brown_dogg
04-08-2007, 05:06 PM
Gametype's called "Annex", and it's like a "Territories" (Halo 2) kinda thing.
From IGN.com:
A round is won in Annex by winning and maintaining control over specific map locations. The objective points are based on weapon spawn locations and will be active one at a time. Points are awarded each second that a team controls one of the objectives with a maximum of 60 points to be split between the two teams for each point. Once an objective has been drained, the next is selected at random.
Winning scores can be adjusted by the players with a minimum of 120 and a maximum of 480. First one to reach the score wins, regardless of the number of kills either team accumulates. Respawns are set to infinite, but they come in waves every 15 seconds rather than being based on when a particular player dies.
The amount of player customization goes further than the winning score. Adjustable options include:
Selected Map: Which map or series of maps to use.
Number of Rounds: Number of rounds required to win the match.
Bleed-out Duration: Amount of time before a player dies while DBNO.
Round Score: Number of points required to win a round.
Friendly Fire: In a player match, whether teammates can damage each other.
Private Slots: In a player match, number of player slots reserved for friend invites.
Weapons Swapped: In a player match, whether the person who sets up the match can determine whether weapons that appear in the maps are replaced or removed.
It was posted on the Gears of War webpage, with a release date for April 9th, but the update was pulled down because they haven't decided on a release date yet. I'm thinking it should be in the next two weeks though.
From IGN.com:
A round is won in Annex by winning and maintaining control over specific map locations. The objective points are based on weapon spawn locations and will be active one at a time. Points are awarded each second that a team controls one of the objectives with a maximum of 60 points to be split between the two teams for each point. Once an objective has been drained, the next is selected at random.
Winning scores can be adjusted by the players with a minimum of 120 and a maximum of 480. First one to reach the score wins, regardless of the number of kills either team accumulates. Respawns are set to infinite, but they come in waves every 15 seconds rather than being based on when a particular player dies.
The amount of player customization goes further than the winning score. Adjustable options include:
Selected Map: Which map or series of maps to use.
Number of Rounds: Number of rounds required to win the match.
Bleed-out Duration: Amount of time before a player dies while DBNO.
Round Score: Number of points required to win a round.
Friendly Fire: In a player match, whether teammates can damage each other.
Private Slots: In a player match, number of player slots reserved for friend invites.
Weapons Swapped: In a player match, whether the person who sets up the match can determine whether weapons that appear in the maps are replaced or removed.
It was posted on the Gears of War webpage, with a release date for April 9th, but the update was pulled down because they haven't decided on a release date yet. I'm thinking it should be in the next two weeks though.