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#16 |
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Graphically Inclined
Join Date: Jan 2003
Location: Boston
Age: 32
Posts: 178
Rep Power: 11 ![]() |
do a google image search for a 'grunge texture' or 'grunge background'. Find a good size pic or one, put it in its own layer above the type.
Make a selection of the text layer (so all the text is outlined), then click the little button "Add layer mask" in the bottom of the layers palette. The grunge layer should now be cut so only the text shows. Turn the opacity down to reveal your text underneath or play with different blending options for cool effects. Good luck.
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![]() "The game is to be sold, not to be told" |
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#17 |
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Wu Vatican
Join Date: Oct 2006
Location: London
Age: 22
Posts: 3,897
Rep Power: 21 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Thanks both of you, I'll try them later
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#18 |
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Banned
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Yo you can tell I fell off. I forgot how to cut out parts of an image lol. Someone help me out.
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#19 | |
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Take It Personal
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or u can zoom in and lasso<--- this is the way i do it
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![]() Throw Ya W's Up! Propz To Sean For Kickin' The God A Siggy ![]() |
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#20 |
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Banned
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alright cool
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#21 | |
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// Never Defeated //
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CS3 seems to be heavy on accessibility and layout. i recommend searching the internet for CS3 tutorials... i found a bunch that outlines and describes new features exclusive to CS3. the bottom line is that CS3 is a sharp ass program.. and well worth the hype.
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#22 |
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Vatican
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I have 2 questions...
1.Brushes...what's the best method to create your own brushes especially grunge types 2.3D Studio Max....when using it can you take pictures that were not made from it and still transform them into C4DS or whatever they're called
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#23 | |
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Guest
Posts: n/a
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Quote:
2. depends on what u want to do in c4d. u can load the pic as a material (texture), or load a black and white silhouette of the pic and use it like a mask to cut out a shape from an object. i did both here: ![]() i took a cube and separated the faces. i put the image as the material for the frnt and back faces. for that img matrerial i used the b/w mask to cut the shape out. i deleted the other faces.then i sandwiched an extruded outline of the image i made in illustrator, the same way you make 3d text. if you want to mak a real 3d object out of a pic you have to build it using splines. you can extrude an outline or you can rotate a profile kinda like a pottery wheel. then there are advanced methods like lofting . i suggest googling "modeling c4d tutorials" for better info. |
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#25 |
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Junior Member
Join Date: Nov 2007
Posts: 65
Rep Power: 0 ![]() |
what should i change with this sig, i used pics i took at his concert last week and the background is from the photographer there. hes giving me a couple hundred more ,there in the mail
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#26 | |
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Guest
Posts: n/a
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i know that i can open max files in c4d but not sure if vice versa is true. the materials don't always transfer correctly but its just a matter of manually loading them into the scene. the meshes open up just fine. |
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#27 | |
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Guest
Posts: n/a
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i would play with the secondary gza pics. change the blend modes to get better visibility and impact. maybe rearrange the positioning too, try to create an invisible path and direction for the eye to follow. |
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#29 |
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Guest
Posts: n/a
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smart blur in cs surface blur in cs3 or select the area the fill it with the color.
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