forth only online.

NIGHT MAYOR
08-17-2007, 02:05 AM
Halo Universe: UNSC Weaponry

Posted by lukems (http://www.bungie.net/Account/Profile.aspx?uid=2285405) at 8/15/2007 4:23 PM PDT

While Story guardian Robt McLees was asleep, we broke into his computer and took pages from the story bible: this week's Halo Universe looks at four pieces from the UNSC's weapons cache.

The M6G Pistol (http://www.bungie.net/projects/halo3/content.aspx?link=h3pistol)
The M9 Fragmentation Grenade (http://www.bungie.net/projects/halo3/content.aspx?link=h3fraggrenade)
The M7 / Caseless SMG (http://www.bungie.net/projects/halo3/content.aspx?link=h3smg)
The M90A Shotgun (http://www.bungie.net/projects/halo3/content.aspx?link=h3shotgun)

^links

NIGHT MAYOR
08-19-2007, 08:10 AM
b9mbm-ef3vI&NR
http://www.bungie.net/projects/halo3/asset_thumb_viewer.aspx?at=59&cc=21

NIGHT MAYOR
08-22-2007, 04:45 PM
0Bbtv3lpQww
two new additions to the halo 3 game.

'gravity hammer'

and the 'elephant'

NIGHT MAYOR
08-23-2007, 04:51 PM
K2bU9JtJxkY
gJ9hD_qPClc
mc68uxq_3aw

NIGHT MAYOR
08-23-2007, 04:52 PM
yippeeee

NIGHT MAYOR
08-27-2007, 02:42 AM
glf-wZ6TLmk

Icurus
08-29-2007, 11:39 PM
If you live in New York City, and you dont care about the legendary edition, just come to videogamesnewyork at E. 6st. and Cooper in Manhattan. They are selling Halo 3 on the 18th. Those people get shit mad early.

NIGHT MAYOR
09-01-2007, 11:47 PM
5yxvjxJYjvQ

*german* halo vors

NIGHT MAYOR
09-08-2007, 07:06 PM
file:///C:/DOCUME%7E1/Ryan/LOCALS%7E1/Temp/moz-screenshot-11.jpgBungie Weekly Update: 9/7/07

Posted by Frankie (http://www.bungie.net/Account/Profile.aspx?uid=6662) at 9/7/2007 6:03 PM PDT

Pictures are worth a thousand words. So here's a seven million word update (or something).



http://www.bungie.net/images/News/WeeklyUpdate/kotochiefblupistol.jpg
The above and below images are of the Kotubukiya Halo 3 statues. These 12" statues will retail for $99.99 will be available this fall.

http://www.bungie.net/images/News/WeeklyUpdate/kotochiefblusword.jpg
The Blue Spartan is available exclusively in partner with the 7-11/Mountain Dew (http://www.beinthegame.com/) sweepstakes.

http://www.bungie.net/images/News/WeeklyUpdate/kotochiefgrnpistol.jpg
The Green Spartan is available at Gamestop (http://www.gamestop.com/)in the US.

http://www.bungie.net/images/News/WeeklyUpdate/kotochiefredpistol.jpg
The Red Spartan is available exclusively at UK retailer Gamestation (http://www.bungie.net/Tools/www.gamestation.co.uk). That's Brute armor at his feet.



http://www.bungie.net/images/News/WeeklyUpdate/p_hl1_CORTANA%20001.jpg
Above and below are a selection of figures from the upcoming McFarlane Toys line of Halo 3 collectibles.

http://www.bungie.net/images/News/WeeklyUpdate/p_hl1_CHOPPER%20001.jpg
Much safer when no one is piloting it.


http://www.bungie.net/images/News/WeeklyUpdate/p_hl1_JACKAL_SNIPER%20002.jpg

http://www.bungie.net/images/News/WeeklyUpdate/p_hl1_WARTHOG%20006.jpg
Looks like it's jumping, doesn't it?


http://www.bungie.net/images/News/WeeklyUpdate/p_hl1_JACKAL_SNIPER%20003.jpg
Still tough in Halo 3, but much more fair.


http://www.bungie.net/images/News/WeeklyUpdate/p_hl1_CORTANA%20002.jpg
Make Sexy Time!


