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View Full Version : BioShock 2 Video Game, Exclusive Debut Gameplay


Storm
04-10-2009, 01:11 AM
http://www.gametrailers.com/player/47807.html

According to Eurogamer mod Pirotec, 2K have taken a couple of concepts from other games, one such example of this is Crackdown, the biggest piece of info is that the Big Sister could be killed at any time during the game as it’s no intergral to the story.

Find more info after the jump.


Also, little sisters act a bit like the ‘wanted’ level in GTA this time around, the more you adopt, the more splicers etc come after you, but in return you can get them to harvest more adam. Then when you reach a certain ‘wanted’ level by adopting enough, the big sister gets dropped into the game world to hunt you down, much like the helicopter.
Also, little sisters act a bit like the ‘wanted’ level in GTA this time around, the more you adopt, the more splicers etc come after you, but in return you can get them to harvest more adam. Then when you reach a certain ‘wanted’ level by adopting enough, the big sister gets dropped into the game world to hunt you down, much like the helicopter.
The big sister can be killed at any point in the game btw, if you are good enough http://s.wordpress.com/wp-includes/images/smilies/icon_wink.gif she’s not that integral to the plot which is more about self discovery than killing something, she’s just a mechanic to stop you harvesting too many little sisters.
The little sister thing is pretty neat, you kill another big daddy then get given a choice of adoption or harvest. Here is the thing, and here is why they are saying it’s not quite as ‘good vs evil’ this time, if you choose to adopt, you can either take her to a port hole and free her from rapture, or keep her with you for a bit, if you kill enemies, she’ll harvest them for adam which you get a small % of (she gets the rest for herself!). But like I said earlier, the more you have doing this, the more the game tries to kick your ***.
This also opens up the ‘be a complete *******’ option of having her harvest for a bit, and then killing her anyway.
Hehe, and now for the grand finale. Playable flashbacks in a pre-bioshock1 rapture. I’ll let the proper press tell you the rest of the boring stuff http://s.wordpress.com/wp-includes/images/smilies/icon_wink.gif
Something to consider is they know that everybody is expecting some huge twist again, and I suspect the real surprise will be that they’ve got the nerve not to take the easy options. Andrew Ryan isn’t alive, Big Sister isn’t Tenenbum (who is your ‘radio buddy’ for the first part of the game, much like Atlas was in Bioshock1) etc etc.

Paranoid
04-10-2009, 04:47 AM
I enjoyed the first Bioshock

Very epic game

The sequel can only be better

Still no multiplayer tho...?

DR. NICK RIVIERA
04-10-2009, 04:48 AM
I'm hoping for a longer game. Otherwise, I know it's gonna be crack.

Paranoid
04-10-2009, 04:56 AM
I'm hoping for a longer game. Otherwise, I know it's gonna be crack.

It was damn short...

But I was able to play it twice and not get bored

And I wouldn't mind a short scenario if they would just add some multiplayer

Its a FPS for gods sake

Ritter
04-10-2009, 05:21 AM
Looking good.

Kingkazim
04-10-2009, 05:30 AM
the water effects son!