shaolinsword
09-25-2009, 07:04 AM
What with the beta going public and the game coming out in a few months (Jan 2010) I thought I'd start a thread with some inforrmation about the game
- RAVEN FACTION -
Raven soldiers are shady and mysterious. Being extremly well-funded, their uniforms are dark, carbon fiber, sleek, clean, high tech, and top-of-the-line. Because of their immense amount of funding, they settle for technology more than manpower in combat situations. However, they aren't lacking in manpower. Although teamwork is not their strongest attribute, they are capable of using complex teamwork to out-perfom the other factions. If you love technology over teamwork and skill, Raven is perfect for you.
- VALOR FACTION -
Everyone daydreams of being the rugged, insensitive veteran at least once in their life. As a Valor soldier, you are a muscular, hardcore, home-grown American soldier who knows what it means to value their team and ability to intimidate their enemies. Being of 20th-century appearance, Valor soldiers usually are wearing camo, face-paint, and M4A1s. Although they do not have technology that is up to standard in the eyes of Raven soldiers, their teamwork and skill make up for their lack of efficient technology in the world of Mag. If you love your country, perform great as a team, and like whiskey, choose Valor as your faction.
- SVER FACTION -
Sver soldiers are aggressive, prideful, guerilla-like militia. Despite being considered the underdog by Valor and Raven soldiers, Sver soldiers never give up and fight with their hearts and bretheren. With their punk-like appearance, they strike intimidation and wearniess in any who oppose them. Their ability to come out on top with a low-budget and in the clutch is something that no one should ignore. If you believe that Sver are nothing compared to Valor and Raven soldiers, think again. Their stealthy teamwork should be reckoned with. If you are rebellious and do excellent under pressure, choose Sver as your faction.
(Taken from http://community.eu.playstation.com/playstationeu/board/message?board.id=bEN_Games_MAG&thread.id=34)
- GAMEPLAY INFORMATION -
• First Person Shooter (FPS)
• Aiming for "T" Rating
• Wave Respawn
- You spawn in "timed waves" and you spawn in with your squad.
- Some lucky squads get to paradrop into the combat zone or ride in on APCs
• 256 players online
- Can be on screen at the same time, so it is not broken down into split areas of the map
• Strictly multiplayer - Online only
- Possibly only retail release (Ed Byrne stated, "MAG is too massive to be a mere downloadable title)
- No splitscreen (Mike Gutmann stated, "We've got huge environments and lots of streaming going on to achieve fidelity - split screen would cause some real limitations)
- There will be an offline training course to let you get up to speed with controls, weapons, and all the equipment
• Action Shooter at its core
• Long Term Goals
• Vehicles including ground and air combat (unmanned)
• Set in the near future, 20 years from now
- Many weapons in the game are weapons currently in experimental/testing phases
• Audio cues (like air raid sirens after anti-aircraft positions are destroyed) inform teams if the attacking team is making ground
• Game modes ranging from 64 to 256 players
• Biggest maps are appx. 1 square kilometre
- Maps are based on three global regions - Alaska, Central Asia, and Central America
• Matchmaking fast and streamlined
• Push to talk (PTT) mics
- Squad channel
- Command channel (allows squad leaders to talk amongst themselves, as well as platoon leaders)
- Company channel (allows platoon leaders to talk together with the OIC)
• FREE online play
- GAME MODES -
• Domination (256 players)
- Attackers start scattered along the map edges and move on foot or ride in one of a few transport vehicles
- Defenders must take outer defensive positions to meet the oncoming attackers
- Each defending squad is responsible for holding specific areas of the base
- Attackers must eliminate front line defense emplacements (bunkers, turrets, tank traps)
- Once in the inner base, attackers must take down anti-aircraft batteries and radar sensors
- Destroying things like the anti-aircraft batteries allow the attacking team to launch UAVs
- Attackers must capture and hold objectives and inflict enough damage to the defenders base to win
• Acquisition (128 players)
- Escort style requiring attackers to steal two protoype transports from a rival faction and escape to the extraction poin
• Sabotage (64 players)
- Attackers must infiltrate rival communication facilities and hold two control points at the same time
- Once achieved, a final demolition objective is revealed and must be destroyed to win
• Suppression (64 players)
- Pure infantry battle
- Only mode that does not contribute to the "Shadow War"
- PLAYER ROLES -
- Inspiration from real life military operations
- 4 squads form a platoon, 4 platoons form the company
- Each squad, platoon, and company have specific objectives to complete along with secondary objectives assigned by OIC
- Allows for a team dynamic even when not in a clan, so the game is more approachable by casual players as well as hardcore players
• Lead by people who are "proven" to be good leaders
- Squad Leaders vs Even higher Chains of Command
- After reaching a veteran level, players can enlist in the leadership tree
- Squad leaders can plot waypoints and call in UAVs
- Proven squad leaders can be promoted to platoon leaders
- Leaders can issue FRAGO commands (Fragmentary Orders), in which they assign an objective by clicking a button that tells the squad to complete something like destroying a bridge
• Officer in Charge (1 per team, highest level of command)
- Has the ability to call on Strategic Maneuvers, which affect all players on one side or the other
- Tactical Asset Recharge is an example manuever that recharges the squads leaders abilities to call in air strikes, special abilities, etc.
- Abilities include satellite recon sweeps, enemy blockades, signals jamming, air bombardments, precision strikes, etc.
- Still a player on the ground like everyone else
- Players around him gain better abilities, like running faster, planting a bomb faster, etc.
• Leaders have access to the Command Network Interface (CNI), which is a tactical map overview that allows them to zoom and scan the map and show objective locations, etc.