http://www.bungie.net/images/News/WeeklyUpdate/p_hl1_BRUTE%20003.jpg

http://www.bungie.net/images/News/WeeklyUpdate/p_hl1_BRUTE%20004.jpg

http://www.bungie.net/images/News/WeeklyUpdate/p_hl1_BRUTE%20005.jpg
I can has Rukt Fist?

http://www.bungie.net/images/News/WeeklyUpdate/p_hl1_MASTER_CHIEF%20001.jpg

http://www.bungie.net/images/News/WeeklyUpdate/p_hl1_MASTER_CHIEF%20016.jpg
DO WANT


http://www.bungie.net/images/News/WeeklyUpdate/bungienetcol.jpg
A little collage of snippets from the new Bungie.net

Icurus
09-12-2007, 12:11 AM
Yo, these guys are selling HALO 3 early. Just order it from them or if you live in NYC, go to their store and buy it from them.

http://videogamesnewyork.poptoast.com/

NIGHT MAYOR
09-16-2007, 05:01 PM
Bungie Weekly Update 09/14/2007

Posted by Frankie (http://www.bungie.net/Account/Profile.aspx?uid=6662) at 9/14/2007 4:20 PM PDT


We’re working on review events right now. From all over the world. Letting the press get their hands on Halo 3 and tell you whether it’s worth $60 or not. Luke was in New York, François (one of our designers) was in France and I was here in Kirkland with the gaming press. So we’re crazy busy, but there’s still some time for this penultimate update before the game launches on the 25th. Next week I am in Mexico City and then heading to NY for the launch festivities there.
Creamed
Some of the Bungie boys are in New Zealand this week, working with Peter Jackson on the Halo project. For fun, they got to drive around in a real, functioning Warthog. At the wheel, Curtis Creamer, producer extraordinaire –on the turret, Mr. CJ Cowan our cinematics director, and Harold Ryan, studio head rides shotgun. The powerful, four-wheel steering and almost perfect replica of the Hog is fast and agile. Amazing then that Curtis uses these abilities to smash it into what he describes as “the illogical wall section” at a parking lot near Weta.
Right click to save the madness:

http://www.bungie.net/images/News/WeeklyUpdate/creamed.jpg (http://download.microsoft.com/download/c/9/4/c9458c07-8eb4-49e1-89f3-3215fc0439f8/creamed.AVI)
This is the type of grin you have when you are an eater of...

SPOILERS AHEAD (next week)

BE CAREFUL ON BUNGIE.NET next week.

Hi-res screenshot galleries allow folks to take shots from any moment in Saved Films. Since Saved Films can be made of Campaign moments and uploaded to Bungie.net instantly, player profiles CAN AND WILL CONTAIN SPOILERS - so don't surf random Gamertags until you've completed the game. They could LITERALLY have the final frame of the game as a screenshot on their file share.

Campaign shots will generally be replaced with a SPOILER gif in more publicly facing areas - but individual player profiles ARE NOT SAFE and never will be! Use careful judgment.


Next week Bungie.net will be relaunched with a lot of this new functionality – and it is AWESOME stuff. Truly mindblowing. Everything we did for Halo 3 has been turned up to 11. But starting late next week, the game is going to start escaping from retailers, showing up on reviewers desks and even Bungie employees will be playing just before the launch. So steer clear if you don’t want to see spoilers. Got it?

The Legend of Wolfie’z Jerky
Readers and players often send us stuff. Cards, emails, death threats, so when a player sends us three hundred pounds of gourmet Jerky, it puts a shine on our day. That’s precisely what Wofie did. A member of the Seasoned Gamers clan, he sent us a huge box of delicious jerky to celebrate the completion of the game. He asked for no recognition, nor shout out, nor mad props, but he gets them anyway. We ate all of the Jerky. As something of a gourmand, I can definitively state that the “Hot Sauce Jerky” available (along with many others, at www.wolfiez.net (http://www.wolfiez.net/), is the greatest I have ever chewed.
It was especially welcome, since, post-crunch, we don’t get free food anymore. It was devoured.