(Taken from http://community.eu.playstation.com/playstationeu/board/message?board.id=bEN_Games_MAG&thread.id=51)
E3 2009 demo
XqjztzpDXpQ
This game is gonna be a CoD beater when it gets released
- RAVEN FACTION -
Raven soldiers are shady and mysterious. Being extremly well-funded, their uniforms are dark, carbon fiber, sleek, clean, high tech, and top-of-the-line. Because of their immense amount of funding, they settle for technology more than manpower in combat situations. However, they aren't lacking in manpower. Although teamwork is not their strongest attribute, they are capable of using complex teamwork to out-perfom the other factions. If you love technology over teamwork and skill, Raven is perfect for you.
- VALOR FACTION -
Everyone daydreams of being the rugged, insensitive veteran at least once in their life. As a Valor soldier, you are a muscular, hardcore, home-grown American soldier who knows what it means to value their team and ability to intimidate their enemies. Being of 20th-century appearance, Valor soldiers usually are wearing camo, face-paint, and M4A1s. Although they do not have technology that is up to standard in the eyes of Raven soldiers, their teamwork and skill make up for their lack of efficient technology in the world of Mag. If you love your country, perform great as a team, and like whiskey, choose Valor as your faction.
- SVER FACTION -
Sver soldiers are aggressive, prideful, guerilla-like militia. Despite being considered the underdog by Valor and Raven soldiers, Sver soldiers never give up and fight with their hearts and bretheren. With their punk-like appearance, they strike intimidation and wearniess in any who oppose them. Their ability to come out on top with a low-budget and in the clutch is something that no one should ignore. If you believe that Sver are nothing compared to Valor and Raven soldiers, think again. Their stealthy teamwork should be reckoned with. If you are rebellious and do excellent under pressure, choose Sver as your faction.
(Taken from http://community.eu.playstation.com/playstationeu/board/message?board.id=bEN_Games_MAG&thread.id=34)
- GAMEPLAY INFORMATION -
• First Person Shooter (FPS)
• Aiming for "T" Rating
• Wave Respawn
- You spawn in "timed waves" and you spawn in with your squad.
- Some lucky squads get to paradrop into the combat zone or ride in on APCs
• 256 players online
- Can be on screen at the same time, so it is not broken down into split areas of the map
• Strictly multiplayer - Online only
- Possibly only retail release (Ed Byrne stated, "MAG is too massive to be a mere downloadable title)
- No splitscreen (Mike Gutmann stated, "We've got huge environments and lots of streaming going on to achieve fidelity - split screen would cause some real limitations)
- There will be an offline training course to let you get up to speed with controls, weapons, and all the equipment
• Action Shooter at its core
• Long Term Goals
• Vehicles including ground and air combat (unmanned)
• Set in the near future, 20 years from now
- Many weapons in the game are weapons currently in experimental/testing phases
• Audio cues (like air raid sirens after anti-aircraft positions are destroyed) inform teams if the attacking team is making ground
• Game modes ranging from 64 to 256 players
• Biggest maps are appx. 1 square kilometre
- Maps are based on three global regions - Alaska, Central Asia, and Central America
• Matchmaking fast and streamlined
• Push to talk (PTT) mics
- Squad channel
- Command channel (allows squad leaders to talk amongst themselves, as well as platoon leaders)
- Company channel (allows platoon leaders to talk together with the OIC)
• FREE online play
- GAME MODES -
• Domination (256 players)
- Attackers start scattered along the map edges and move on foot or ride in one of a few transport vehicles
- Defenders must take outer defensive positions to meet the oncoming attackers
- Each defending squad is responsible for holding specific areas of the base
- Attackers must eliminate front line defense emplacements (bunkers, turrets, tank traps)
- Once in the inner base, attackers must take down anti-aircraft batteries and radar sensors
- Destroying things like the anti-aircraft batteries allow the attacking team to launch UAVs
- Attackers must capture and hold objectives and inflict enough damage to the defenders base to win
• Acquisition (128 players)
- Escort style requiring attackers to steal two protoype transports from a rival faction and escape to the extraction poin
• Sabotage (64 players)
- Attackers must infiltrate rival communication facilities and hold two control points at the same time
- Once achieved, a final demolition objective is revealed and must be destroyed to win
• Suppression (64 players)
- Pure infantry battle
- Only mode that does not contribute to the "Shadow War"
- PLAYER ROLES -
- Inspiration from real life military operations
- 4 squads form a platoon, 4 platoons form the company
- Each squad, platoon, and company have specific objectives to complete along with secondary objectives assigned by OIC
- Allows for a team dynamic even when not in a clan, so the game is more approachable by casual players as well as hardcore players
• Lead by people who are "proven" to be good leaders
- Squad Leaders vs Even higher Chains of Command
- After reaching a veteran level, players can enlist in the leadership tree
- Squad leaders can plot waypoints and call in UAVs
- Proven squad leaders can be promoted to platoon leaders
- Leaders can issue FRAGO commands (Fragmentary Orders), in which they assign an objective by clicking a button that tells the squad to complete something like destroying a bridge
• Officer in Charge (1 per team, highest level of command)
- Has the ability to call on Strategic Maneuvers, which affect all players on one side or the other
- Tactical Asset Recharge is an example manuever that recharges the squads leaders abilities to call in air strikes, special abilities, etc.
- Abilities include satellite recon sweeps, enemy blockades, signals jamming, air bombardments, precision strikes, etc.
- Still a player on the ground like everyone else
- Players around him gain better abilities, like running faster, planting a bomb faster, etc.
• Leaders have access to the Command Network Interface (CNI), which is a tactical map overview that allows them to zoom and scan the map and show objective locations, etc.
(Taken from http://community.eu.playstation.com/playstationeu/board/message?board.id=bEN_Games_MAG&thread.id=51)
E3 2009 demo
XqjztzpDXpQ
This game is gonna be a CoD beater when it gets released