Luke’s Tale

Across the entire nation in New York City a bunch of reviewers, reporters and folks who sometimes write about games for their jobs came by the Westin Hotel in Times Square to spend some time with a reviewable build of Halo 3. The conference room where folks played is a low-lit room full of white couches and comfortable chairs and the usual armament of slick TVs and surround sound headsets for maximum Marty pleasing. A lot of the folks coming by will end up penning quick blurbs for their respective outlet, the guys from a famous Men’s mag spent the better part of an afternoon playing the Campaign together -- did they finish? No, definitely not, but they probably aren't planning on writing in-depth reviews of the game like the enthusiast publications Frankie at Bungie entertained on the West Coast this week.

A couple of VERY high profile journalists teamed up on Monday first thing in the morning to march through the game on Heroic, co-operatively. The competitive banter between the two as they made their way--sometimes stumbling, sometimes struggling and sometimes giggling--through Halo 3. After the third mission, I suggested that they turn on Campaign scoring and the claims of “who was owning who” evaporated as cold, hard, proof appeared on the lower right hand screen of their respective UIs.
Only a handful of other journalists on the East Coast were in it for the long haul, but we also had the distinct pleasure of welcoming HBO’s Claude and Miguel into the fold for what would become an epic playthrough of Halo’s campaign. I jumped in for a few levels of co-op with Claude near 11 p.m. on his epic adventure (these events were scheduled to run from 9 a.m. to 2 a.m., Monday-Wednesday) and after finishing the fight Miguel said the ending was “perfect.” As exciting as it is to get to see folks play through the game, Bungie is pretty excited to see all of you get to begin making your way though the various parts of Halo 3.
On Thursday night, Joe Tung and I met up at the Lincoln Center AMC IMAX for the Pontiac-sponsored Halo 3 First to Play event. On display was the Halo 3 Street Edition Pontiac, and of course, some Halo 3. Similar to the IMAX Seattle event and IMAX San Francisco event earlier this week, Joe and I did a campaign demo, a Saved Films presentation and did a brief introduction to the Forge. Where other demos have seen Tsavo Highway played, Joe and I decided to play a segment from the next mission in the game – The Storm.
The Storm takes place in the ruined port city of Voi and features a delicious mix of vehicular combat in sprawling bowls full of Brutes, Ghosts, trouble and mayhem as well as some intense interior battles, we showed attendees the first bit of the mission and reactions ranged from “OMG” to “POPCORN” except for when Joe and I died, and we did, often.
After our demo was over and our big mouths had the microphones taken away from them, attendees got to do what they really came for, play Halo 3. We had two separate games set up, one in the IMAX theater and one outside of it playing 8 player multiplayer on a variety of announced maps (speaking of unannounced maps, it sure would make sense to learn more about those in the coming week, wouldn’t it?). Over the course of several hours, tons of games were played, Overkills were earned, hilarity and soda were sprayed all over the monitors and copious amounts of trash were talked.
Joe Tung and I played in a couple of games, the first was a 2v2v2v2 on Guardian where we narrowly escaped defeat – the map was a little zany with desperate newb grenades killing us at every turn, but we hung on and stuck around to play another 2v2v2v2 on Last Resort. If Guardian is Lukeout, Last Resort was Tung Town. From the Long Rifle, to masterfully deployed equipments, the baritone-y exclamations of “OH MY GOD” were spitting from Joe’s mouth like the bullets from dual SMGs. The spittle of his trash talk dotted the foreheads of the Halo faithful on site.
Later in the night we headed back into the IMAX theater to play a couple of other games in 4v4 Team Slayer. We remained firmly unbeaten, crushing the will and soul of a kid who claimed to have “never lost in Halo 2” – ninjas are looking at his Internet connection now and some kid who bet me $50 that he could beat me in Halo 3 failed completely to pay up after I beat him in front of his friends. No worries, though, I would’ve given the $50 to some kid in the stands Johnny Damon style. The event was well-run and a blast and we really appreciate folks getting in line at 6 p.m. the night before to come check out Halo 3.

Frankie’s Malarkey
I was here in Kirkland running the West Coast review events, with a couple of dozen video game press luminaries and the odd newspaper filling up our lab. Our main role was simply to provide support – explain controls and deliver snacks. We mostly left the journalists to themselves and let them play through at their own pace, undisturbed.
We started at 9am and went through to 2am for four days straight. Our PR guys from MS and Edelman were true heroes, sticking through the entire event and helping arrange food for the starving journos. It’s obviously vital that we can’t interfere with them while they play and it was kind of eerie. In our lab they were playing on 1080p Sharp Aquos sets, with surround headphones on brand new Elite consoles, running the finished retail game.
The only sounds (during Campaign playthroughs) were the occasional curse as a Jackal sniper ended a battle. Otherwise it was eerie silence. It’s scary for us because we can’t tell what they’re thinking. The groups of journalists got on very well, in spite of working for rival publications –and played a ton of co-op, multiplayer and Forge. Campaign scoring seemed very popular and I can say that some of the press are total achievement whores. A small group came back after they were theoretically done, to go through co-op on Legendary because they were missing one scoring item they felt they could unlock.
We were able to show them all the features and more importantly, let them play around at their own pace. The stuff being made in Forge was incredible. Will Tuttle’s baseball variant – VIP checkpoints for bases, Gravity Hammers for bats and Rockets for baseballs was a real eye opener. A well struck rocket will corkscrew out of the park (Valhalla) like a failed NASA launch, complete with contrail.
Another group built a kind of GeeBee air rally – flying Hornets through aerial checkpoints in a race against time on Sandtrap. Watching these guys put together Forge maps, both subtle and crazy, reminds us that we really have no good way to predict what kind of content that you guys are going to produce.
We also showed off the Making of documentary from the Limited Edition, the Bungie AV Calibrator, all of the extras from the two discs as well as some locked armor perms that require a lot of Live play to find. Including the most secret one of all….
NASCAR Cometh
A one-off Halo-themed NASCAR will tsake to the tracks in the Dover Nextel Cup series on Sunday the 23rd – a couple of days before launch. It’s going to be driven by David Stremme for Chip Ganassi Racing is covered in Halo 3 livery, as well as the usual plethora of sponsors. The cool part is that David Stremme is allegedly a real Halo fan. We’ll keep our fingers crossed that he wins.

http://www.bungie.net/images/News/WeeklyUpdate/Nascarh3whee.jpg
I like to go fast.
Dark Rising
Somebody asked me if Halo 3 had a built in brightness setting, like Bioshock. The short answer is yes, and it is found in the Settings menu, accessible at any time from the start menu. Subtitles can also be turned on from here at any time.
TV Nation
Our TV commercial also aired this week, and caused lots of noise and fuss. You can check out more of the commercial and the amazing Diorama (including the chance to fly around in it in a 3D Flash environment) here:


http://www.bungie.net/images/News/WeeklyUpdate/diorama.jpg (http://halo3.com/believe/test/shell.html)
Your history project scores an "A," young Stanley.
OK, we know they hype is getting intense, but this is just funny:
http://www.youtube.com/watch?v=kvanJYOGlus

Cuchulain
09-19-2007, 07:20 AM
i see famico, japans most respected games magazine gave it 37 out of 40. said its fuckin awesome, in japanese, which is a huge surprise, as they don't like xbox or first person shooters. cannot wait. and in the game store GAME in ireland, its only €1! trade in 2 decent games against halo3 and its €1. fucking gift :b

kurupt_kw
09-20-2007, 12:43 PM
Well I finally preordered the game a couple of days ago. I never got into the beta and haven't been reading too much about the game as I didn't want to kill the game before I even played it. That said, now that I have set up the preorder and the game is only a few days away.....I'm getting pumped!!!!! It will be my first experience on Halo multiplayer too since I have only been online since the 360.

NIGHT MAYOR
09-20-2007, 04:57 PM
hahaha see you there you shoulda played H2 on the 360 man

11th Chamber
09-22-2007, 05:40 PM
http://youtube.com/watch?v=1j2Zl2cByRw

Halo 3 haters can now officially eat a dick

Icurus
09-22-2007, 08:50 PM
Campaign is amazing, ill finish it before release date. Cant play online since the servers are shut till tuesday.

wufan10304
09-23-2007, 04:28 PM
Halo 3 is getting good scores everywhere..cant wait to cop this tuesday morning..here is gamespots review

http://www.gamespot.com/xbox360/action/halo3/review.html?sid=6179646&tag=topslot;title;1&om_act=convert&om_clk=topslot

NIGHT MAYOR
09-23-2007, 04:53 PM
i pick up my legit copy in 17 hours. yeah boi.